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Posts tagged “review”

Feature: For a few spaceships more

Star Wars: Squadrons review

My opinion of Star Wars: Squadrons is all over the place. I was excited when it was announced, as I'd been yearning for a proper Star Wars flight sim for years. But then I reined in my expectations, because my bland triple-A release sense was tingling. I played a few hours of Squadrons as soon as it launched, and finished my session feeling a bit…

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Feature: Early bird catches the brain worm

Baldur’s Gate 3 review (early access)

Baldur’s Gate III early access is a devil’s bargain: a cure for impatience, but at what cost? You can say that of any ‘pre-release’ release, but it feels apt here, given that act one of Larian’s epic RPG and Dungeons & Dragons revival is a trip through temptation country. There’s a Mind Flayer tadpole burrowing into your skull and an assorted cast of druids, healers,…

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Feature: Songs about vain

Family follow-up Rivals brings you more lovely musical detection

Only a month ago I wrote about Family, a free investigation game about plotting the movements of musicians across a (fictionalised) '80s London music scene. By placing the right people in the right bands at the right times, you're drip fed more clues so you can then place more names, and so on. Well, turns out that was just warming us up. Meet Rivals, broadly…

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Feature: Check yourself before you Shrek yourself

The Dungeon Of Naheulbeuk review

In the classic opening move for the type of review some of you might typify as "the classic 7/10", I'll say this: I liked The Dungeon Of Naheulbeuk: The Amulet Of Chaos far more than I expected to. It's XCOM by way of Order Of The Stick, but with the battles connected by wandering about in the ‘gather your party and venture forth’ tradition of…

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Feature: Crysis Remastered, reviewed

Sure, Crysis Remastered is nice, but have you ever played the original Crysis?

Crysis was always about more than its graphics. Crysis was and is a first-person stealth playground, with destructible buildings, clever enemies, and a set of flexible superpowers with which to make one collide with the other. Crysis Remastered is that game again, with new graphical bells and whistles you probably can't use, and a substantially higher price than the original game costs now.

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Feature: The pendragon is mightier than the swordragon

Pendragon review

It's a relief to know that some life-or-death battles where the fate of the nation is in the balance can be attempted a near infinite number of times. A complete cycle of Inkle's turn-based strategy meets Arthurian storytelling, Pendragon, can be wrapped up pretty sharpish if you're on the lowest difficulty and aren't getting too lost on the map. From the south coast of Wales…

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Feature: Attack and dethrone god

Hades review

Hot god encyclopaedia by way of hack ‘n’ slash roguelike Hades was basically already game of the year when it released into early access in 2018. Its core components were all in place. You fight through a constantly randomised hell filled with monsters and bosses as Zagreus, sarcastic and perpetually titty-out son of Hades. Along the way, you can pick up abilities bestowed by gods…

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Feature: Chop idol

Post Void review

I have only reached the void while drunk. I had been too conscious before then. I didn't yet understand.Post Void, I had thought, was about being fast. I was probably too old to ever be good at it. That never mattered even when I thought it was true, but it isn't. Post Void is about letting the game take you. Its hypnotic rhythms, its lurid…

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Feature: Company Of Heroes with giant mechs

Iron Harvest review

Iron Harvest is an alternate history RTS in which the great empires of the early 20th century invented giant stompy robots with machine guns for heads and spinning blades for arms. Inspired by the work of Polish artist Jakub Rozalski, who paints smokey pastoral scenes loomed over by grey machines lumbering across hazy horizons, the game depicts a world in which the mechanization of warfare…

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Feature: No need to be stumped

A Monster’s Expedition review

I think that I owe myself an apology. I have always thought that I was no good at these sorts of spatially-based push-em-up puzzles. But A Monster’s Expedition, which is entirely made up of them, has challenged that assumption purely through the power of great teaching. It’s all well and good when these brainteasers are tossed context-free into other games as Pokémon gyms or Professor…

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Feature: BREAK the cycle

Star Renegades review

There is a lot happening in Star Renegades. For a seemingly small game it throws an absurd amount of idea clay into the RPG kiln. What comes out of that fire is an impressive, if unwieldy, mosaic pot. You can easily spot pieces of other games. Into The Breach’s do-over storytelling, Grandia-esque timeline battles, a whiff of Shadow Of Mordor’s nemeses, and not-quite-Persona levels of…

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Feature: Blood for the blood god

Paradise Killer review

There are horror games like Agony that are pretty fixated on the idea of the intersection of sex, demon worship and horror being solely on the corner of Lazy Gore & Torture Rd. and Fannies With Teeth Ave.How shortsighted they are proven now, when a neon-saturated open-world murder mystery set on a tropical island in a different reality manages to do sexy ritual blood sacrifice,…

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Feature: Time and memory are slippery things

Tell Me Why review

If you've played Life Is Strange or Life Is Strange 2, you probably know roughly what to expect from Dontnod's new story-focused adventure about about small towns and intense familial relationships, Tell Me Why. However, whereas LIS focused more on the teen experience of these themes, Tell My Why feels more like it's been made for grown-ups - or at least us as grown-ups and…

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Feature: Watch out there's a snake attacking that baby

Crusader Kings 3 review

The way I'd summarise Crusader Kings 3 depends heavily on where you're coming at the game from. If you never played Crusader Kings 2, but were always interested, then I heartily recommend this extremely long, in-depth strategy/RPG hybrid about managing the successive lives of a dynasty of medieval problem people. It's very complex, but it does a better job than its predecessor of explaining itself,…

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Feature: Remember jokes?

Wasteland 3 review

It’s a big boy, gunslingers, but not a great boy. Wasteland 3 is okay, passable, middling. It should be commended for its sheer heft, its days-long bulkiness no doubt welcome in the face of our own ongoing apocalypse, but that doesn’t make its writing any less puerile, nor its combat any less uninspired. For some, this in-jokey game of tactics and chin-wagging will fill a…

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Feature: Less travelled

No Straight Roads review

No Straight Roads is a rhythm-action-platformer set in a world with a sort of Monsters Inc. meets Scott Pilgrim vibe. Vinyl City's power is generated by music, with the top artists each controlling a district as well as serving as judges on a talent show for new performers. This is all controlled by NSR, corporate overlords of Vinyl City and exclusively fans of EDM. When…

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Feature: Death becomes her

Spiritfarer review

Spiritfarer is about death. You play as Stella, whose job is to take dying spirits through the Everdoor to their final death, when they're ready. Except, I think it is actually about kindness. Helping a spirit become ready to go involves cooking for them, hugging them, and building them a home on your enormous houseboat. And for that you must care for sheep, play music…

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Feature: Worth shelling out?

Mortal Shell review

Mortal Shell tries desperately hard to emulate its hero Dark Souls, while also attempting to carve out its own weird niche. Expect a big toad NPC to blurt out something like "Apocryphal intestines lie in the heart of darkness!" while you’re being smacked in the bum by a crazed villager wielding a lute. But scrape away all the spooky-big-words dressing and you’ve got a fairly…

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Feature: Achilles' feels

A Total War Saga: Troy review

Let's pretend there was no such thing as the Total War series of games. Let's pretend A Total War Saga: Troy was just called Super Iliad Guys - which it should be called anyway - but had otherwise come out of the blue exactly as it is. In this mythical world, I would be completely blown away by Super Iliad Guys, with its astonishing two-for-one…

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