Posts Tagged ‘Respawn Entertainment’

Titanfall 2’s multiplayer is having a free weekend

Of the big three killshoots that we have seen vying for supremacy in the closing moments of hellyear 2016, Titanfall 2 [official site] has earned our respect the most. It has giant robots and magic boots, everything a growing FPS fan needs. If you didn’t pick it up in the recent silly sale, don’t fret, there’s still a chance to see if it’s worth the full price, because its multiplayer side will be free to try this weekend.
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Titanfall 2’s first free map dropping from orbit next week

The first new Titanfall 2 []official site] multiplayer map will arrive next week and, well, it’s not really a new one. Respawn Entertainment have fancied up the first Titanfall’s map Angel City for the sequel, see. They’ve rolled it into an update along with a new weapon for pilot and new weapon options for titans, and the whole thing will launch next Wednesday. As promised, the map will be free (though there is one bit of silliness afoot, I’ll explain in a bit). The gang have also detailed their plans for future updates, including special temporary modes with different rules. Read the rest of this entry »

Terrific Titanfall 2 is £25 on Amazon UK

Twenty five quid! Just three weeks ago, at launch, Titanfall 2 [official site] was twice the price on Origin. I’m always wary of telling people whether I think a game offers “value for money” because the value of forty quid is entirely relative to how many quids – or cash of another currency – a person has. When I reviewed Titanfall 2 I did mention the pricetag though because I was keen to recommend the game for its singleplayer as much as for the multiplayer. If you were unlikely to play online, it felt important to mention that fifty quid was getting you a short (but excellent) campaign.

Now, three weeks after release, Amazon UK are selling the game for £25. That gets you an Origin code and plenty of bot for your buck. Read the rest of this entry »

Titanfall 2 Multiplayer Patch Adds Solo Private Play

I’ve not had a crack at multiplayer in Titanfall 2 [official site] because oooh isn’t that singleplayer fun. However, folks who have leapt into competitive action will be glad to hear that developers Respawn Entertainment gave multiplayer a touch-up with a patch over the weekend. Along with tweaking balance a bit, it also added a support for playing private matches on your tod. If you’ve fretted about falling flat on your face in the online playground, hey, now you can practise movement and learn maps in quiet solo study. Read the rest of this entry »

Titanfall 2 Timing Tosh: EA Explain Eccentric Intent

Adam’s review of Titanfall 2 [official site] praised Respawn’s mechtastic FPS but he did worry the game might end up overlooked. Titanfall 2 launched at a very busy time for faceshooting, see: one week after Battlefield 1, one week before Call of Duty: Infinite Warfare. Given that Titanfall has solved some of the issues that stopped the first game from taking off–it has a singleplayer campaign, and all new multiplayer maps and modes will be free–it’d be a shame to see it flop. So what were publishers Electronic Arts thinking here? Turns out, a big load of foolishness. Read the rest of this entry »

Wot I Think: Titanfall 2

The Titans are the worst thing about Titanfall 2 [official site]. In the campaign, your robot buddy BT provides occasionally amusing commentary and support, but the game really sings when you’re free of him and permitted to engage in the kind of wall-jumping, face-kicking heroics that are usually the domain of cutscenes rather than actual play. Multiplayer is where Titans shine, acting as both a cathartic death-dealing reward in some circumstances, and a welcome change of pace in others, but they’re still the worst thing about the game.

They’re great though. It’s just that everything else is so much better.

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Titanfall 2’s Campaign Is Joyous, Memorable And Brief

Titanfall 2 [official site] doesn’t quite have my favourite FPS campaign of the year but it’s so close that one extra burst of power from its jump kit might have boosted it into first place. To even be close to the gold in the year that brought us id’s blisteringly-paced reinvention of DOOM is a hell of an achivement though. Respawn have crafted a singleplayer story that shifts gears more often and more efficiently than a top notch rally driver.

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