Posts Tagged ‘Quick-Time-Events’

Now Steaming: FMV Fighting Game Stay Dead

Yeah I'm pretty sure that mosaic is covering up a swastika armband.

The blurring between video and video game is a weird history of technology. The storage space of CD-ROMs enabled FMV cutscenes and interactive movies. 3D graphics pushed out FMV as the new novelty. Motion capture let real actors mime basic actions for 3D models. Faster 3D hardware led to more-detailed character models able to perform more and more-intricate actions. Now we have dead-eyed glossy mannequins who are kissing why are they kissing this is so weird.

Stay Dead [official site] seems like it’s from another time, with footage of real actors fighting strung together into something between a turn-based fighting game and an interactive movie. It first came out in 2012, but a surprise Steam release yesterday reminded me of all this again.

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Quick-Time Events, and the Scourge Thereof

I’m aware this is probably a bit like asking “does anyone here like being stabbed in the eyeball?”, but I’m going to do it anyway, as in my fondest, craziest imaginings this post gets a few thousand concurring comments, every publisher and developer in the games industry realises the error of their ways as a result and never does it again.

So: hands up who likes Quick-Time Events (QTEs)?

Anyone?

OK, let’s put it another way. Hands up who hates QTEs?

If you’re unfamiliar with the name, you will be with the concept. Read the rest of this entry »