Posts Tagged ‘review’

The Flare Path: Black Berets, Red Bearskins

Horsa gliders slithering to a halt outside Hougoumont’s gates. StuGs burning merrily in the sandpit at La Haye Sainte. Arnhem Bridge littered with the corpses of cuirassiers and their mounts… Anyone with any sense will skim-read today’s Flare Path. The berm separating the Assault on Arnhem words from the Victory and Glory: Napoleon ones is very low. With luck you’ll fail to notice it and depart convinced that someone has finally produced that era-splicing Universal Military Simulator sequel you hallucinated in a hospital recovery room in 2006.

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Wot I Think: Samorost 3

From the team most famous for Machinarium, Aminita Design, comes the third game in the Samorost series. Don’t worry if you’ve never heard of the first two – they were both tiny Flash games. Samorost 3 [official site] is a full-length, full-screen adventure that requires no prior knowledge. How does the adventure/puzzle game hold up at this scale? Here’s wot I think:

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Wot I Think: Nelly Cootalot – The Fowl Fleet

As adventure games come tumbling upon us, and for once it’s a pleasure, Nelly Cootalot: The Fowl Fleet [official site] finds itself in good company. And it’s a pleasure to report that despite its smaller budget and much smaller team, it merits that company. A sweet, silly and welcoming adventure game in which your ultimate goal is rescuing some poor wee birdies. Here’s wot I think:

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Wot I Think: Day Of The Tentacle Remastered

It’s frightening to realise that Day Of The Tentacle Remastered [official site] is a reworking of a game that’s been in my top five games since I first played it, a whopping 23 years ago. And a game that for the better part of the last decade, has been near impossible to buy or play. With Double Fine’s Remaster updating or restoring its graphics, music and sound, at the very minimum what we have here is a purchasable, playable version of the original game. On top of that, you can now play it in wide- and full-screen, with a smartly reimagined interface, much improved music, and the voices crystal clear without all the hissing and bubbly weirdness that affected the original CD-ROM version of the game. Which is to say, if anyone doesn’t like any of the changes they’ve made, they can switch them off and they’ve absolutely nothing to complain about. Which is neat. Here’s wot I think:

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Wot I Think: Tom Clancy’s The Division

The Division came out last week, breaking Ubisoft sales records and causing all civilised behaviour between RPS staff members to break down. Sleeper agent Brendan was activated and ordered to clean up the mess. Let’s see wot he thinks.

I shot wildly and inaccurately at level 5 and was enjoying The Division. At level 19, I was grinding side missions and was not enjoying The Division. At level 23 I was sending little seeker drones full of explosives into rooms packed with angry men (I was enjoying The Division again). I could write the whole review like this but I think it would get a little repetitive.

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Wot I Think: Black Desert Online

I had the hardest time getting into Black Desert Online [official site]. Learning to enjoy it feels like systematically dismantling every instinct MMORPGs have taught me. Black Desert, a sandbox MMO that launched in Korea last year, is the Invasion of the Body Snatchers of online RPGs; underneath its familiar skin is a refreshingly subversive experience. But the result is a game that can be confusing, frustrating, and captivating—often at the same time. Even as I continue to sometimes struggle against it, Black Desert Online has me locked in its grip.

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Wot I Think: Hitman Episode One

Hitman [official site] lands tomorrow. Agent 47’s first stop, as he prepares to take in a whole World of Assassination, is Paris. Review code landed yesterday but I’d already played this initial sandbox episode at a preview event and walked away disappointed. Would more time to explore alleviate my concerns or bring them into sharper focus? Here’s wot I think.

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