Here’s a scenario I like in games: I give a developer $2 then they show me something weird and/or surprising I’d not seen before. I’d never seen an office worker decide to become a shepherd and wander the forestoffice with their flock, so I’m mighty content with Solitude [Itch page]. It’s a small little game about an office worker who decides to walk away from their job and life to pastures new, which I found quite delightful on a wet Tuesday afternoon. It’s awful pretty too. Read the rest of this entry »
Posts Tagged ‘Rat King’
The last few years have seen so many vibrant, roguelite dungeon crawlers land on our PC telly boxes that you’d be forgiven for shrugging off new arrivals. If they don’t bring something new to the figurative gun-running table, then they’d best do the textbook stuff right. And if they do bring something fresh, then it’d better be interesting. Like Rat King’s Power of Love [official site], which leans heavy on local co-op play and nifty joint-firing mechanics to see you and a chum through its fast-flying, paint-splattered chambers. Fancy the sound of that? A prototype is out now to try.
The traditional RPS Game-o-Calendar has now become a multimillion dollar spectacle, and I must say I think you’ll be pleasantly surprised to discover who’s revealing the final game live from the crown of the Millenium Dome on Christmas Day. I can’t tell you who they are yet, but let’s just say it’ll be nice to see them, to see them nice and you won’t be bovvered as we all enjoy lorra lorra laughs about a real bobby-dazzler of a game.
But if reading about a lovely game each day is not enough, and you demand a formal advent calendar with numbers to click on and everything, here, some of those independent developers with their headstrong ways have made advent calendars.
Craig wrote about TRI: Of Friendship And Madness when it was a purchasable alpha. Now it’s forged a path from the floor of early access to the wall of Greenlight and finally, now, to the ceiling of a final Steam release.
Because it’s a first-person spatial puzzle game about walking on all surfaces of rooms, you see. Ha. There’s a release trailer below.
Portal 2 wasn’t nearly as messed-up as it could have been. I loved it, and still pop in now and again to enjoy the physics and writing, but I always wish they’d went further and curly-wurlied the gravity and surroundings. Every time a room was fixed in front of me, I wished the same tech was used to just turn everything upside down, inside out, or that it would twist the testing chambers into odd, broken configurations. I am a very needy person. With that in mind, I’m interested in this Greenlight begging puzzle game, Tri. A FPS puzzle game where you drag out triangular walkways to cross the world.
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While watching people code is unlikely to be an event at this year’s 2012th London Olympathon, it has become more popular than I ever imagined it would. Admittedly, I imagined it would be marginally less popular than drinking your own eyeballs through a crazy straw so the fact that it’s an activity of choice for anybody is something of a surprise to me. You may remember the Indie Buskers, a gaggle of hardboiled indie types who offered up their coding expertise online, to an audience occasionally yelling requests. The results are now available. Read on to find out what dark ballads were in demand.
One of many 7-Day Roguelikes created for this year’s challenge (which Mr Smith will be presenting a more fulsome guide to in the not-too-distant), free browser-based game-ette Me Against The Mutants further complicates the risk of perma-death with the concept of ‘Infinities.’ Either you’re trapped in a repeating angular vortex or you need to create one of your own in order to get the drop on dangerous enemies. Drag a square and anything it will be replicated to fill the screen – including you.
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