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Posts tagged “QCF Design”

Daily Challenges In Desktop Dungeons: Enhanced Edition

"Oh, I would but I can't: I need to play Spelunky's Daily Challenge." For a fair few weeks, friends bailed on all sorts of commitments to squeeze in a crack at the leaderboards on that day's randomly-selected seed. You might remark that I have flakes for friends, and you'd be right, but I can't grumble: if The Binding of Isaac: Rebirth adds daily challenges, I…

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Feature: Safe or death

Impressions: Desktop Dungeons

First things first: I had every intention of making this a full Wot I Think, but, um, the game's so damned tough/ I'm so damned weak that I haven't been able to progress far enough for that. Impressions it is, then! I may follow up later with thoughts on the later game if I manage to get there in a timely fashion. I have been…

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The Deeper Dungeons: Desktop Dungeons Out Next Week

After exactly 98 million years and 17 seconds in development, tiny puzzle-roguelike Desktop Dungeons will finally see its big, fat, proper, expanded, more or less finished release next week. If you haven't played it since its superb initial, free version, you're in for something that's changed almost as much as L'il Kim's face* - rather than a quickie, randomly-generated dungeon which must be 'solved' in…

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Feature: The Deeper Dungeons

Impressions: Desktop Dungeons Beta

Can one of my favourite games of 2010 also end up being one of my favourite games of 2011? That's a question you've been worrying about a lot, I know. So, allow me to answer it: maybe. Now allow me to answer that more usefully. Desktop Dungeons was a freeware indie title which pretty much transformed a roguelike into a logic puzzle. One dungeon, one…

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Desktop Dungeons: The Fancy-Pants Version

Oh! How did I miss this? Well, I missed it because I'm tight as a badger's rear end and haven't preordered the full version of exceptionally clever mini-roguelike Desktop Dungeons as yet. The original game (now designated DD's 'alpha') was and remains free, but devs QCF Design are currently working on a massively tarted up and feature-boosted second version in Unity. A few of you…

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Desktop Dungeons Is All Growed Up

One of the best games of last year, the 10-minute puzzle-RPG Desktop Dungeons, is getting ready to dress up in daddy's clothes. It began life as a freeware indie gem, but now devs QCF quite understandably want to make some money from their creation (unfortunately, someone else already did). They're taking preorders for the new, improved, embiggened, super-flash 'full' version. Why would you want to…

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Interview: Where Next For Desktop Dungeons

Desktop Dungeons: an incredibly smart roguelike, which takes 10 minutes to play and turns roleplaying into something akin to a puzzle game. We went slightly bananas over it last year. Desktop Dungeons: a game ripped-off shamelessly and sold for profit by someone else. Following an attempt to buy the DD devs off with a free iPhone (!), clone-game League of Epic Heroes finally panicked in…

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Feature:

Return To Desktop Dungeons

The 'games I keep meaning to play' list has now reached the proportions of [unkind joke about your mother redacted], but today I finally found time to peer curiously at 10 minute RPG Desktop Dungeons. Kieron previously posted about it here, wherein the gigantic wibbling wimp praised its design but moaned about its difficulty. I have successfully proved myself the stronger man than he, and…

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Scratching The Surface: Desktop Dungeons

Tim Ashcroft gave me the nod on this, which I'd spotted around but hadn't actually got around to playing. As usual, more fool me. Desktop Dungeons is a short-form rogue game, with almost everything you'd expect in a more traditional game crammed into something you can burn through in 10 minutes. It ends up feeling like a cross between a Rogue game and Minesweeper, with…

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