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Posts tagged “Raf Colantonio”

Prey’s creative director and founder of Arkane Studios, Raphael Colantonio, steps down

Raphael Colantonio, the founder and president of Arkane Studios and creative director of recent fuzzy alien basher Prey, has stepped down from the studio after 18 years. “It is time for me to step out to spend some time with my son,” he wrote in a statement, “and reflect on what is important to me and my future.” Colantonio was also the co-creative director on…

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The Smell Of Bullshit: Arkane ARE Making Prey 2

It's always such a lovely rosy feeling, having your time wasted, isn't it? That's what it's looking like Bethesda's Pete Hines and Arkane's Raphael Colantonio may well have done to us in the last couple of weeks, when we were told what now appears to be rubbish about Prey 2's development. When Nathan asked Hines directly whether Arkane had taken over development from Human Head,…

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Feature: Getting Pumped

The Gaming Pulse: Dissecting Dishonored’s Heart

There's no question that Dishonored's Heart deserves celebration. Fortunately RPS contributor Paul Walker has done that in fine style, digging in to what makes the object so significant to the game, and speaking to co-creative directors Harvey Smith and Raphael Colantonio about how it came to exist, and their feelings about its part in the game. Dishonored's Heart is an object which lives up to…

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Feature: Block Party

Will We Ever Get To Play “One City Block”?

Following on from my article on the importance of keeping our eye on the future, I've started writing what will no doubt be an irregular column on the future of games. I wanted to start with looking at the future of some aspects of game design, and particularly – in the context of the previous column – looking at the kinds of things that have…

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Feature: A Good Hiding

The Stealth Letters, Part Two

The fraternity of stealth impresarios turn their brains towards the question of stealth multiplayer, with contributions from Andy 'Monaco' Schatz, Raf 'Dishonored" Colantonio, Patrick 'Splinter Cell: Blacklist' Redding, and questions directed by the handsome Nels 'Mark Of The Ninja' Anderson. The first part of this developer round-table article is here, and definitely worth a read

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Feature: Hiders & Seekers

The Stealth Letters, Part One

Stealth game fans pay heed. Over the next two days RPS hosts a conversation between Nels Anderson, Lead Design of Mark Of The Ninja, and a number of other stealth-game luminaries, as they discuss matters of of sneaking and hiding in videogame form. Anderson talks to Patrick Redding, Game Director on Splinter Cell: Blacklist, Andy Schatz, creator of Monaco, and Raphael Colantonio, co-creative director of…

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Harv And Raph: Gabbin’ ‘Bout Dishonored

I went to Youtube and searched for "that immersive sim that's being made by the Dark Messiah dude and the guy from Deus Ex", which I'll admit was a typo as I was really looking for "Loch Ness monster proof" videos. But to my pleasant surprise it turned up a double-header interview with the lead designers of Dishonored. Game Informer sat down in Arkane's oddly…

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First Dishonored Footage: Shows Very Little, Still Exciting

I was this close to falling asleep there, but then Dishonored footage landed and my heart-rate spiked. Just a couple of minutes of non-action footage interspersed with Harvey Smith and Raphael Colantino talking about their amazing sounding immersive sim. It's kind of not saying anything new: you're a supernatural assassin, a sandbox game that enables the player to explore how they want to play with…

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Feature: After the Revolution

Arkane’s Harvey & Raf Unravel Dishonored

Following a demo showing of Arkane's remarkable retro-future, supernatural stealth/action immersive sim Dishonored (as described here), I roped co-creative directors Harvey Smith (one of the minds behind Deus Ex and System Shock) and Raphael Colantonio (co-creator of Arx Fatalis and Dark Messiah) into a chat. A chat about what? About choice, about avoiding compromise, about making rats believable, about possessing fish, about how they're "hell…

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Dishonored Dev Explains Game Concepts

Ooh, I don't know how I missed this yesterday, but CVG have a video dev diary (posted below) from Arkane's Raphael Colantonio who explains a whole bunch about this alternate-world assassination game. He talks about some of the open-ended approach that they are going for, the sandbox concepts, the ideas of morality in a game world powered by whale oil... You are going to want…

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Dark Futures Part 4: Raphael & Harvey Arkane

Raphael Colantonio and Harvey Smith are game designers who are currently co-directing an unannounced project at Arkane Studios, working across offices in Lyon and Austin. They've been making games professionally since 1993, with a keen interest in first-person games with detailed environments and RPG features. Colantonio is the founder, CEO and Creative Director at Arkane. Under his direction, Arkane created Arx Fatalis and the PC…

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