Posts Tagged ‘review’

Oculus Touch is a superior motion controller to the Vive’s

I’ve been playing with them there Oculus Touch controllers for the last few days – a pair of wireless, motion-tracking handheld devices that, in theory, bring the Oculus Rift more in line with the HTC Vive and its wavy, donut-ended pointers. Turns out they’re quite a bit better. Read the rest of this entry »

Watch Dogs 2’s jolly multiplayer is spoiled by guns

While Adam is busy hacking the planet for his final review, I’ve dropped into the multiplayer of Watch Dogs 2 [official site] to harass some of the world’s script kiddies. This is built into the singleplayer world “seamlessly”, you just select an option on your super-phone and a foe will become known to you a few hundred metres away (sometimes you’ll be warped closer to them). Now you’ve invaded their world, Dark Souls style, and have to hack them without being caught. It’s the same great game of hide and seek from the first Watch Dogs and I’m enjoying it a lot. But there’s also problems. Most significantly, why does this mode need guns?
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Wot I Think – Shadow Tactics: Blades Of The Shogun

In a frozen courtyard in Kansai two guards patrol while a heavily armoured samurai stands sentinel before an icicle-fringed gateway. The gaze of the stationary warrior pans from side to side like a broom sweeping snow from a path. It takes in the patroller on the eastern side of the courtyard before shifting to the patroller on the wes… Strange, the other sentry is nowhere to be seen! More annoyed than concerned, the samurai contemplates leaving his post to investigate, but decides against it. It’s only when he resumes his routine and notices that the eastern guard has also vanished that he’s spurred into action. Matchlock pistol raised, he advances warily. Spotting then following a trail of footprints that leads to the courtyard’s only shrubbery, the searcher is seconds away from discovering the shinobi crouching in the undergrowth when a musket ball knocks him off his feet and a small but deadly dagger is thrust upwards through the base of his skull. Read the rest of this entry »

Wot I Think: Tyranny

It’s been a long time coming, but finally here’s my final review of Tyranny [official site], having completed the very lengthy game. You can read my thoughts at about the mid-point here, and I’d say I’ve changed my mind about very little, other than to have a greater respect for where the story was heading. Here’s wot I think: Read the rest of this entry »

Getting axed in the neck in The Division’s Survival mode

The baseball bat guys got me again. Here I am, lying face down in the snow, surrounded by hooded and bloodthirsty punks, who smashed my bones until I died. It has been a hard life. I almost froze to death, scavenged the belongings of fallen players, and somehow reached the most dangerous part of blizzard-stricken New York all by myself. Now, I am dead. The anti-virals I was told to retrieve are less than ten yards away. This is The Division’s new survival mode. In many ways, it is what the shooter’s original Dark Zone should have been.
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Premature Evaluation – Ultimate General: Civil War

Every week we dispatch Brendan onto the battlefields of early access alongside a battalion of eager troops. This week, he attempts to become a renowned tactician for the Union in Ultimate General: Civil War [official site].

I don’t know much about this period of American history, except that Abraham Lincoln was the goodie and Clint Eastwood won the war by blowing up a bridge with a Mexican friend. But I do like a good strategy game, the practice of shunting little toy soldiers about and watching as long bits of geometry engulf other, smaller bits of geometry. So come with me if you want to see what it’s like to “draw” a war.
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Cities: Skylines’ new Natural Disasters expansion is spectacularly horrifying

I’m impressed they waited this long. Using earthquakes and hurricanes to play skyscraper dominoes has long been the alpha and the omega feature of citybuilder games (if you didn’t trash the suburbs with an alien invasion, you weren’t playing Sim City 2000 right). It’s taken Cities: Skylines [official site] 19 months to do the entirely obvious thing, and I’m glad to say it’s done it in style. Its new natural disasters are absolutely terrifying.
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