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Posts tagged “Radio General”

Feature: Snippets of wargame and sim news

The Flare Path: A2Z

A is for Anticipating awesome AI. General Staff's AI sounds smarter than a sack of weasels. In a recent blog post Ezra Sidran describes how MATE, the upcoming American Civil War game's ersatz commander, works out which section of an enemy line it should “Schwerpunkt” during an attack. It “identifies the opposing force that must be dealt with to achieve its assigned objective, does strength…

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Feature: Wolfpack, Steel Division 2, Radio General

The Flare Path: April Cowers

By next Friday I should have answers to all these questions... How do AI-controlled Steel Division II attackers react to player-deployed obstacles like barbed wire and trenches? Are new commands like Quick Hunt (unit uses roads while stalking) and Efficient Shot (unit will only open fire when hit and penetration chance is over 40%) as useful as they appear? Is the new radio mechanic (units…

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