Posts Tagged ‘review’

Tyranny Is Quite Good At Letting You Be Extremely Bad

Tyranny [official site], a new RPG from genre masters Obsidian, is about being bad. Or at least, being in a bad place, surrounded by bad people, with the choice to be bad. The evil Overlord Kyros has conquered swathes of the lands of Terratus, and now has his sights set on the Tiers, a desolate and desperate region, populated by surviving armies and the resilient, whom you are commanded to dominate. Perhaps to enslave, perhaps to slaughter, but as Kyros’s trusted Fatebinder, it’s your job to manage the misfits and warring factions under his rule.

Which is interesting, isn’t it?

Well, I’m struggling to make up my mind. Tyranny manages to be fascinating and ordinary, novel and plain, engrossing and detached. And big. Far bigger than we were led to expect in the game’s promotion, where it was suggested that it was a shorter, time-limited experience, driving replays to explore different paths. In reality it clocks in at apparently 25 hours. I say “apparently” because despite working flat-out all week on this, I’m nowhere near the end, and I’d say the hour count could be an awful lot higher if you play anything like me.

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Wot I Think: Eagle Flight

I find myself dreaming of world without humans. Where we have fought our wars, done our damage and in the process been eradicated entirely. No more than we deserve. Eagle Flight [official site], a VR birdflight simulator from Ubisoft, offers an idealised glimpse of that world – where only animals occupy our cities, running and flying free. It called to me today.
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Wot I Think: Disney’s Beauty & The Beast Activity Centre

I did all I can to try and stop my now-three-year-old daughter from embracing the awful pink inevitability of Disney princesses. We showered her with non-gendered toys, I tried to share my love of transforming robots and Lego spaceships, we showed enthusiasm for animals and dinosaurs, but still it happened. We no longer fight it. Let the phase pass by itself. This means that my weekends are often characterised by visits to Brighton’s many charity shops, which invariably yield some squidgy-covered Sleeping Beauty book, a Cinderella doll with hair cropped by rough, stubby fingers into a brutal crewcut or, most recently, a 2001 CD-ROM based upon Beauty & the Beast. My dire warnings that it was almost certainly too old to run on my computer fell on deaf and tantruming ears, and so my fate was sealed. Read the rest of this entry »

Wot I Think – Call of Duty: Infinite Warfare Multiplayer

We’ve already aired our misgivings over Call of Duty: Infinite Warfare’s campaign mode but how does the multiplayer stack up? Does the space-future setting re-energise the arena, or is it the same as always with a fresh coat of silver paint? We threw Brendan into the murderfields to find out.

It has a fitting name, I’ll give it that. Call of Duty is the series that seems to go on forever – it never dies and it never changes. There is always a man and there is always a gun, to bastardise a phrase from another game concerned with the Infinite. This outing has taken the action to outer space but it has done so little with the opportunity that it is hard to recommend, even to those who have been with the series from its Modern Warfare glory days. Read the rest of this entry »

Wot I Think: Political Animals

It was around the mid-point of the election campaign that I decided not to worry about all the dirt that was sticking to me. There were enough manufactured scandals that adding a few genuine conflicts of interest to the pile didn’t seem like it’d make much difference, and it’s not as if the voters seemed to care as long as their concerns were being addressed. I picked up the widow of a wealthy supporter at his funeral and, later, when she’d left the country, I flirted, through the media, with a hot celebrity who had shown an interest in me.

I’m aiming to become the president in Political Animals [official site], and it probably sounds a lot more enjoyable than it actually is. Read the rest of this entry »

Premature Evaluation: My Summer Car

Every Monday we abandon Brendan in an empty shack in the countryside with only disassembled bits and pieces of an early access game to entertain himself with. This week, the brake lights and hubcaps of My Summer Car [official site].

I’ve woken up in the toilet again. It’s pitch black outside and I am almost starving. I fumble around in the dark of the house, looking for the light switches and hoping that they work. Nothing in this game is reliable. Thankfully, they light up. I wobble outside and find the light in the garage. Pieces of metal are strewn on the floor, arranged randomly around a half-assembled engine. I have no idea what I am doing. I am so, so hungry. I slouch back into the house, into the kitchen, and open the fridge. It is completely barren. I suddenly remember that I have already eaten my only packet of sausages.
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Wot I Think: Motorsport Manager

The sponsors won’t pay out if at least one of my two drivers doesn’t finish in the top six. There are six laps to go and Mustafa El Sadat, my best hope, is in fourth place, and far enough behind the three leaders that it doesn’t seem sensible to adopt an aggressive strategy. If he can maintain his current pace, he should be able to finish fourth and while I’d prefer a podium finish, a season of work has taught me that Motorsport Manager [official site] does not reward over-ambition. This is a game in which to choose your fights carefully and to celebrate every small victory rather than pushing for the big win against the odds.

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