Posts Tagged ‘racing-games’

My Driving Sim Story, Part 1: Firing Up The Playseat

What was I expecting when I set out on this driving-sim adventure? I’m not sure, but it wasn’t this. If the logistical complexities of doing driving sims properly caught me out a little, the initial experience is completely off the map. But I’m finally up and running thanks to the arrival of a Playseat seatpod thingie and I’ve had something akin to my own Matrix moment… Read the rest of this entry »

Can A Real-World Car Lover Truly Dig Driving Games?

I like games. I like driving. But driving games? Not so much. Not since I could actually drive, at least. But in the name of natural science and fortnightly deadlines, I’m having another crack at it. As is my remit, I’m going heavy with the hardware. With the Laird Gaming Dungeon™ now operational, a top-notch driving-sim setup should provide for empirical exposition. Before that, however, please allow me to bother you with a broader theory of games that explains why driving sims have failed to fire my pleasure neurons in adulthood…

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Mud, Sweat And Gears: Dirt Showdown

I wanted to make a reference to Dustforce and it ended up here

Dirt! I’ve always thought it was an odd name for a series of racing games no matter how you choose to muck up its capital letter placement, although I quite like the idea of a snooker game called Chalk. Here is the newly announced Dirt Showdown, a spin-off from the main series that has more of the destruction and less of the speedy driving. It’s the kind of game that the press release informs me will be ‘uncaged’ in May 2012 rather than just released. That should tell you something about how off the hook Showdown is going to be. Cars spin around for your pleasure in the trailer below and I’ve also included some easily digestible details.

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Juiced 2 Demo

The PC demo for popular racing sequel Juiced 2: Hot Import Nights is now available. It’s funny that there’s been so much noise about this, because I seem to recall the original Juiced being, well, a bit rubbish. Most people were pleased that it survived the desctruction of Acclaim, but no one would have stood up and said “Juiced really is one of my favourite racing games, yes sir. Let’s have another.”

Half Max Power-car showdown, half RPG-racer career thing, it was all… uninspired. The handling of the racing wasn’t too hot either. That hasn’t stopped Juiced 2 from selling mysteriously large numbers over in the land of console gaming. It’s shinier, to be sure, but this is a very similar calibre of game the second time around. I imagine it has either sold more because everyone really did like that refreshed powerslide handling, or we Britons are simply obsessed with racing unrealistically shiny hatchbacks around contrived urban environments. Sorry, I came over all cynical there. It’s just been a while since a racing game really gripped me, I suppose.