Posts Tagged ‘Quake’

Have You Played… Zerstörer?

Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time.

I’m going to keep doing mods for a while because: 1) I struggle to remember what happened yesterday; 2) Unable to afford many new games, for about a decade I mostly played mods – many, many mods. Of the many mods I played from cover discs off cheery RPS fanzine PC Gamer, the Quake singleplayer campaign Zerstörer – Testament of the Destroyer was the first that felt like something I should’ve paid for. “Professional quality,” we said back then, with very specific ideas of what that meant.

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Have You Played… Future Vs. Fantasy Quake?

Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time.

Every FPS with skills and characters is being caught up in the ineffectual backlash against MOBAs but heck, the idea’s hardly new. Wolfenstein: Enemy Territory from is a cracking class-o-XP-a-shooter and that came out 13 years ago. The first I remember enjoying, though, was Future vs. Fantasy [archived official site] for Quake in ’96, ’97.

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Have You Played… Slide?

Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time.

Slide [archived official site] is what made me realise mods could be almost brand new games, could be whatever they wanted – and could be games I’d never see ‘proper’ developers make. Slide turns Quake into a downhill hoverboard racing game, sending players zipping through dark tunnels, round obstacles, and over deadly traps in a competition to become the greatest hoverboarder this side of the Wizard’s Manse.

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Arcane Dimensions Is Quake Rethought For 2016

Not that I’m saying Quake is not suitable for 21st century play – quite the opposite. It’s just that enormous and beautiful mod campaign Arcane Dimensions applies some of the design values we are accustomed to from later, flashier games to the ancient Quake structure. From flow to geometry to sheer size, it’s taking Quake to places id possibly could not have imagined when they first made it, and wrestling the engine into brand new shapes without actually losing its essential Quakeiness.

Because that’s the thing: playing Arcane Dimensions makes Quake once again feel like it felt when I first played it.

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Um, There’s A New, Official Quake 1 Episode Out

Depending on to what extent you accept ‘Bethesda’ as official, of course. This isn’t id’s work, and it’s definitely not Quake-era id’s work, but it is the work of neo-id’s stablemates Machine Games – they of the improbably good Wolfenstein: The New Order. (And who, according to its credits, pitched in to some extent with this year’s even more improbably good DOOM). They’ve just unexpectedly release a new Quake episode in honour of the dear old man’n’monster-shooter’s 20th birthday. It’s pretty good, too.
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Quake On Oculus Rift Is Magnificent

Resolution. Anti-aliasing. Crisp text. “Image quality.” The bugbears of virtual reality in 2016.

All of this matters not in Quake. Perfect square pixels, no shading or soft shadows. Almost wordless. It is ideally-suited to VR, in theory. In practice? Best VR time ever, so far.

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Frags For The Memories: Quake Is Twenty Today

Twenty years ago today, id Software released Quake. Following a multiplayer test that gave the world a first glimpse of the studio’s new, cutting edge 3d engine, the full game arrived on June 22, 1996. Its bizarre mash-up of medieval architecture and crunchy, industrial weaponry didn’t run through the sequels, which have focused on both singleplayer and multiplayer combat, and there hasn’t been anything else quite like it in the two decades since release.

Arena-based Quake is set for a revival with the recently announced Quake Champions, but here, we remember the original. Happy twentieth, Quake.

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