Fallout 4 [official site] is an open-world roleplaying game from Bethesda Game Studios, creators of Skyrim, and is set in the Boston area of America, 200 years after nuclear war all but wiped out a technologically-advanced civilization. Your character emerges into this blasted world after centuries in cryosleep, then must choose their own objectives and allegiances while battling mutants, monsters, machines and militia. It’s out tomorrow.I spent last week with it, and here’s what I made of it. This piece does not contain any plot spoilers.
52 hours. A level 29 character. 27/50 achievements. Two different endings seen. Feel like I’ve barely scratched the surface. Size, of course, is something we can all but take for granted from the follow-up to Skyrim and Fallout 3 – the lingering question is whether a new layer of quality could be applied to all that wasteland quantity.
Well, good news. Either technology finally caught up to Bethesda’s aspirations, or they took so many arrows to the knee from the resoundingly popular but much-lampooned Skyrim that they finally did something about the presentation issues we’ve been whining about. The refreshingly characterful Fallout 4 fixes problems which have dogged their games for years – although it then throws in brand new ones to compensate, and it maintains the traditional smattering of bizarro bugs and underwhelming combat.
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