Posts Tagged ‘readme files’

Where Babies Come From: Deabirth – Real

“The experience of an event begins for its audience when they first hear about it and only finishes when they stop thinking and talking about it,” says Tassos Stevens of interactive theatre gang Coney. I dig that. Many small games I like are big on that extended experience.

I suspect the best way to first hear about Deabirth – Real is to spot this freaky animated gif while looking through new releases on Itch and notice the game’s made by someone named LOVE MERCHANT DEAD GHOST (their capitalisation). Eagerly click on through to its Itch page and enjoy the fine description there. Then download it – it’s free – and oh gosh definitely read its readme file. If you read on through to the rest of this post, you’re only spoiling your own fun.

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Comedy And Tragedy: I Read Readme Files

Read-a-read.

Who reads readme files? Me. I do. I read a lot of readme files, from mods specifically. I’ve pored over hundreds, possibly even thousands, looking for weird and wonderful ideas, remnants of history, and fragments of human lives. I’ve kept a blog of interesting readmes for years and even talked about them at conferences, but somehow never really mentioned all this at RPS. Take my hand, dear reader, and soon I hope you’ll stop ignoring these two little words: read me.

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