Time to take closer look at Prototype. After the jump we talk to one of Radical’s key producers about what makes this game one of the more interesting action titles in 2008.
It might not have found its way to the PC, but Hulk: Ultimate Destruction remains one of our favourite games of recent years. It was a rough, tough attempt to bring the Angry Green Giant into a freeform game world in satisfyingly destructive way. Smashing stuff up in an urban environment, while /still/ getting dragged along by the overall story, was superbly engrossing. It delivered the comicbook concepts of leaping across the cityscape and brutalising your enemies (and nearby scenery) with enormously over-the-top superpowers in a way that few games have managed. (Although City Of Heroes had better super-leaping, arguably.) Ripping up lamposts to use as a bat or scrambling up the sides of buildings might not be a completely original idea, but it was joyously realised Ultimate Destruction. It’s also the main reasons why we’re so interested in Radical’s next game: Prototype. Once again you’re facing unlimited urban carnage, this time with all the physics and texturised prettiness than modern machines can handle. Executive producer on the project, Tim Bennison, was kind enough to take some time out and talk to us about the game at length.
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