Posts Tagged ‘review’

Wot I Think: Unexplored

Unexplored [Steam page] generates some of the best dungeons I’ve ever seen. On my best run so far, I forged a sword of despair and enemies trembled and fled when I pointed it in their general direction. On my most entertaining run, a Dagger of Shrieking fused itself to my hand. Every twenty seconds or so, it would scream, alerting every bastard thing in the dungeon to my presence.

So many roguelikes (and lites), so little time. What a pleasure it is, then, to find Unexplored, a new dungeon-crawler that immediately stands out from the pack, and that can be played swiftly and without too much time spent on the learning curve. It’s a wonderful game that creates my favourite procedural levels since Invisible, Inc.

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How Morrowindy is Elder Scrolls Online: Morrowind?

I will admit to a certain wateriness in my eyes when I heard the music. The Elder Scrolls III: Morrowind was and is, I believe, almost more a state of mind than it is a roleplaying game. A strange and desolate place, built upon a foundation of distrust, it is almost aggressively lonely. As an RPG, the precursor to Oblivion and Skyrim is all over the shop, but that never mattered because it was a place to disappear into. The mist, the mushrooms, the menace. The music. Elder Scrolls games since have been playgrounds first and Other Places second, and I don’t know how they can go back now.

Going back is exactly the plan. Morrowind is a standalone expansion-cum-relaunch of The Elder Scrolls Online [official site] (ESO), Bethesda’s massively multiplayer spin-off of the series that gave us Skyrim. It’s due for release this June and I’ve taken a look.

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Wot I Think: Bucket Detective

How much of yourself would you sacrifice to create a literary masterpiece? Bucket Detective [official site], the new game from the creator of The Static Speaks My Name, is not interested in the answer to that question. Instead, it asks what you, in the role of forty-one year old man David Davids, will give up to write a trashy book that’s sure to get you laid. Since seeing each of the endings, the discovery of which is largely based on the answer to the question “how far will you go?”, I’ve settled on a single word that captures my feelings about Bucket Detective.

Grubby. It’s a grubby little thing, for better and for worse.

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Review: Alienware’s latest gaming laptop is a monster

A monster in good ways and in bad ways, but we’ll get to that shortly. First, here’s the plan. Over the coming few weeks and months, I’m going to review a number of gaming laptops from a variety of manufacturers. Each will be its own standalone review, but as well as the fact that each new review can involve greater comparison to the other systems, at the end of the whole boogaloo, I will buy the laptop I like best. Hardware reviews with a narrative arc. I’m like the Joss Whedon of computer journalism, me.

We kick off with Alienware’s latest 15″ machine (US and UK store link; exact specs and prices differ per territory), toting an NVIDIA GTX 1070 and an Intel Kaby Lake i7 CPU.
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Wot I Think: Halo Wars 2

Halo Wars 2 [official site] is undeniably a console RTS – a rare, exotic bird that looks a bit weird and could only have evolved on an island split off from the rest of the world. Removing it from its natural habitat and introducing it to the PC ecosystem, where its evolutionary niche isn’t quite so niche, might seem a little cruel and ill-conceived. But while it’s certainly not a perfect fit, it’s striking and, more often than not, quite a lot of fun. Here’s wot I think.

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Wot I Think: For Honor

There’s a scene in the History Channel’s Vikings where the protagonist, Ragnar Lothbruk, says he is “bloodsick” after a hard fought campaign. He’s maudlin, weary of everything. It’s as if he is coming down from a dark age combat high. Well, that’s sort of how For Honor leaves me feeling after a battle. Even if my team won, I’m frustrated and irritable at all the small deaths. That attack from behind by three other players. That shonky, crowded melee amid the NPC pawns. Those dozen cuts from a Samurai blade that I could have sworn I was blocking. All of it working together to leave me weary, sighing and bloodsick.
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