The best free games are on PC, and if you want to know what the best 50 are then you’ve come to the right place.
RPS Feature No free-to-play, just free.
PuzzleScript is Stephen Lavelle’s simple, entry-level tool for making puzzle games. Ending is Aaron Steed’s free (on PC) puzzle game about surviving and destroying a world of shoving, crushing traps. It’s the best puzzle game I’ve played this year and Adam liked it too.
Hack, slash, splatter. Red Rogue first attracted my attention with its striking colour scheme, espied while playing a work-in-progress build entered into IGF 2012. Everything is teetering on the greyscale, except for blood and blood is as red as Rudolph’s nose. Bump into anything and the dungeon is spattered with that lovely redness, even if your victim is the tiniest of spiders, innocently dangling from the ceiling. Now complete and available for absolutely no money whatsoever, the game is a side-scrolling roguelike, packed with monsters and potentially lethal unidentified trinkets. There are two modes – a realtime ARPG type hack and slash, or a turn-based voyage downward for the those who like their roguelikes to be more like rogue. Jolly good.
RPS Feature You read the article...It is cursed!
It’s been a fantastic year for Roguelikes, with continued development of the stalwarts and plenty of releases that have toyed with the formula, sometimes reshaping it until it’s almost unrecognisable. I’ve even managed to have great roiling arguments with people about whether certain games should be called Roguelikes or not. That led to Roguelikelikes, which I am simple enough of mind to be pleased about. I also love that people care so much about these permutations of a thirty one year old game that they are willing to bicker about them with strangers. The dungeons and wildernesses are more populated than ever. So, scrolls and potions at the ready? Down into the depths we go.
Wouldn’t it be great if someone took part roguelike and part platformer and stuck them in a programming pot, producing some tasty gaming gumbo? Yes, I know about Spelunky. I was spelunkying before all the hip kids jumped on board. I’m talking about something else here. Red Rogue is a work in progress, an entry into the IGF 2012, which isn’t really a roguelike platformer at all, it’s more like a sidescrolling roguelike. The graphics are minimalist and, to my eye, pleasingly effective, there’s already a great deal of variety in items and enemies, and if it wasn’t the beginning of a busy day, I’d probably end up playing this for hours. Current build here.