Posts Tagged ‘Raymond Doerr’

Herding skeletons and settling scores in Rise To Ruins


The skeletons don’t care about the storms I’m lobbing around the place. They’re marching onward, through the maze of walls and gates I’ve constructed, and a little bit of rain isn’t going to deter them. I was hoping for skull-splitting bolts of lightning but instead I’ve just made everyone a bit damp.

Rise to Ruins is a village-building simulator that’s somewhere between the complexity of Dwarf Fortress and the relative simplicity of The Settlers or Banished. I’m currently preparing to watch my latest creation collapse.

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Settle For Less: Retro-Pixel Castles

Retro-Pixel Castles [official site] is a game I’d been meaning to play for a long time. It’s still moving through Early Access, with regular and meaty updates, and is often described as one of those fabled ‘Dwarf Fortress with a neater interface” games, a select group in which Rimworld is the undisputed master (disputes to take place in the comments!). I fired Castles up this morning, having spotted that it’s 50% off in the Steam sale right now, available for £3.49 until July 4th. It’s more like the Settlers as a strategy roguelike than a sibling of Dwarf Fortress, and I can see myself spending a lot of time with it.

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Retro-Pixel Castles Is A Roguelike Village Sim

When I was but a boy, I used to draw little top-down worlds on paper and then systematically destroy them with imagined earthquakes and lots of eraser shavings. Now that I am a man, all hair and forgotten hope and sagging flesh, the nearest I get to those innocent joys is turtling up in strategy games and hoping the bigger boys – I mean, men – don’t attack. Perhaps Retro-Pixel Castles will serve me better. It has recently launched in Steam Early Access and it’s a “roguelike village sim”, with a top-down pixel engine smart enough to render shadows, particle effects and nostalgic feelings about my childhood.

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