Posts Tagged ‘review’

Premature Evaluation: Overgrowth

Every Monday we send Brendan into the early access fighting pits to face all types of terrifying wildlife. This week, the rabbit kickboxers and ultra strong wolves of Overgrowth [official site].

Overgrowth is a game that has been eight years in the making and still isn’t anywhere near finished. An anthropomorphic fighting game of swift kicks and raw punches to the side of the head, it is beautifully animated, pleasingly ragdoll, and Bruce Lee fast. There also isn’t very much to do. There’s a lot of pleasure to be got from executing the perfect series of kicks and punches against its tough, intelligent opponents, especially when they’re armed with heavy one-hit-kill swords. But unless you reeeeeally like that, the joy of it soon dries up.
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Wot I Think: Urban Empire

Urban Empire [official site] is a city-building strategy game about politics and people rather than residential zones and monuments. Placing you as successive members of a dynasty, each acting as the mayor of a city developing against the backdrop of the previous two centuries of European history, it’s about votes and influence as well as taxation and construction. But how does this more personal and political approach to urban management work? Well, it’s unlikely to win the popular vote. Read the rest of this entry »

Wot I Think – Warhammer 40K: Sanctus Reach

The never-ending conflict between Warhammer 40K’s Orks and the greatest warriors of the Imperium of Man, the Space Marines, is an ouroboros that’s already trapped us all inside it. An infinite war, spawning an infinite number of smaller digital wars on our PCs, making sure we can never, ever escape.

Warhammer 40K: Sanctus Reach [official site] is the latest snapshot of the war, a turn-based strategy affair that, of course, pits Space Marine against Ork over a planet that nobody in their right mind would want to live on anyway. Here’s wot I think. Read the rest of this entry »

Wot I Think: Ladykiller In A Bind

Content warning: this review discusses a rape scene.

Sex in games is a (t)horny issue. Games are predominantly made for and marketed at men, and thus most games that attempt to cause a panic in your battlestations are normally pointing their hormone missiles at your throbbing periscope and not the, uh, hang on, there aren’t any vagina analogues in this terrible, tortured metaphor.

Look, Ladykiller in a Bind [official site] is set on a boat. A cruise, in fact – from Halifax, Canada to Southampton, England. For some reason, a bunch of incredibly wealthy, privileged teens are on this cruise. To Southampton. Obviously, the thought of going shopping in Southampton’s glittering WestQuay mall (there’s a Swarovski!) is enough to get these teens all riled up in their unwhisperables, and that’s where you come in: a handsome, charming, absolute bastard of a boy ready and willing to do whatever it takes (sex) to get what you want (more sex).

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Wot I Think: Mysterium

Books and syringe boxes both open. Obviously.

Mysterium [official site] is one of my favourite board games. It’s somewhere between Dixit and Cluedo in that you’re a psychic trying to find a murder’s culprit, location and weapon but the only clues you have to go on are these wonderfully illustrated cards given to you by the “ghost” player which form your psychic visions. The game now has an official online version so I’ve been checking it out to see how it translates.

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