Posts Tagged ‘review’

Wot I Think: The Room Two

“Presumably we can hope for The Room Two [official site] on PC some time in 2016,” I presciently wrote when reviewing The Room back in 2014. I am a truly great soothsayer. And the reason it takes this long for the hit mobile games to reach the PC is because developers Fireproof are remaking them from the ground up, to survive the transition from weeny phone screens to looming monitors. The result is, I’m pleased to report, splendid. If remarkably gloomy. Here’s wot I think:

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Impressions: The Temporal Invasion

A conspiratorial mystery, set both in-game and in your real-world browser, The Temporal Invasion [official site] is exactly the sort of game I’ve been crying out for since 2003’s In Memoriam. But perhaps not exactly the game I was crying out for. This is well worth your attention, at least for an example of how closely it skirts around being excellent, especially at under £2. Here are some thoughts about how it almost, but doesn’t quite, work.

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Premature Evaluation: GRIP

Premature Evaluation is a weekly dive into the world of early access games, which Brendan has now permanently seized from the Rob Zacny in a bloodless coup. Thanks Rob! This week, he goes speeding through the future world of combat racer GRIP, frequently upside down.

GRIP is the spiritual successor to Rollcage – but also to those remote-controlled cars that were massive in the nineties, and which could not climb the ceiling no matter how hard you believed. If you haven’t heard of Rollcage, I wouldn’t be surprised. It is the forgotten son of the futuristic racer era of the late 90s and early 00s, overshadowed by its older brother, Wipeout. And who could be surprised? Wipeout had the Chemical Brothers, it had techno and ecstasy, it had that one scene in Hackers. What did Rollcage have? A set of toys that routinely malfunctioned after three weeks.

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Wot I Think: Crytek’s VR Game The Climb

Three fallacies I’m occasionally guilty of believing:

1) The Oculus Rift does not involve any of the physicality of the HTC Vive
2) VR gaming is riding a cart to minigame hell
3) There’s a ceiling on how good VR games can look

Crytek’s beautiful and involving Oculus Rift game The Climb [official site] is a pretty good riposte to all of the above.
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Wot I Think: Lego Star Wars – The Force Awakens

In some ways Lego Star Wars: The Force Awakens [official site] is a refreshing of the extraordinarily prolific Traveller’s Tales series. In other ways it’s fastidiously adherent to the tried-and-tested formula. In nearly all ways it’s a completely splendid game, but even I – the most enthusiastic proponent of this series – am beginning to weary. Here’s wot I think:

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Wot I Think: Mighty No. 9

The problem for most new studios is making anyone pay attention. Comcept, founded by ex-Capcom developer Keiji Inafune, has had no such issues – and the studio’s kickstarter for Mighty No. 9 [official site], a spiritual heir to the Mega Man series Inafune co-created and stewarded through its greatest years, blasted past expectations. Comcept raised just under $4 million to make this game in 2013 and, following several delays, have delivered what the fans wanted. Or so you might think.

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I Played A VR Game About Being Tortured By A Robot, Because I’m An Idiot

I don’t know why I played ABE VR, the fact that it is free notwithstanding. The description included words including “horrifying”, “intense” and “victim”, and the screenshots show scalpels, bonesaws and people tied to hospital beds. It was pretty clear where all this was going. And it did.
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