Posts Tagged ‘RAGE’

The 50 Best FPS On PC

So often the bleeding edge of games tech, yet so often fundamentally the same underneath: there’s a reason we can’t get enough of pretend shooting pretend people in their pretend faces. It is a pure test of skill and reflex, a game about movement at least as much as it is about violence, and done right it is absolutely delightful. And hey, sometimes you get a decent gimmick or story thrown into the mix.

These are our favourite 50 first-person shooters on PC, from 1993-2017. Your favourite is at number 51.

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Have You Played… Rage?

Have You Played? is an endless stream of game recommendations. One a day, every day of the year, perhaps for all time.

I do wonder what Rage could have been without the ultimately empty open-world bits you drive around. Oh, I know automotive combat was a cornerstone of id Software’s vision but it ended up a distraction on the side, creating expectations of an open world that it didn’t deliver on. Aside from that, see, Rage is a fun bang-bang quest-y FPS.

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The 50 Best FPS Ever Made

Gathering together the best shooters is no easy task, but if you’re looking for a new PC FPS to play, look no further.

Your favourite game is at number 51.

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Damn & Blazkowicz: Wolfenstein New Order PC Tech Issues

Update – I’ve borrowed on oldish GeForce and the game’s now running fine. Definitely primarily an AMD incompatibility, presumably at driver level.

What time is it? It’s WHINY MOANY GRIPEY O’CLOCK, that’s what goddamn time it is. I’d hoped to have made decent inroads into Wolfenstein: The New Sequel* by now, but no PC code was available before release, and post-release the thing’s all but unplayable on my system, even on its lowest settings. I’m not alone in this, but while troubles are reported on a myriad of systems, AMD-ATI graphics card users have been hit particularly hard. I even bought a Radeon R290 yesterday for the express purposes of this and Watch Dogs, but I’m looking at 10-20 FPS most of the time. It does spike to 40 on occasion, but not often or consistently enough to enjoy the experience. Even the Bethesda and Machine Games logos at the start play like a cellphone video from 2004. At least I’m not suffering from the crashes to desktop that many others have reported.

A few possible performance aids are below, but they haven’t helped me.
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Total Recall: A Chat With Stephan Martiniere


This is the latest in the series of articles about the art technology of games, in collaboration with the particularly handsome Dead End Thrills.

With the galaxy’s biggest sci-fi movies using ever more effects houses and artists, it can be hard to pinpoint today’s Ralph McQuarries and Ron Cobbs. They’re out there, though, often known more by work than name. At the top of the pile is Stephan Martiniere, one of those illustrators and art directors whose work is so envied by just about any sci-fi project going that’s he levelled up to ‘Visionary’. Put simply, people want the stuff in his head on their books, in their movies, at their theme parks, and, as luck would have it, in their games.

Examples? In movies, Martiniere’s applied his signature style (eye-popping ‘Golden Age’ snapshots of civilisations in overdrive) to the worlds of I, Robot, Tron: Legacy, Star Wars Episodes II and III, Star Trek, The Fifth Element, the Total Recall remake, 300: Rise Of An Empire, Guardians Of The Galaxy and The Avengers: Age Of Ultron. *and breathe…* Read the rest of this entry »

Hoorage! – RAGE Free To Play All Weekend

John Carmack has officially packed his bags and taken a rocket car over to Oculus Rift, now his sole employer until he decides he wants to become the world’s foremost expert on Hyperloops or something. So what better way to celebrate/commiserate than by playing maybe the last game he’ll ever see to completion? Answer: there is no better way. If you are doing anything else, John Carmack will probably never be your friend or spend upwards of five hours giving you breathless life advice. Fortunately, RAGE is free on Steam this weekend. Details below.

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Next For id: Maybe Quake, Probably Not RAGE Or New IP

Somewhere in the deep, dark, distant future, there exists a world beyond Doom 4. It is a strange and alien place – one in which id has pried the bolts from its lips and… wait, no, it’s never done that. Always “when it’s done.” Always. But still, there are more id games in this far-flung universe, and also I have cool cybernetic laser nostrils. I know, for I have seen it. Briefly, ever so briefly, id creative director Tim Willits took me there. Here’s what he said.

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