Posts Tagged ‘review’

Wot I Think: Total War: Warhammer

Watching the Greenskins approach from a dusty brown hilltop with the remnants of the High King’s great Dwarven army, I knew I was probably going to lose this battle and, with it, the entire Blood River Valley that I’d spent most of my game trying to conquer. I’d already defeated three other Orc armies in the last two turns, but this made one unstoppable horde too many. Hours of effort and progress were about to be erased as my greatest army was swamped by the seemingly endless tide of Greenskins.

I was thrilled: this kind of heroic, doomed slaughter is what I signed up for with Total War: Warhammer.

Read the rest of this entry »

Wot I Think: DOOM Multiplayer

DOOM [official site]’s singleplayer campaign was so surprisingly strong that I no longer object to writing the name in capital letters. Of course, it has a multiplayer mode too – as important a part of the Doom heritage as is speed and shotguns – and, were you to believe the marketing, this was the most important element of the new id shooter. With the legions of Hell all defeated, I now turn my attention to real hell: other people.

Read the rest of this entry »

Wot I Think: Homefront – The Revolution

The hot potato of gaming, tossed from publisher to publisher, is somehow complete. Homefront: The Revolution [official site] is out today in the US, and then anachronistically, for no bloody sodding reason, delayed for Europe until Friday. (Is there still a shop that even sells PC games?) In development for five long years, can it possibly hold together? The answer for this open-world shooter is an interesting one.

Read the rest of this entry »

Wot I Think: DOOM (Singleplayer)

I feel sorry for the guys down the metaphorical hall, working on Fallout 4. There they are, stuck making Team Post-America with an ancient engine and the puppety, stilted shooting that seems to entail, and then, from the same stable, there’s DOOM. A new epitome of speed, motion and combat. The fastest gun-game in the West. Press V for VATS? No, press F to rip a demon’s head in half.

I never would have believed it, but DOOM is back.

Read the rest of this entry »

Wot I Think: Battleborn

Battleborn [official site] is Gearbox’s hero-shooter-sometimes-a-MOBA-sometimes-co-op-story-sometimes-all-these-other-things… thingummy. Having spent many hours with it I’m no closer to a succinct definition of what it actually is but I can tell you I did not have a great or inspiring time. Here’s why:

Read the rest of this entry »

Wot I Think: Kathy Rain

Kathy Rain [official site] is the first adventure from Clifftop Games (Joel Staaf Hästö), the story of a journalism student investigating the strange circumstances of the last few years of her grandfather’s life. I previewed it last month and was really impressed. Will that continue for the full game? Here’s wot I think:

Read the rest of this entry »

Wot I Think: Stellaris

Stellaris [official site] is one of the most eagerly awaited strategy games in years. Known for their historical grand strategy games, Paradox Development Studio have turned their attention to the stars, with a game that attempts to create a sense of sci-fi mastery through its randomisation of everything from the galactic map to the traits and behaviours of individual species. But in marrying traditional 4X systems to the complexities of their previous offerings, have Paradox found a fine balance or a series of compromises. Here’s wot I think.

Read the rest of this entry »