I’ve been thinking about quests. Quests in RPGs. More specifically, what I want from a quest. As we’re wandering through the ancient lands/secret base/alien world, there’s a fairly good chance a local is going to ask us for a favour, on our way to complete a larger task. I adore this structure, this idea of having larger and smaller aims, an important journey, but time for diversions. There’s something specifically soothing about it – a to-do list of adventures. But if I could pick my consequences, what would they be?