Yesterday we spoke to The Secret World‘s project lead, Ragnar Tørnquist about the game’s factions, mythologies and more peculiar ideas. Today we get a bit deeper, and dig into the motivations behind it all. Why the recurring themes in Tørnquist’s work? Does he have an agenda? And why does most of gaming not? We have a good argument about the nature of truth, and ask where games are falling short. And then somehow again return to the topic of Ragnar’s death.