Posts Tagged ‘Rainbow Six’

Wot I Think: Rainbow Six Siege

When firefights break out, bullets sending plaster dust into the air and punching holes through walls and doors, Rainbow Six Siege [official site] is as effective a depiction of close quarters first-person combat as I’ve ever seen. It reminds me of F.E.A.R., Monolith’s horror-themed FPS. Take away the slow motion and the scare tactics, and F.E.A.R. is still fantastic, thanks to some of the crunchiest and weightiest shooting in gaming.

As in intense and grimly beautiful depiction of firefights, Siege is on the same level.

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Rainbow Six Siege Gets Shakespearean Launch Trailer

After a spot of D-Day turbulence that saw the Rainbow Six Siege [official site] open beta delayed, Ubisoft’s tactical FPS has pulled itself from the trenches and is now well into its second day of public testing where it’ll be stationed until Sunday. If you can’t manage along, you might want to whet your military whistle with a look at Siege’s Shakespearean launch trailer below before it launches on Tuesday. Ten-hut!

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Rainbow Six Siege’s Final Beta Begins Today For Some

If you were previously given access to one of the Rainbow Six Siege [official site] closed betas, you can now preload the game’s final beta and start playing later today. If you’ve not previously had access, then no matter: the beta will explode open its doors to everyone tomorrow and run for all through till Sunday.

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Rainbow Six Siege Adds “Open Beta” Before Launch

Stretching the definition of “beta” about as thin as can be, Ubisoft just announced a so-called “open beta” for Rainbow Six Siege [official site] starting Wednesday, November 25. You know, six days before the actual release.

That’s likely not enough time to fix anything with the game if something’s found to be broken. But it is a perfect opportunity for you to try the game, something we used to call a “demo.” Or, as Ubisoft puts it, “Experience team-based tactical combat in its most intense, lethal and destructive form all before it hits shelves on December 1st.”

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Choose Your Own Clancy: Rainbow Six Art Of Siege

Ubisoft have launched an “online training platform” for Rainbow Six: Siege [official site]. Completing the five exercises included in the current Field Training section of the program and you’ll earn an invite to the beta, which is due to launch in a fortnight, on the 24th of this month. I was hoping for a rigorous series of exercises, designed to sort the Clancys from the chancers, but Art of Siege is more like one of those interactive trailers. A drone-cam gives an overview of the situation, you choose a point of entry and then select options to watch the mission play out.

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Patriots No More: Rainbow 6 Siege Breaches E3

I suspect someone's had a lot of fun touching-up this screenshot.

E3 is a bit like a flashbang. In it comes whoosh kersplode then you’re disoriented and confused and struggle to continue whatever it was you were up to. What I’m saying is that Ubisoft announced Rainbow Six Siege during E3 while we were curled up on the floor and armed men shouted at us, so we forgot to actually post about it even though we’ve discussed it.

The FPS (no third-person at all this time) sees baddies trying to fortify and hold buildings before the goodies smash in to come and get them. Emphasis on the smashing, as it has magnificently destructible environments powered by tech some joker at Ubi named ‘Realbast.’ Realbast!

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Not An RPG: Crowdsourced Hardcore Tactical Shooter

So hardcore, there is blood on the word 'hardcore'

Tim Schafer has taught game developers how to dream…how to dream about having piles of cash to work on projects that they reckon people crave enough to pledge some of Earth’s rapidly dwindling stockpile of money for. The latest veteran to pitch to the public is Christian Allen of Serellan. Admittedly I didn’t know the name but it turns out Mr Allen has worked on more Ghost Recon games than I’ve actually played, as well as being lead designer on Halo: Reach. But what does he want from you? MONEY MONEY MONEY. And why? So that he can make a hardcore tactical shooter. And why am I covering this? Read on.

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