Posts Tagged ‘review’

Wot I Think: Tempest

The pirate’s life is a good one. Rum, sea shanties, being trapped in your sinking vessel as it falls victim to a gargantuan sea kraken. Ah, yes, a marvelous misadventure. There’s definitely some appeal to taking to the seven seas and plundering all the gold from unsuspecting merchant vessels, and this is what Tempest [official site], a low-fantasy on the waves, has in mind. But is it a glorious galleon, or a sloppy schooner? Let’s see wot Brendan thinks.

Read the rest of this entry »

Wot I Think: Metrico+

Originally released on Playstation Vita in 2014, the recently released infographic-themed puzzle platformer Metrico+ [official site] is a port with extra content for PC and consoles. Does it survive the transition from weeny-screened handheld to big-screened behemoth? Here’s wot I think:

Read the rest of this entry »

Wot I Think: Worms W.M.D.

I must confess that, despite my tiny, shrivelled heart, I feel a wee bit sorry for Team 17. For over 20 years they’ve been pitting wriggly, pun-loving invertebrates against each other in turn-based cartoon wars, while making considerable changes to the formula, but all anyone really seems to want is another Worms Armageddon. If you are one of the 7 billion people living on Earth: good news, because Worms W.M.D. [official site] is what you’ve been asking for.

Read the rest of this entry »

Wot I Think: The Final Station

I hate ladders, ladders are my enemy. The world is coming to an end; I am driving a temperamental train to one forsaken town after another; I am rescuing survivors and then mopping up their remains when they expire in my carriage; and I am hunting for the tools to advance amid derelict buildings full of zombie-like silhouette monsters. But it’s the ladders in The Final Station that provide the largest obstacle.

Read the rest of this entry »

Wot I Think: Valley

Rare’s the game that has me really, truly laughing in sheer delight one minute, then cursing in irritation the next. First-person action-adventure Valley [official site] is full of wonderful ideas and has truly excellent movement, but it also jumps the shark so many times over the course of its few short hours that the poor old sea-beast’s fin is worn down to a bloody stump.
Read the rest of this entry »

Wot I Think: Okhlos

Myths and legends! Ancient Greek philosophers! Proletariat revolution! The natural ingredients, of course, of a spectacularly stupid game.

Good stupid, not bad stupid. Or at least, deliberate stupid, not accidental stupid. Okhlos [official site] is a big, dumb, like really really dumb, mash-up of a shmup, ARPG and briefly notorious GTA coat-tail-rider State of Emergency, wherein you amass a growing horde of ancient Greek sorts then go lay waste to any and everything in pursuit of liberty from titans, gods and their various hired help.

Read the rest of this entry »

Wot I Think: Grow Up

Grow Home was born of an experiment in procedural animation, almost accidentally creating a lovely game to support it. Grow Up [official site] was born of a desire to make a sequel to Grow Home. I think this captures the key differences between the two games. Here’s wot I think:

Read the rest of this entry »