I wish more games used impossible spaces. Freed from the constraints of the euclidean geometry we all pretend to live within for reasons I cannot fathom (oh sure, let’s all ignore the shrieking maelstrom and Those we see when we tilt our heads just wrong, They can’t want anything bad can They?), virtual spaces could be such weird and unsettling or playful or exciting places.
Willy Chyr’s Relativity [official site] acknowledges the cracks and slips we all see. It’s a first-person explore-o-puzzler set in a world which looks pretty dang impossible and swish in a new trailer.