Posts Tagged ‘review’

Premature Evaluation: PlayerUnknown’s Battlegrounds

Every week we dump Brendan out the back of a plane and into the hotbed of gunfire that veterans know only as ‘early access’. This week, the competitive murderfields of PlayerUnknown’s Battlegrounds [official site].

I’m halfway across the river when the net starts closing in. A huge electric field looms up behind me, sparkling and fizzing and nipping at my heels as I swim for my life. Having just dodged a player driving by in his jeep, I was now going to die of wounds slowly inflicted over time by the game itself, simply for not being in the right place. I kicked and swam, even as the electric field overtook me and my screen started to slowly bleed. If I didn’t reach the safe zone soon – marked by a white circle on the mini-map, I’d be dead. Oh well, I figured, there are less interesting ways to go.
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Wot I Think: Beat Cop

It’s time to walk the streets (well, street) of mid-80s New York as a down-on-his-luck patrol officer, handing out parking tickets, and er, handing out some more parking tickets. But! But handing out parking tickets while people all around you shout racist and sexist stuff, because it’s set in the ’80s! It’s Beat Cop [official site]. Something something Senator, something something diamonds, something something parking tickets. Here’s wot I think. Read the rest of this entry »

How I (almost) learned to love Freestyle Football

For years now, I’ve been looking for an arcade football game that has some of the best qualities of SWOS combined with an RPG-lite career structure. A niche desire maybe, but for a while New Star Soccer happily occupied that niche. Now that the series has moved to mobile, I’m left with an empty hole and I recently turned to Freestyle Football [Steam page] to fill it. It’s a free to play multiplayer football game with anime style characters.

What could possibly go wrong?

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Wot I Think: Rain World

A trickle of wholesome GIFs has been tantalising us with post-apocalyptic platformer Rain World [official site] and its adorable protagonist the slugcat for some time now. It’s out tomorrow and I have been hopping and swimming and munching my way through its dripping, humid world of predator and prey over the past week to tell you wot I think. First: I am certain it’s going to become a cult hit with a crowd of hardcore, mystery-loving obsessives behind it. But secondly, it has also left me with the impression of a badly missed opportunity. Equal parts astounding and hands-tearing-out-your-hair frustrating, this adventure, like the slugcat itself, is a bit of a mix. Read the rest of this entry »

Wot I Think: Future Unfolding

Future Unfolding

Future Unfolding [official site] is a game about discovery and delight. It’s a dreamlike world which encourages you to play with the environment as you feel out how to make progress through the foresty wilderness. At its best it lets you learn how to progress without feeling like you’re being taught or led. But I also noted times when that feeling of exploration and play fell away and I ended up hugging the walls of an area, combing the trees for a missed pathway or point of interaction. So I cannot give an unequivocal recommendation, but as the game benefits so much from players going in knowing as little as possible I’m hoping this introduction gives you a sense of whether you might enjoy it.

The full WIT is after the jump… Read the rest of this entry »

Wot I Think: Survival meets adventure in Kôna

Survival-meets-adventure Kôna [official site] feels like a game that admirably comes in the wake of Campo Santo’s wilderness wonder Firewatch. But it’s worth noting the Kickstarter for the game launched years before Firewatch released. Still, I suspect lessons have been learned and added in the last year, and they’re very welcome, as this proves to be a fascinating game. Read the rest of this entry »

Wot I Think: Afghanistan 11

Let’s see if I can get through this without using the W word. Afghanistan 11 is a w****** (history-steeped military strategy game with influential terrain and plausible, reality-derived unit relationships) but it would be a tragedy if w******* (habitual users of history-steeped military strategy games with influential terrain and plausible, reality-derived unit relationships) were the only people who ever stumbled into its quicksand. The W word, especially when used in close proximity to hexy screenshots, tends to imply threadbare themes and moribund mechanics. It doesn’t generally suggest a game with the irresistible momentum of Civ, or the colourful intricacy of Tropico. A game like the quietly brilliant Afghanistan 11. Read the rest of this entry »