Posts Tagged ‘review’

Wot I Think – StarCraft II: Legacy Of The Void Singleplayer

StarCraft II: Legacy of the Void [official site] is the second expansion for StarCraft II, this time focused on mystical, mouthless, paladin-like alien race the Protoss. I’m not much of a one for StarCraft II multiplayer, but I wanted to see the singleplayer tale through to its conclusion and, heck, I do miss traditional real-time-strategy, so I took a belated look at the campaign mode.

When your entire cast consists of people who don’t have mouths or pupils, you need to do your damnedest to ensure their words carry the emotion their faces cannot. Legacy of the Void does not do that. In fact, it does the exact opposite of that.
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Wot I Think – Thea: The Awakening

If nothing else, Thea: The Awakening [official site] is different, and different can go a long way.

That also makes it a difficult game to assess. Most games lend themselves to comparison with the best games in their genre, or they are clearly borrowing from other games, and I can look at how one design is in dialogue with another. None of that changes how I feel about a game, but it does help me understand and articulate my reactions.

Thea doesn’t work that way. It’s a survival 4X RPG roguelike with crafting and card combat. I can recognize all the ingredients, but the game itself is sui generis. I can recognize the ingredients in the dish, but I’ve never encountered anything quite like it.

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Wot I Think: Mordheim – City Of The Damned

Hi! How are you? Are you having a good December? It’s almost Christmas. That’s probably something to be excited about, I suppose. I tell you something that’s not worth being excited about, and that’s Mordheim [official site]. Probably don’t get anyone Mordheim for Christmas. I’m going to explain why and to try to remain cheerful, but every time I write about or think about Mordheim’s idiot enemies, I just get angry. Imagine this paragraph coming at you through a clenched smile. ARE YOU READY? JOLLY GOOD.

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Wot I Think: SquareCells

SquareCells [Steam page] is the new puzzle game from Matthew Brown – he of Hexcells fame. Hexcells was a logic game where you worked out which hexagons on a grid should be blank and which should be filled in based on scraps of numerical information. John and I fell in love with it. I just checked and I have put in 51 hours across all three Hexcells titles.

SquareCells also requires you to fill in or blank out tiles (squares this time, as you might have guessed) based on numerical information scraps, but in taking advantage of square grids instead of hexes Brown has created an intriguing picross/nurikabe hybrid. Here’s:

a) Wot I Think, and
b) Wot Any Of What I Just Said Means If You Aren’t Into Logic Puzzle Books From WH Smiths.

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Wot I Think: Rainbow Six Siege

When firefights break out, bullets sending plaster dust into the air and punching holes through walls and doors, Rainbow Six Siege [official site] is as effective a depiction of close quarters first-person combat as I’ve ever seen. It reminds me of F.E.A.R., Monolith’s horror-themed FPS. Take away the slow motion and the scare tactics, and F.E.A.R. is still fantastic, thanks to some of the crunchiest and weightiest shooting in gaming.

As in intense and grimly beautiful depiction of firefights, Siege is on the same level.

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Wot I Think – Dr. Langeskov, The Tiger and The Terribly Cursed Emerald: A Whirlwind Heist

Dr. Langeskov, The Tiger and The Terribly Cursed Emerald: A Whirlwind Heist is the new game from the new studio from William Pugh, co-developer of The Stanley Parable. It starts British comedian Simon Amstell, and could arguably be said to maybe possibly feature a grappling hook. It’s free, and out now, and here’s whether it’s worth your precious, precious time.
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Wot I Think: Just Cause 3

Avalanche’s Just Cause 3 is officially released Tuesday morning online and in something called “shops”. “Officially”, because it was apparently released early in a few naughty nations, prompting the developers to make a list of planned Day 0 fixes. Of course, that means the code we’ve been reviewing from for the last week also lacks that patch, making it tricky to know how many of the issues I encountered – in an otherwise stupendous game – will affect you. Bearing this in mind, here’s wot I think.

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Wot I Think: Football Manager 2016

I’ve won titles and cups, and I’ve been sacked following a relegation that was more surrender than battle. I’ve found young stars at bargain prices, and built a team of overpaid ego-machines who are ready to down tools as soon as the going gets tough. After tasting success and failure, I’m ready to tell you wot I think about Football Manager 2016 [official site].

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Wot I Think: Assassin’s Creed Syndicate

After initial investigations revealed a port worth playing and a game that ignited unexpected enthusiasm, I’ve spent just over forty hours playing Assassin’s Creed Syndicate [official site]. Some of that enthusiasm has been dampened as familiar AAA open world problems popped up across the map like fungi, but a spark still remains.

This may well be my favourite Assassin’s Creed game.

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