Posts Tagged ‘review’

Impressions: Song Of The Deep

Insomniac Games, presently most famous for their Ratchet & Clank games on PlayStation, have released – with minimal fanfare – a 2D underwater Metroidvania on Steam called Song Of The Deep [official site]. So, someone played Aquaria and Ori & The Blind Forest. Here are my thoughts:

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Premature Evaluation: Stonehearth

Every week, Brendan forages on the frontiers of Early Access, looking for nourishing games and safety from dark creatures. This week, he founds his own village in Stonehearth.

It would be easy for me to blame everything that went wrong with my settlement on one foolish worker who always messed things up. But with the hamlet I created, it was not so much a case of “village idiot” than “idiot village”. Welcome to Ballyscum. Don’t trip on the gravestones.

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Wot I Think: Killing Time At Lightspeed

Something I’m very much looking forward to is seeing the visual novel increasingly mature away from creepy adolescent dating simulators toward more interesting topics. It’s already happening, of course, but it’s safe to say the genre has a “norm”. A lovely example of something utterly different is Killing Time At Lightspeed [official site], a science fiction tale of future technologies and future travel, told through the medium on social media. Here’s wot I think:

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Wot I Think: Orwellian Phone Hacking Game Replica

From South Korea – that nearest of neighbours to the world’s most notoriously oppressive regime – comes Replica [official site], a short game about paranoia, censorship, cruelty and the smartphone generation. It would not be inaccurately described as a riff on Papers, Please based around modern technology, given that it concerns labelling someone a traitor to the state by uncovering ‘evidence’ from their smartphone.

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STALKER IRL: The Haunting Chernobyl VR Project

Back in the days of STALKER and its two sequels, I felt like I was the only games hack who didn’t get sent on a tour of Chernobyl and Pripyat. Those who did visit came back with reports of rain and health worries and mystery meats, then shared photographs of them smiling in front of a decaying Ferris wheel or looking sombre in a Marie Celeste classroom. Perhaps it is best that I never went myself. What a strange thing to be a tourist to. Is any possible response appropriate?

The Chernobyl VR Project, essentially finished but for the time being only available for Oculus Rift, with a more refined version due for both that and Vive a little later, gives me my chance to be a tourist, without the background anxiety about background radiation.
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Wot I Think: INSIDE

I can’t deny that I’ve heard some of the fuss being made about INSIDE‘s [official site] console release last week. I haven’t read any reviews, knowing I was going to be reviewing this myself once PC code came in, but I couldn’t help picking up that people were excited. So I was excited. I rather loved Limbo. I’ve been anticipating this. You can hear the but coming, can’t you? Yeah, but, I don’t love INSIDE. In fact, I’m not sure what there is about it for anyone to love. It feels like an empty, procedural, albeit often beautiful platform game with not a single original idea in its belt. Here’s wot I think:

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Wot I Think: Furi

Furi [official site] is a game entirely made up of boss battles. I haven’t completed it yet because the later fights are extremely difficult but I am absolutely determined to become so adept at the slashing and the hacking and the dodging and the shooting that I’ll be able to finish it on the harder difficulty level that unlocks upon completion. I want to be able to beat Furi so effectively that it stops fighting back but , like the freaky foes it contains, outwitting it will only cause it to transform into something even more devious.

I love it.

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