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Posts tagged “review”

Feature: Boom and bust

Mothergunship review

Mothergunship is about big, stupid, hand-crafted guns and exploding robots. Successor to Terrible Posture Games' Tower of Guns and co-developed by Czech studio Grip Digital. It's a roguelike-ish "Bullet Hell" FPS about raiding procedurally generated alien spaceships, hoarding gun-barrels and bolting them onto your remarkably agile power armour. A denser game than its predecessor, its complex systems are dressed up in breezy, comedic style, but its many turning…

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Feature: Head held high

GNOG review

We've been writing about crazy-bonkers puzzler GNOG in its various forms since 2014. Originally called GNAH!, Graham immediately loved the look of it. Then a year later developers KO_OP Mode declared that they were scrapping everything and starting over, renaming the game GNOG. Since then we've been patiently waiting, seeing the game come out on iOS, then PS4, and finally now it's out on PC.…

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Feature: Clandestined to endure

Commandos: Behind Enemy Lines review

Commandos: Behind Enemy Lines turned twenty a couple of weeks ago. My enthusiasm for stealthy team tactics diversions rekindled by the magnificent Shadow Tactics: Blades of the Shogun, I thought it was high time I reacquainted myself with the game that single-handedly established the sub-genre. Is Pyro Studios' debut offering as maddeningly difficult as I remember? Is it still worth playing? Here's wot I think.…

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Feature: Demon dates

Don’t take it personally, dear, it just ain’t your story: Seduce Me 2: The Demon War review

Join Ella McConnell for Waifu Material, a monthly column in which she navigates the murky, cherry-blossom-strewn waters of visual novels, dating sims, and everything in between (reader masochism not required but strongly recommended). [Content warning: brief mention of suicide and sexual assault as themes dealt with in the game but no further discussion thereof.] When I first started my Tumblr-based visual novel review blog, Seduce…

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Feature: Tied down

The Free Ones review

I'm easily pleased. Just adding a grappling hook to a game automatically increases its overall worth by 31%. So when I saw The Free Ones has leaping and grappling and swooping and jumping, I was in. Set in a world where a group of enslaved humans are escaping an unseen enemy, you are equipped with a special glove that allows you to latch on to…

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Feature: Smashing

Wreckfest is a splendid antidote to po-faced racing sims

I am not one who subscribes to the school of games criticism where each game is compared to others in its field. Firstly, because you may as well just plot the game on a graph for all the lack of detail and nuance this provides, and secondly because to be meaningful it really depends upon the reader's having a working knowledge of every other game.…

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Feature: Men Who Swear at Marsupials

Crash Bandicoot N. Sane Trilogy review

Crash Bandicoot N. Sane Trilogy is a rose-tinted window into the late ‘90s. Barrelling through jungles and smashing crates - that's all we did back then. It was an epidemic, like planking and dabbing and whatever people are into now. What care-free days they were. Is it possible to go back? Almost! This trio of remasters preserves the adventures of the jean-wearing marsupial, or at…

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Feature: Marsterful

Red Faction Guerrilla Re-Mars-tered review

T'was 2009 that Red Faction Guerrilla first appeared, an astoundingly ballsy and destructive Martian open world game before everything was open world games. And goodness gracious, it was fantastic. You played as a freedom fighter for the Red Faction, rebelling against the terrible authoritarian energy company EDF, who control the populations of Mars. And your tasks primarily involve knocking things over.

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Feature: Waiting in the sky

Starman: Tale of Light review

When described, Starman: Tale of Light sounds like a back-of-the-fag-packet pitch for an episode of Doctor Who that never got commissioned: a lone astronaut navigates the abandoned remains of a civilisation, still standing but just beginning to fall to ruin, and collects magical balls of light at each place. Except I enjoyed Starman more than any of Steven Moffat’s Christmas specials.

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Feature: Driving the nail in

The Crew 2 as a single-player game review

The Crew 2 is out proper tomorrow, at which point its servers will probably collapse for a bit, then eventually get stable as players fill up the vast amount of empty space in this miniaturised rendition of the United States. Meanwhile, I've been playing it this week to experience its vast amount of solo content, which is undeniably the focus of the game's core progression.…

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Premature Evaluation: Sky Noon

Premature Evaluation is the (usually) weekly column in which we explore the wilds of early access. This week, Fraser's shooting acrobatic cowboys in Sky Noon, an unconventional FPS full of grappling hooks and aerial antics. My stetson and I have spent a great deal of time soaring through big, open skies recently. It’s been lovely, though there’s always a tinge of frustration and just a…

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Feature: Superheroes don't swear

The Awesome Adventures of Captain Spirit review

It’s Monday, and what better way to start the day than with a crunchy bowl of Honesty covered in ice cold, full fat Admissions of Failure: I have not played much Life Is Strange. I got about fifteen minutes into the first episode, the dialogue started to grate, and I zoned out. Controversial opinion maybe, but if you’re making a game about teenage girls, it…

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Feature: I am a leaf on the wind

Far: Lone Sails review

This odd little game has blown in out of nowhere for me. I'd not heard a single thing about it before playing but within minutes it had completely won me over. After a few hours I adored it. I've never played anything quite like Far: Lone Sails, and in this turbulent world of ours its meditative and gentle journey was exactly what I needed. And,…

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Feature: “Anticipate obsession”

Football, Tactics & Glory review

This Wot I Think is destined to go down in RPS history. For the first time ever a review on this site will make use of VAR (Virtual Assistant Reviewer) technology. If I make a “clear and obvious error” while describing Football, Tactics & Glory's features or extolling its myriad charms, a team of ancillary reviewers known colloquially as 'commenters' will notify me of my…

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Feature: Snow hope

The Long Dark’s Vigilante Flame update sees the splendid survival game better than ever before

The thing I thought I wanted most from The Long Dark proved to be the thing I wanted least. For the many years I've been returning to this truly brilliant and most brutal of survival sims, I so wanted them to deliver on the Story Mode the title screen would always promise. To have a narrative motivation to persist against the odds and the elements…

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Feature: Lost in the woods

Premature Evaluation: Witch Hunt

Premature Evaluation is the weekly column in which we explore the wilds of early access. This week, Fraser's off to the 18th century to hunt a forest full of nasty monsters in horror FPS Witch Hunt. He's a very brave boy. Find a bunch of trees and you’ll probably discover a folktale or ghost story set under their boughs. Years ago, I lived right on…

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Feature: Lunarcy

Prey: Mooncrash offers a surprising amount to do in a deceptively small space

Prey: Mooncrash is a game of refinement. It's a piece of DLC that uses an economy of space by asking you to replay the same sprawling collection of areas repeatedly, with varying characters, varying skillsets, and an ever-changing threat to combat. It's a game that will make you play Prey differently than you have before, and you'll be grateful of it.

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Feature: Confessions of a dinosaur jailer

Jurassic World Evolution review

I’m not proud to admit that I’ve forced dinosaurs to fight to the death in Jurassic World Evolution. What could possibly lead me to do something so horrible to these wonders of science-fiction? Capitalism, of course. I was being paid, and I needed to buy an ugly fast food restaurant. Every ‘Dino Bite’ that my guests have snacked on has been stained with Velociraptor blood.…

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