Posts Tagged ‘Respawn Entertainment’
Titanfall was a pretty good multiplayer shooty-bang game, most especially because it made playing as a squishy little human as exciting as playing as massive stompy roboguy. Unfortunately, there just wasn’t all that much of it, and what there was got a little obfuscated by too many menus and too much waiting. As such, Titanfall doesn’t appear to be thriving. Maybe it’s too late in the day to change that, but giving out the season pass and attendant DLC for free is a worthwhile roll of the dice. Hell, I’m extremely tempted to head back in now (it’s only really a shortage of hard drive space which stops me), and I very much doubt I’m alone in that.
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A co-op wave survival mode is coming to Titanfall tomorrow in its next big update, Respawn have announced. With that basic news out the way, let’s focus on a tiny small bit. When players die in Frontier Defense mode, they don’t sit around idly in spectator mode like in many games. Nope, they’ll be circling above the battlefield in a chopper, raining inaccurate fire down from afar. That’s a lovely little touch, isn’t it? Down, but not out. Spectating can ruddy do one.
Soon it’ll also get an awfully clever-sounding mode, Deadly Ground, which changes regular levels so “the floor is covered in deadly electrified fog”. It’s The Floor Is Lava with guns and mechs.
Titans are fairly central to Titanfall. They’re right there in the name–that’s what the game calls it when your honking great mechs plummet from orbit to the battlefield. I actually preferred the plain old manshooting though, darting about, double-jumping, and wall-running as a regular supersoldier with a jetpack. Well gosh golly, the next Titanfall update will introduce a new mode with simple 8v8 manfights, no Titans and no AI battlefield buddies.
Which makes me wonder: if we can remove the Titans from Titanfall, what titular elements can we remove from other games and still have something interesting?
Much like Barney and his beatings quota, I am way behind on giant stompy robot explosion-fests. Titanfall has a good shot for my game of the year if I ever find the time to actually play it again. Most likely everyone left on PC at this point are hyper-elite maniacs with actual cybernetic implants to control the game with their thoughts. At least we’ll all be equally unfamiliar with the three maps coming in the second DLC pack, Frontier’s Edge.
It’s also launching a “Black Market” that will sell some cosmetic items and packs of the one-life buff Burn Cards. These are bought with a new in-game currency that’s earned through normal play or by binning unwanted burn cards, effectively letting you trade in a few for one you particularly want.
“Mm, yes, that’s a sensible change,” I mutter, reading over the next Titanfall patch notes. “Oh ho! And matchmaking did indeed need improving too. And how delightful: customisation options for your robot including decals and a snooty English butler voice named Jeeves. I do certainly enjoy customisation in games. I’m not sure about those shotgun changes mind. But yes, it’s a solid patch: new features, bug fixes, balance tweaks, all that patch stuff. Certainly patch-y. Very patch-ish.”
There I am, all ready to be wearily resigned about the very idea of even looking at a video game, when I notice Respawn Entertainment are also adding a rotating lineup of new modes. The first sounds pretty interesting. I think I might return to Titanfall to play that.
According to Origin, I have played Titanfall for three hours. I enjoyed those three hours but look, the world has so many other video games, and I feel antsy staying indoors on a sunny day, and Titanfall’s giant revolver is so far down the unlock line I couldn’t bear to be apart from it. It is certainly worth a try, though, especially as it’ll be free to play for 48 hours this weekend.
EA are launching an Origin equivalent of Steam’s free weekends, letting everyone play the full version of a game free for a short while, under the name Origin Game Time.
Graham doesn’t get mad. If you cut him, he will bleed forgiveness, understanding, and reassuring smiles. Titanfall made Graham mad – not because it’s bad (he adores it), but because it took something from him. His favorite game mode. And he wasn’t alone. When Respawn realized two Titanfall modes, Capture The Flag and Pilot Hunter, had issues, they outright removed them from regular rotation instead of popping open the 20-foot-tall trunk and cleaning up the mess under the hood. Players were not happy, and fortunately Respawn listened.
When Titanfall came out back in March, I recommended it mostly on the strength of its Capture the Flag mode. I now retract that recommendation. Developers Respawn Entertainment have removed the ability to play both Capture the Flag and Pilot Hunter modes on PC, except through the Variety option (which picks your mode at random) or Private Match beta (which pretty much requires that you have eleven friends all waiting to play with you).
In other words: two months after release, they’ve removed the main thing I liked from a game which costs, via EA’s Origin, £45.
Titanfall is getting content of a most downloadable sort, and we’ve already shown you still images of Expedition, as it’s known, in hyper-peaceful quadrotantric un-action. What happens, though, when images spring to life, unaided by the hand of man or puppet strings or even sorcery? What then? Well, that’s how trailers are born, and there’s one below. It’s all about maps, which I was shocked to discover is not just an incredibly catchy number by the Yeah Yeah Yeahs. Maybe I’ve been doing too much karaoke lately.