Posts Tagged ‘Respawn Entertainment’

EA’s Star Wars Plans: Battlefront II, Visceral & Respawn

Electronic Arts CFO Blake Jorgensen had several Star Wars games to discuss during an earnings call yesterday. I’m not entirely sure how an earnings call works but I imagine if you keep mentioning Star Wars games that your company is publishing at some point in the near future, everyone is happy.

“How many Star Wars will there be Mr Jorgensen, and when can we expect them?”

“Many and soon.”

Wild applause breaks out in the boardroom.

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Titanfall Devs Announce Mysterious Star Wars Game

Respawn Entertainment are making a Star Wars game with Electronic Arts, the Titanfall developers announced today. They say their Star Wars game will be “a third-person action/adventure game” and… that’s it. That’s all. That’s yer lot. Will players be a Jedi, a Naughty Jedi, or perhaps even one of those famous Star Wars morally ambiguous characters like a Ferengi? Dunno, man.

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Titanfall 2 Trailer Teases Electroswords

Titanfall 2 [official site] will bring whopping great swords for mechs. That’s the important news from the teaser trailer for Respawn’s follow-up to their pretty fun FPS. Also something about heroes and jungles and… I don’t know, the important point is, a mech has a big sword in it. An electrosword, even. I always found the first Titanfall’s mechplay less fun than being diddy little infantry, preferring to wall-run and double-jump around then leap onto mechs and gun their robobrains out, so hopefully this indicates some more fun options for robomen. Sorry, I realise I’m reading too much into a short teaser trailer, but… electromechsword. See:

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Robargain Bucket: Titanfall’s Season Pass Is Free

Titanfall was a pretty good multiplayer shooty-bang game, most especially because it made playing as a squishy little human as exciting as playing as massive stompy roboguy. Unfortunately, there just wasn’t all that much of it, and what there was got a little obfuscated by too many menus and too much waiting. As such, Titanfall doesn’t appear to be thriving. Maybe it’s too late in the day to change that, but giving out the season pass and attendant DLC for free is a worthwhile roll of the dice. Hell, I’m extremely tempted to head back in now (it’s only really a shortage of hard drive space which stops me), and I very much doubt I’m alone in that.
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Freeware Garden: [R]espawn

That's [R] not R.

Javy Gwaltney, the person responsible for both You Were Made For Loneliness and the (commercial) The Terror Aboard The Speedwell, has returned to his post-cataclysmic science fiction universe with a new Twine-powered text adventure: [R]espawn. A freeware sequel to those games that can perfectly well stand on its own.

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Co-bot: Titanfall Adding Co-op Survival

Botbuds.

A co-op wave survival mode is coming to Titanfall tomorrow in its next big update, Respawn have announced. With that basic news out the way, let’s focus on a tiny small bit. When players die in Frontier Defense mode, they don’t sit around idly in spectator mode like in many games. Nope, they’ll be circling above the battlefield in a chopper, raining inaccurate fire down from afar. That’s a lovely little touch, isn’t it? Down, but not out. Spectating can ruddy do one.

Soon it’ll also get an awfully clever-sounding mode, Deadly Ground, which changes regular levels so “the floor is covered in deadly electrified fog”. It’s The Floor Is Lava with guns and mechs.

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