Posts Tagged ‘review’

Wot I Think: Rakuen

Composer, performer and now developer Laura Shigihara’s first game, Rakuen [official site], is out now, and it is something truly special. In a To The Moon sort of way. A hilarious and heartbreaking tale of loss and redemption, with songs. Here’s wot I think: Read the rest of this entry »

Wot I Think: Scanner Sombre

A beautiful and novel game suffering from something of an identity crisis, Scanner Sombre [official site] is the latest from Introversion Software, making a play for artfulness after a few years of successfully popularising themselves with Prison Architect. But though Scanner’s central conceit – using a laser scanner to ‘paint’ dot-array colours and shape onto your pitch black, subterranean surroundings – is gloriously atmospheric, it lacks the lightness of touch needed to achieve the emotional clout it so clearly wants to have. Read the rest of this entry »

Premature Evaluation: Stable Orbit

Every week we launch Brendan through the atmosphere into the cold, dark void of early access. This time, the realistic space station (mis)management of Stable Orbit [official site]

My first space station is called the Floppy Floater. It is a barren place, so bleak in demeanour that it fails even to qualify as a potential setting for a post-disaster sci-fi shooter, even though it has two whole dead bodies on board. Yet unlike Prey, no alien threat is responsible for these deaths. Only my own hasty and thoughtless decision-making. When will I stop accidentally killing imaginary people using only the dark negligence of middle-management? Never. God-willing, I will never stop doing that. Read the rest of this entry »

Wot I Think: Birthdays the Beginning

Birthdays the Beginning

Birthdays The Beginning [official site] is a sandbox evolution game from Harvest Moon creator Yasuhiro Wada. The aesthetic is somewhere between Harvest Moon, Viva Pinata and a sugarcraft workshop. On paper it looks like the exact sort of thing I’d love – a biology-themed sim with collectible and ADORABLE lifeforms including ferns, velociraptors and turtles. In practice it can’t seem combine the ingredients into a satisfying enough dish. Here’s Wot I Think: Read the rest of this entry »

Premature Evaluation: Veil of Crows

Every week we launch Brendan from a catapult into the early access fortress. This time, the haphazard RPG adventuring of Veil of Crows [official site]

I’ve just murdered four villagers. I was grumpy and I wanted their village, so I went in with eleven peasants and killed them and took their lumberyard. To be fair, they murdered four of us right back. Sadly, all the bodies now lying on the village grounds are practically indistinguishable – all the same greyish peasant corpse. I own a village now, but I am still grumpy. Is it because the kingdom who once guarded the lumberyard are now sending an army to take back their rightful land? No. It’s just because Veil of Crows is messy, buggy and not very fun.
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Wot I Think: Flinthook

Flinthook [official site] combines everything I loved about Rogue Legacy with far slicker platforming action, based around some of gaming’s greatest icons: grappling hooks and stylish slow motion. It’s a tremendous game that I’ve been hooked on since launch.

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