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Posts tagged “Radio Commander”

Feature: “WTF is going on out there?”

Radio Commander review

Radio Commander is a lit thunderflash tossed through a barracks doorway at two in the morning. It's arriving at the firing range and finding all the rifles in bits at the bottom of treacle barrels. It's John Wayne dressed as a coelacanth conducting the Berlin Philharmonic. It's Dad's Army dubbed into Swahili. It's Polio The Musical... wasabi toothpaste... a Slush Puppie enema... Ho Chi Minh kicking…

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Feature: Alphabetised sim and wargaming snippets

The Flare Path: A2Z

A is for Aircraft Carrier Survival. Having researched WW2 flat-tops for their due-in-2020 damage control game Aircraft Carrier Survival, developer CFG clearly felt that torpedoes, bombs, shells, mines, kamikaze attacks, accidents and cyclones, didn't constitute a sufficiently potent calamity cocktail. Captains will also have to deal with sabotage, mutinies and nervous breakdowns.

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Feature: Veiled victories

The Flare Path: Fogbound

When it comes to theme, structure, and expectations, the two upcoming wargames Flare Pathed below have flip-all in common. Unity of Command II, the highly anticipated sequel to a WW2 wonder that managed to be handsome, historical, friendly and fierce, is hexy and turn-chopped, a refined relation of that great populariser, Panzer General. Radio Commander, on the other hand, is a real-time enigma, a Vietnam…

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Feature: Alphabetised sim and wargaming news

The Flare Path: A2Z

A is for Altfuture's abject apology. From the tone of Altfuture's last announcement you'd think unconventional, timetable-shunning train sim Derail Valley had run over the last northern hairy-nosed wombat or trumped during an audience with the Queen. Jan 18's “very bad” news turned out to be news of a piffling seven-day release delay. The rescheduled ribbon-cutting should happen today. Expect some thoughts on the sim's 200km…

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