Posts Tagged ‘reakktor media’

I’m Addicted To UT: Toxikk

Toxikk is a throwback, a self-proclaimed bullshit-free arena shooter that looks back to the days of Unreal Tournament. No regenerating health, no free to play, no classes. Yes! An end to class warfare, an end to something-for-nothing culture, an end to untenable healthcare! The video below is a party political broadcast from Reakktor Studios but it shows the walk as well as the talk. It’s a Back To Basics campaign backed up by a game that’s thankfully quite a bit more colourful than John Major.

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Black Prophecy Expands, Americanises

Space cities, yesterday.
Free to play – and frankly fairly okay – space shooter MMO Black Prophecy has expanded today. The expansion is called EPISODE 1: INFERNO IN TULIMA, and I think it is called that to make it sound exciting. The trailer, which you can see below, is also clearly designed to make it seem exciting. I don’t know what is going on here, but it seems like the company who make this game want you, and all of the rest of us, to think their game is exciting. Anyway, the expansion adds a new sector to explore, but perhaps more importantly it does a lot of general tweaking to the game, including new missions, new weapons, new skills, and overhauled communications system, and a customisable UI.

The game is now also available in North America, apparently. Isn’t that right, North Americans? If it is not right, then I am sorry.
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Black Prophecy Devs Address Community


Free-to-play space MMO Black Prophecy is actually fairly interesting. I played through the prologue, but had to move on to other things before I really got stuck into the main world. It’s impressively pretty, and the mouse-keyboard space combat controls are surprisingly action-oriented. I did get splatted attempting to higher level missions with RPS chums, however, so I suspect that linear level ladder might be too much for me. Anyway! The devs have written a letter to the community, addressing concern over lag and bugs, as well as talking about features planned for the future of the game. You can read it in full here. (And my initial impressions of the game here.)

One of the features they propose for the future is “Station walking”. Sounds oddly familiar…

Black Prophecy Live In Europe


Germanic space-action MMO Black Prophecy is now live, and free to play. I’ve not had a chance to play this yet, but I surely will. My sources tell me that the action is solid enough, but much of the MMO side of the game remains superfluous or wonky, which would be a shame, if true. It certainly looks pretty, at least. Anyone else got any thoughts on it?

North America will apparently get a beta of the game “soon”. Not sure if Americans can currently get at the European game, but I suppose not.

Watch This Space: Black Prophecy Footage


Troubled action space-MMO Black Prophecy seems to have had a fairly good showing at GamesCom 2010, and both trailer and off-screen wobblecam footage of the demo (via MMOReviews) suggest that it is looking like one of the most promising free-to-play games in Gamigo’s rapidly-swelling portfolio. The “real” flight model combined with persistent world stuff might just make this a viable alternative for all those folks who wanted to like Eve but couldn’t swallow the third-person model. There are beta sign-ups going on over at the game’s main site, and the beta apparently starts soon.

No firm release date yet either, but it’s out later this year.
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Black Prophecy Trails Anew


Via the resplendent Blue I spy HOT spaceship porn. Reakktor’s latest trailer for the now-in-closed-beta space MMO Black Prophecy shows customisable ships, beautiful space-lane scenes, and some very sexy, er, menus. I really hope it’s as sandboxy as it needs to be to satisfy my not inconsiderable space-needs.
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