Posts Tagged ‘review’

Wot I Think: Cosmic Express

Cosmic Express

Here it is! The space game review you’ve all been waiting for on this, Monday the twentieth of March, 2017: Cosmic Express!

Cosmic Express [official site] is an adorable-but-also-rock-solid puzzle game from Alan Hazelden. He’s working with Ben Davis who was his collaborator on RPS favourite, A Good Snowman…, and with Tyu of the Klondike collective. The result is a really satisfying puzzle game where you lay the track for a train in order to transport little alien blobs to their destinations. Read the rest of this entry »

Wot I Think: Mass Effect Andromeda

Strap in. Mass Effect Andromeda [official site] is out on Tuesday in the US, and then because EA still lives in 1987, in Europe on Thursday. I’ve played it for over 70 hours, seen the main ending, and am entirely ready to tell you wot I think. It’s well worth reading my previous piece on the first few hours, as there’s much there that’s relevant that I’ve not repeated below. Read the rest of this entry »

Wot I Think: Pixel Privateers

To FTL what Aliens is to Alien, Pixel Privateers [official site] is a lost-in-space roguelikeish that’s focused on interplanetary ground missions and loot-showers rather than interstellar survival. Though its title and appearance suggest cynical faux-retromancy, underneath that mercenary skin there’s plenty going on. Read the rest of this entry »

The Flare Path: Cattle, Crops, and Crusaders

Steam tells me Train Sim World: CSX Heavy Haul requires a mere 2.8 of my Great Britains and will be in my possession in a trifling 48 minutes. That should leave me just enough time to a) draw your attention to the fairly imminent Cattle and Crops, an agri sim with a feature list [guaranteed] likely to gladden the heart of serious sodbusters, and b) run my Phantom Leader review, and this intro, through RPS’s new Objectivo 6000, [probably] unquestionably the finest subjectivity removal device money can buy. Read the rest of this entry »

Wot I Think: Faeria

We’re currently spoiled for choice when it comes to collectible card games. If you’re not into the traditional nature of the efficient Hearthstone, you might dip your toes into the monster chess of Duelyst, and if you don’t fancy that maybe you’ll swan off with the Gods of Smite Tactics (although I wouldn’t currently recommend it). Into this arena comes Faeria [official site] a board-game-card-game hybrid that moves slowly and methodically but soon reveals itself to be quietly clever. Read the rest of this entry »

Wot I Think: Epic’s VR shooter Robo Recall

Invent an exciting new games technology. Imagine all the possibilities. New worlds, new forms of interaction, new creativity mediums, maybe even new ways of humans interacting with each other.

Let’s be honest. It’s going to end up being all about guns, isn’t it?

And so it is that Unreal/Gears of War studio Epic’s Oculus Rift-exclusive first-person shooter Robo Recall [official site] joins Serious Sam VR and SUPERHOT VR in the so-far short roster of virtual reality titles I can see myself revisiting relatively often. What these have in common is, of course, face-shooting. I’m not proud, but I did have a bloody good time.
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Premature Evaluation: Streets of Rogue

Every week we send Brendan out to the slums of early access to see what goodies he can find in the rubbish bins. This time, the absurd chaos of Streets of Rogue [official site].

“You better pay this back,” said the bartender as I took the money from him. I left the bar in silence and went looking for some cocaine. It’s not often you get to play as an investment banker in a roguelike, and I am enjoying it. This one has the special ability to convince shopkeepers and bartenders to lend him money. I made great use of this skill in every bar or shop I came across. “You better pay this back,” each of my “investors” said to me. A couple of levels later, I was suffering withdrawal and trying to find a drug dealer for my fix when a gang of ninjas came out of nowhere and tried to assassinate me for being so deep in debt. “Phew,” I thought as I escaped their attacks and rounded a corner. Then I ran into the killer robot. He was also hunting me, and I’ll say this for him: he has much better aim. Read the rest of this entry »