Posts Tagged ‘Relic Entertainment’

Dawn of War 3 is a best-of mashup of Warhammer 40k

Among the many things that might wake you up in the morning – coffee, cigarettes, aggressive thrash metal – nothing really comes close to being chased by a towering Space Marine Titan, spewing out fire and bullets in a wanton display of horrifying aggression as pitiful Orks scatter and flee. Dawn of War 3’s [official site] invigorating multiplayer is like a shot of adrenaline, blood-pumping, loud and messy.

Based on my time with it, there’s a great deal going on in Relic’s latest foray into the grimdark universe of Warhammer 40K. It’s not entirely unlike attempting to play the previous two Dawn of Wars at the same time, a mashup of each game’s best bits, but with more stuff drawn from both the tabletop games and even other genres. Read the rest of this entry »

Dawn of War 3 trailer battles over mythical pointy stick

A dramatic new trailer for Warhammer 40,000: Dawn of War 3 [official site] is here, which means lots of Space Marines and Eldar wanking on about prophecies, some wandering world, the Spear of Khaine, lords, betrayal, and other gubbins until Orks roll up looking for “da pointy stikk.” Bless your murderous hearts, Orks. This cinematic-o-gameclip video introduces the broad story in Relic’s RTS and yes, it does basically boil down to finding a pointy stick. But what better item to fight over? If you can win a fight without a pointy stick, just imagine how powerful you’ll be once you get one! Read the rest of this entry »

Dawn Of War III: Gorgutz gets a mighty makeover

Gorgutz

Along with the rest of the Ork faction, Dawn of War III [official site] is rolling out the red carpet – well, the battle-worn, looted and bloodspattered carpet – for a familiar face: Gorgutz ‘Ead ‘Unter. The warlord took a break from the franchise for the second game but is returning with a mighty power klaw and a striking yellow makeover for Relic’s third game in the series. The devs are keeping schtum about most of the narrative side of things for now, but were more than happy to chat about the new look for the remodelled collector of skulls (and other shiny gimcrackery).

Art director, Matt Kuzminski, was on hand to discuss gigantic bionic arms, spiked punching fists and swaggering cubes… Read the rest of this entry »

Warhammer 40,000: Dawn Of War 3 Shows Off Eldar

Everything we’ve seen and played of Warhammer 40,000: Dawn of War III [official site] so far has focused on those corpse-worshipping spacethugs, the Space Marines. Now let’s class this joint up. Relic have started gabbing about the Eldar, the spaceelf dandies who are going extinct because they proper cocked everything up but still make time to look good. Also, they make mechs for ghosts to live in. Have a peep:

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The Making Of Company Of Heroes

In 2001, Band of Brothers was still airing on HBO and Canadian developer Relic Entertainment was finishing up development of Impossible Creatures, its freaky animal RTS. Space and sci-fi had been its muse for years, but it found, in the increased cultural interest in World War 2, another setting and the impetus for Company of Heroes.

Relic celebrated the game’s tenth anniversary this month. It remains one of the most acclaimed RTS games of all time, lavished in 2006 with glowing reviews and heaps of awards. I’ll mostly remember it as the reason I got chewed out by a lecturer for dozing in class, after a long night of liberating Europe.

We’ve talked four of the original developers into taking a trip down a potholed, tank-lined memory lane with us.

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Watch One Full Dawn Of War 3 Mission Two Ways

Our Adam got to play a preview version of Warhammer 40,000: Dawn of War III [official site] in July, reporting back with tales of Space Marines stomping heads, weathering waves of Eldar reinforcements, over-extending and leaving his base vulnerable, and stomping around with a giant stompy mech. Good tales, Adam. If you fancy seeing the mission he played for yourself, handily the folks at Games Pot have now recorded a 50-minute video showing their attempt.

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Sega On Amplitude, Strategy And Becoming A PC Giant

Even though Sega have been publishing PC strategy and simulation games for years now, I still can’t see the company logo or hear the word without thinking back to hours spent at schoolfriends’ houses, trying to work out if Sonic was too fast or I was too slow. The acquisition of Amplitude was the point that I decided that I needed to ask Sega a very simple question: “Do you want to marry PC strategy games?”

At Gamescom, I sat down with Jurgen Post, COO of Sega of Europe.

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