Posts Tagged ‘review’

Review: HP’s Omen 17 is as close as gaming laptops get to a bargain

Honestly: Ripley here walked over and posed of her own volition while I was taking photos. I guess you know what they say about black cats and omens...

When I began my quest to review a horde of gaming laptops, at the end of which I would purchase the one I liked the most, I was reasonably convinced of two things. One, I wouldn’t settle for something that I considered to be graphically underpowered. Two, I didn’t want something gigantic. The first conviction was challenged by the relatively affordable Dell Inspiron 15 Gaming, whose humble 1050 Ti GPU proved surprisingly meaty (sadly, the awful screen ultimately deterred me from purchase there), and now the second has come undone in the face of the colossal 17″ HP Omen. Read the rest of this entry »

Wot I Think: Brute

Brute [official site] is N with a ship in place of a ninja. That change aside, there’s the same challenge of grappling with the particulars of the game’s physics, the same love of alternating bright colours, and a similar menagerie of deadly pursuing enemies ready to destroy you with a single touch. Luckily, there’s also the same sense of satisfaction to be found in trying, failing and eventually overcoming each of its tricky levels. Read the rest of this entry »

Premature Evaluation: Dead Cells

Every week we decapitate Brendan and throw him into the early access dungeons, and somehow he always comes back. He must have learned that trick from the promising and punishing Dead Cells [official site]

Life is good when you beat a boss. I’ve been toying with Dead Cells for the past week, relishing its roguelite slashing and crunchy pixel art. It’s a tough game, often punching you in the gut with powerful enemies and sending you slithering all the way back to the start with each death. But every time you die, you get stronger, along with a chance to re-roll the dice of fate to see what vicious weaponry you can gather this time. It styles itself after Dark Souls but, really, you should leave those assumptions at the gate. Just there, next to the pile of beheaded corpses.

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Wot I Think: Rakuen

Composer, performer and now developer Laura Shigihara’s first game, Rakuen [official site], is out now, and it is something truly special. In a To The Moon sort of way. A hilarious and heartbreaking tale of loss and redemption, with songs. Here’s wot I think: Read the rest of this entry »

Wot I Think: Scanner Sombre

A beautiful and novel game suffering from something of an identity crisis, Scanner Sombre [official site] is the latest from Introversion Software, making a play for artfulness after a few years of successfully popularising themselves with Prison Architect. But though Scanner’s central conceit – using a laser scanner to ‘paint’ dot-array colours and shape onto your pitch black, subterranean surroundings – is gloriously atmospheric, it lacks the lightness of touch needed to achieve the emotional clout it so clearly wants to have. Read the rest of this entry »

Premature Evaluation: Stable Orbit

Every week we launch Brendan through the atmosphere into the cold, dark void of early access. This time, the realistic space station (mis)management of Stable Orbit [official site]

My first space station is called the Floppy Floater. It is a barren place, so bleak in demeanour that it fails even to qualify as a potential setting for a post-disaster sci-fi shooter, even though it has two whole dead bodies on board. Yet unlike Prey, no alien threat is responsible for these deaths. Only my own hasty and thoughtless decision-making. When will I stop accidentally killing imaginary people using only the dark negligence of middle-management? Never. God-willing, I will never stop doing that. Read the rest of this entry »