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Posts tagged “Reto-Moto”

Feature: a bull-ring nose piercing

Hands-on: Heroes & Generals

Heroes & Generals isn't a game. It’s two games. At least, that’s what the developers at Reto-Moto are aiming for. In one game you enter a battle as an FPS ‘hero’ while in the other you direct resources and army divisions as a strategy game ‘general’. Although it all comes in one package, the idea is that what happens in one world will ultimately affect…

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Panzer Bonanza: 5000 Heroes & Generals Keys

UPDATE: Having some odd issues with the key dispenser, looking into it. Impressive multiplayer World War II project Heroes & Generals has reached its "hey, everyone, let's beta test" stage, and we'd suggest you take a look. Reto-Moto have been working like heroes (and generals) for years and months to get this game into the state it is now, which is pretty impressive. You'll glimpse…

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War Changes: Heroes & Generals Updates

The current IO Interactive may not be developing the next Hitman game but some of the studio's founders didn't work on Absolution either - they've been working on multilayered multiplayer WWII FPS Heroes & Generals at their new company Reto-Moto. I don't play many multiplayer games and I wish I could take back the few hours I spent with Guild Wars 2 and spend them…

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How Live Action Trailers Should Be: Heroes & Generals

Publishing games is weird right now. Heroes & Generals - the very impressive-looking multi-layered soldier multiplayer from reto-moto - was recently snapped up by Square Enix as something for them to publish. Two months after it successfully made its way through Steam Greenlight. Which is just plain odd. It's like finding out Proctor & Gamble raised some money through a cake sale. Although, in fairness,…

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Multiplayer Heroes & Generals Has Single-Player Missions

There's a bunch of fascination things going on in Heroes & Generals, which I now know about because John, Adam, and Jim have all posted excitedly about it. That's a lot of the RPS contingent excited about what appears to be a multiplayer WW2 FPS. What gives? It manages to excite and innovate with its strategic elements, bicycles, and, according to this developer diary, single-player…

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The Heroes & Generals Beta Wants You

The only game I've actually played today has an '@' where you might expect to see a person, not even bothering to trot down to uncanny avenue, and yet I find myself posting a second video with actual human beings in it, running around and doing things, ambulating and acting. This trailer feels like a call to arms as Heroes & Generals looks to expand…

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Heroes & Generals Being Drafted For Closed Beta

Promising-looking persistent World War II shooter Heroes & Generals - which offers a hybrid of FPS action and strategic play - is now taking sign ups for its closed beta. It's an ambitious-looking title, not least because of the way the strategy side of the game is being handled as an over-arching meta-game - there's even going to be a mobile app that will allow…

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Conscripted Events: Heroes & Generals

The dynamic, strategic multiplayer European campaign at the heart of Heroes & Generals ensures that scripted events aren't necessary, but let's pretend the headline is at least vaguely appropriate. John provided millions of details on how the first person shooting, cycling and strategising will work together, but if you refuse to believe a word that comes out of his keyboard you could watch the developer…

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Flann O’Brien’s War: Heroes & Generals

Heroes & Generals is looking more and more like a game I'd like to play, mostly because it looks like fun but also to form a better understanding of how its campaign will work, overlaid on FPS battles as it is. The game is from Reto-Moto, the new home of the creators of Hitman, and its persistent world offers players a chance to cooperate and…

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Feature: Exclusive!

Interview: Reto-Moto On Heroes & Generals

Here, before your eyes, is the world's first interview (if you ignore a Danish one from a few years ago) with the Hitman creators' re-formed Reto-Moto, in which they discuss their recently re-announced game, Heroes & Generals. I'll admit that seeing the in-game alpha footage yesterday, I sighed at what looked like yet another WW2 FPS. But I've since learned that the game is a…

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Heroes & Generals: Re-Announced, Trailered

Having been away on my honeymoon for nearly two weeks, and thus not paying much attention to videogames, I'm feeling out of touch. But I'm not sure that can account for my not having realised that a group of ex-IO Interactive founders left the company in 2004 to restart their old development team, Reto-Moto. The company was officially re-announced in 2008, and only now, forty-seven…

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