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Posts tagged “Quake Live”

Quake Live Gets Steamworks, Is No Longer Free-To-Play

I sometimes long for the golden era of rocket jumps and jump pads, but technically those days never ended. Epic are still making a game called Unreal Tournament and Quake 3 persists as Quake Live [official site], a remake-with-bells-on released in 2010 which came to Steam last year. Now it's switched from free-to-play to a one-time payment model and those bells have been joined by…

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Quake Live Free, (Let’s You) Die Hard On Steam Today

Quake Live launches on Steam later today. At the time of writing, it's fewer than 12 hours until the free-to-play variation of Quake 3 makes its way onto the service, after four years running via its own site. Bethesda have released a lovely 'launch' trailer to mark the occasion, which acts as a fine reminder of everything that's great about the game.

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Old News: Strafe-Jumping’s Near Death In Quake 3

I learned to strafe-jump the hard way back when games were games, my keyboard made of broken glass, and my mouse an actual mouse biting my fingers as I clicked. I still welcome Quake Live adding an automated slower substitute. Everyone should get the experience the joys of zipping around like a rubber ball. Though exploiting wacky movement physics bugs is central to Quake in…

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Quake For Noobs: Quake Live Adds Loadouts & Autohopping

18 is a difficult age, especially for a child prodigy. Even in its game-womb, Quake was praised as the greatest FPS ever. As a baby, all came to coo over it. But by the time it hit high school, people had already turned on poor little Quake. "You used to be cool," they'd sneer, "what happened to you?" Quake's early teens were difficult. But then!…

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Quake Live Map Rotation, Free Spider Crossings

Every few months I find a reason to play Quake Live. I used to mainline Quake III for all waking hours as a younger man, and I still enjoy my time with a railgun. The problem with Quake Live, of course, is the general inflexibility. No premium account means certain maps are off limits. However, that's now changing, with the premium accounts simply giving you…

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The Free To Play Quake III Is Now Slightly More Free

I entirely forgot about Quake Live, which is a strange to do. There's often lamention around these parts that id's Quakes and Dooms haven't been entirely well-treated in recent years, and yet there is browser-based Quake III re-release Quake Live alive and well and I believe relatively popular. And free to play. If you've held off exploring the not-free elements until now, you have a…

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Squee: Spider Crossings On Quake Live

You might just recollect my rantings about my favourite Quake III map, Q3WCP9, back in the mists of time. I had sort of resigned myself to the idea that it would never appear on Quake Live. Until now! The Quake Live Christmas premium update has it! Depressingly this means that the maps were only available to free players for a week, a week which ends…

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Id Still “Figuring Out” Quake Live

Id bossman Todd Hollenshead has explained to VG247 what the "failure" of the in-game advertising model means for Quake Live. He stated that the closure of ad firm Massive - which MS shut down earlier this year - has caused Id to rethink: "I mean, smarter people than me were making these estimations. Look at Microsoft. They spent, like, $200 million on the Massive acquisition,…

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Quake Live Updated, Briefly Considered

Bethesda Blog announces a bunch of updates for Quake Live, the most important of which includes new maps for their premium service. Good news for those premium subscribers, I suppose, but I can't help wondering how successful Quake Live has actually been for Id. I play games on there every couple of weeks, and there's almost always a decent EU capture the flag game to…

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Quake Live Premium Promotion

Oops, I almost forgot to post about this: Quake Live are doing a push on their paid-for premium service, which is apparently free for a month if you sign up before the 26th. But what good is that unless you have enough people to shoot? That is the question I have been asking myself. Shall we meet up for a game then, RPS people who…

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Quake Live Remains Free, Adds Subs

After eighteen months or so of beta, Quake Live has finally announced its subscription plans. You can still play for free, but you can also sign up for $1.99 a month, or $3.99 a month options (although these are "billed annually"), which give different levels of access the clan management systems, freeze tag, match stats, and so on. The full details are below the cut.…

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Q3 > UT

Quake Live is one year old. Officially, anyway, because it had a big old beta before then. And years and years of being a commercially released game before that. So it's really very old, but sporting a new haircut and trendy jeans. Anyway, Id are celebrating that anniversary with some kind of event, and with a new map. Still no Spider Crossings on the CTF…

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Christmas Quake: Live Gets Festive Update

Id's free Quake III service, Quake Live, has today launched a temporary holiday update. The QL team say: For two weeks starting December 22nd, enjoy "Silent Night", a holiday-themed remake of the popular arena "Distant Screams" from Team Arena. During this time Santa himself along with his festive helper Vixen, will be playable character models across all game types. I guess I might see you…

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Quake III Is All Growed Up

Ten years. Ten piggin' years. And still no-one's topped Quake III: Arena in terms of raw, pure deathmatch FPS solidity and grace. Id's last great game turned a full decade old yesterday - even though it was born into an era of Voodoo 2s and 15" CRT monitors, it's fearsomely alive to this day. Frankly, it's not going anywhere any time soon - it lives…

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The Future Of Quake Live?

Could it be a premium service with the capacity to create private matches? Id's Marty Stratton talks about the possibilities in this extensive interview on Bethesda Blog. We’re toying with a number of ideas for features, functionality, and even content that will translate well and represent a real value for players wanting an affordably-priced premium service. One of the most requested features in QUAKE LIVE…

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Quake Live Six Maps In Six Weeks

But which maps? And will they ultimately disappoint? The first isn't too inspiring, it's Hidden Fortress from the Dreamcast version of Quake III. Not a bad map, it seems, but still not one of the classics. Will one of the new maps be my ultimate CTF dream date, Spider Crossings? What would you choose, readers? (Link 'em for classic Q3 download if you can be…

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Nod To Mod: Q3WCP9, Or “Great F***in’ Level”

Playing Quake Live is a troubling experience. It feels like a kind of monetised nostalgia. A browser-based themepark, or a visit to a mummified stately home. It's wonderful to find servers heaving with people again after all this time - even though finding a game was seldom a problem - at least for a quick and dirty free-for-all. I still adore Quake 3, and my…

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Carmack: Quake Live Plays To PC Strengths

Carmack was talking up Quake Live today over on Gamasutra. "A lot of this project was about doing something that the PC was going to be better at than the consoles," he told the big G. Perhaps the most interesting aspect of Carmack's comments is that he wants to see some of the web functionality from things like social networking sites to find their way…

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Quake Live Beta Up And Queuing

Actually the queues have subsided to just a couple of minutes now, but last night they were swollen with tens of thousands of people trying to log on to the new service. Apart from being over-subscribed and the verification emails taking a while to turn up, the browser-launched Quake 3 is looking good. The front end system, with its rankings and insta-matching systems, appears remarkably…

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Quake Live Open Beta On Tuesday

It looks like all those folks who didn't get into the closed beta will finally be able to taste the latest version of the finest deathmatch game of them all time. Via ESReality: "We're opening QUAKE LIVE to the general public as an open beta the evening of Tuesday, February 24th." The teaser splash page at the Quake Live site confirms it. I shall see…

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