Posts Tagged ‘Ragnar Tornquist’

Rezzed: Chris Avellone & Ragnar Tørnquist In Session

As if there weren’t already enough reasons to visit this year’s Rezzed (in only a week’s time!), I’m really thrilled about two developer sessions I’ll be hosting. And even more thrilled about who will be on those panels. With game-creating gurus Chris Avellone and Ragnar Tørnquist appearing on both, you’d be a fruitcake not to come along.

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Stark Contrasts: Dreamfall Chapters’ Cyberpunk City

If you’ve never played The Longest Journey or Dreamfall, you could be forgiven for thinking that Dreamfall Chapters is set in a world of rolling hills, sunbeams and magic. That’s partly true. There’s another world behind and sort of alongside that one. Stark is one possible future of our world, and it contrasts sharply with Arcadia’s green and pleasant lands. The latest Kickstarter update contains the first sight of Europolis, a cyberpunk dystopia of dark alleys, and neon-bright corporations and nightclubs. Below, you’ll find the latest video, showing the city streets and providing an insight into the state of Europe in 2220. All of the footage is in-game, taken from the current prototype. I’ve also included some screenshots and concept art, including two new characters, that you can’t find anywhere else just yet. For good measure, I asked project director Ragnar Tørnquist to provide some detail about the characters and the city.

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Journey’s End: Dreamfall Chapters Interview Part 2

The first part was the starter. This is the main course. The conversation continues, as Ragnar Tørnquist, Martin Bruusgaard and Dag Scheve go into detail on the plots and plans at the heart of Dreamfall Chapters. There is a huge amount to read, so sit back and eat your lunch at your desk, or relax with a glass of wine or cup of tea. Thought-topics covered include the magic of the mundane, the origins of storytelling, conflict, maturity, and pointing, clicking and other mechanics.

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Journey’s End: Dreamfall Chapters Interview – Part One

Ragnar Tørnquist founded Red Thread Games with one immediate goal in mind: to finish the story he has been telling for a great part of his adult life. As this interview is published, the Kickstarter for Dreamfall Chapters went live a couple of minutes ago. In readiness, I had a long conversation with Tørnquist, Dreamfall co-writer Dag Scheve and lead designer Martin Bruusgaard earlier this week. The studio is new, the premises are new, but the team are old friends and Dreamfall veterans. In this first part of the interview, we talked about cold hard cash, going indie, Kickstarter and the state of the industry.

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Keep The Faith: Dreamfall Chapters Interview

Sometimes it takes a while to turn the page. Ragnar Tørnquist announced today that his new company, Red Thread Games, will be developing and publishing Dreamfall Chapters, finally continuing the story that began with The Longest Journey. I wanted to know more about the timing, the return to adventure games and what this means for The Secret World, so I spoke to Ragnar about how far along development has already come, psychological RPGs, storytelling and singleplayer social gaming (not what you might think).

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Secret World’s New Dance Move: The Internal Shakeup

WHERE DID YOU GET THAT COAT WE MUST KNOW.

And by dance move, I of course mean “tectonic shift in creative management affixed to a phrase that happens to sound like it could be a dance move in a universe where things like layoffs and sadness don’t exist.” Given recent events, however, I imagine that actually adding a dance animation titled “The Internal Shakeup” to The Secret World would elicit a chorus of “too soons” powerful enough to wake the dead just so they could add, “Yeah guys, that’s sort of not-cool” before returning to their grim slumber. Anyway! Longest Journey mastermind Ragnar Tornquist is stepping down from his role as senior producer and slipping into some striking new creative director pants, while Joel Bylos is moving up from lead content designer to game director. Join me in reading way too far into it after the break.

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Secret World’s Tornquist On F2P, Single-Player Games

The Secret World is officially live, and we’ve both locked it in a room with our most dangerous mythical creature, Adam, and hurled questions at creative director Ragnar Tornquist until he cracked – by which I mean “willingly and jovially answered my questions in a highly consensual fashion.” And today, the insane brutality continues. Specifically, we discuss free-to-play, what Tornquist plans on doing next (hint: probably not another MMO), social gaming, whether or not MMO business models hurt fun, and more.

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