Posts Tagged ‘review’

Wot I Think: Animated Puzzles

Sometimes I keep secrets from you. As a rule, when I spend any decent amount of time playing a game, I report back about my experiences. That’s rather my job. But sometimes I don’t. Sometimes I spend entire mornings with a game that I never write about, because I’m too embarrassed to admit it to you, and perhaps even more, to my colleagues. The net result being not only have I not got any work done, I’ve turned what could have counted as work into goofing off. TODAY I SHALL BE BOLD. I spent the morning playing Animated Puzzles [official site].

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Wot I Think: Batman – The Telltale Series Episode 1

I don’t know about you, but I’ve often wondered about just what it was that made Bruce Wayne become Batman. If only there was some sort of insight to be had into whatever tragic event caused Wayne to wage a war on crime. 77 years of Batman, thousands of comics, hundreds of cartoons, a dozen films and still his origin is entirely mysterious to us. If only there was some way to find out a) what makes Wayne hate crime so and b) how he feels about it.

Thank you, Batman – The Telltale Series, for finally putting us out of our misery.

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Wot I Think: Kelvin And The Infamous Machine

We live in peculiar times, and so it is that I’ve really already reviewed charming adventure game Kelvin And The Infamous Machine [official site], but back when it was in Early Access. So rather than write the whole thing out again, I’ve popped the original review below, with new post-release thoughts at the bottom. TL:DR: they added great voice acting.

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Wot I Think: Muv-Luv

The notes I took while playing Muv-Luv [official site], a 2003 adult visual novel that’s just been released in English, tell a story. They start out bemused. Despite knowing a chunk about the game beforehand, it’s clear I’m not entirely sure what I’m getting into, and the notes continue in that vein for a while as the story unfolds. For a while it’s clear that I’m being carried along, in a sense, by what’s happening. And then, bullet point by bullet point, they start getting shorter, sharper. Reading back through them, there is a very specific note at which everything goes downhill, and it just reads “ugghhhhhhh”.

Muv-Luv is gigantic. It’s sprawling. It’s full of surprises. It’s not very good at all.

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Wot I Think: Headlander

Headlander [official site], Double-Fine and Adult Swim’s skull-swapping Metroidvania affair is nothing like as funny as it probably thinks it is, but fortunately it’s a quiet delight in so many other ways. It’s also filthy.

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Wot I Think: Quadrilateral Cowboy

I’ve lined up my suitcase rifle, sawed open my escape route, and written two lines of code to control a small robot when I blink. Blink once and a set of lasers turn off allowing me to enter through a space station maintenance tunnel without triggering any alarms; blink twice and a second set turn off, allowing me to exit cleanly. It’s only a few moments later, as I stand in the vacuum of space, that I realise I left my deck – the computer by which I write scripts to control suitcase rifles, small robots, lasers and more – back in the maintenance corridor.

Quadrilateral Cowboy is a game about breaking into buildings to raid vaults, steal safes and hack coma patients. It’s a stylish, retro-futurist love letter to computing, engineering and ’90s videogame level design. It also feels like the prelude to a better game.

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