Posts Tagged ‘review’

Premature Evaluation: Galactic Junk League

Every Monday, we send Brendan into the early access hangar with only a spanner and some big ideas. This week, the build-your-own-spaceship battler Galactic Junk League [official site].

Let’s see, we’ll strap on an uber cannon there… and another one there… paint this red and this bit black… plop another thruster or two back here… hide the shield generator in this alcove… plaster some armour plating here and here and, oh, here… yes! It looks like my new ship is ready to go. Sharkey the Shite is a giant destroyer-class cannon-platform. He’s not very fast and he turns slower than a bicycle wheel with a stick in it. But he’ll probably be better than my last ship, a rusting block of junk with ten missile batteries stuck to every side. I called that one the Barge of Rats.
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Might & Magic Showdown is a great painting tool but a dull game

Black & White Xtreme Edition

Might & Magic Showdown [official site] has popped into existence at a serendipitous time, while I’ve started to crave the delights of painting striking plastic and metal miniatures before sending them into battle. Seeing as how the past has made it clear I don’t really have the patience for it – nor the time, now – the prospect of having a digital suite to make the process considerably quicker and simpler is a seductive one. Lamentably, this fantastic tool is also shackled to a dreadfully dull game that utterly fails to evoke the strategic tabletop romps that inspire it.

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Wot I Think: A Normal Lost Phone

Originally released as a game jammed freebie in April last year, A Normal Lost Phone [official site] has been revamped and expanded and now has a paid (albeit only £2) release on Steam. And it’s really rather wonderful. Here’s wot I think: Read the rest of this entry »

Wot I Think: Mainlining

As has been seen, I love to hack the planet. Intrigue, silliness, typing long commands with a single semi-colon in the wrong place – a good hacking game is always welcome on my PC. Mainlining [official site] is a hacking game that could have been good. But after many frustrations, it’s getting clicked and dragged to the recycle bin. I’ll tell you why.
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Wot I Think: Imprint-X

I might start a service where I go door to door to puzzle game developers and just calmly reassure them they don’t need an excuse. “It’s fine. No one’s judging you for making a puzzle game! We love them. You don’t need to hide it. You don’t need to disguise it. You don’t need a story.” My gentle, mellifluous tone will steady their nerves, help them relax into their chosen genre, and everyone will benefit. Imprint-X [official site] is a novel little puzzle game from the creators of 2015’s Rymd Resa put beneath some absolute drivel of a story, and after hours of playing I haven’t managed to identify any coherent connection between the two. Read the rest of this entry »

Wot I Think: Resident Evil 7

An hour in to Resident Evil 7 [official site], lead character Ethan is having the worst day imaginable. Heading deep into the bayou to search for his missing wife, having received an email from her three years after her disappearance, he finds himself trapped in a horror house, taking part in a bizarre and brutal game of cat and mouse. He is the mouse and the various cats come in the form of local residents, The Baker Family. Ethan is your eyes, but it’s the Bakers who are the stars of the show, and what a wonderful show it is.

Resident Evil 7 walks a difficult line. It’s both a return to the series’ horror house roots and a bold departure from the third-person puzzling and head-popping of the main entries in that series. It succeeds by delivering on both fronts, true to its origins but also eager to explore new ground.

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