Every week we warp Brendan into the gaseous caverns of early access to see if he can find precious games worth playing in the gloom. This time, the subterranean space colonisation of Oxygen Not Included [official site]
Everything is covered in piss. When I branded my new space colony ‘Yellow Water Station’ I did so because I was prompted to come up with a suitable name for a settlement on the interstellar frontier. But all I could think of was how weird it is that astronauts drink their own recycled and purified urine. ‘Yellow Water Station’ was my puerile attempt at humour. I didn’t expect the new underground village I was building to accept its new moniker with such enthusiasm. Now everything is covered in piss, poisonous red gas is building up in the sleeping quarters, and there’s a dead body at the bottom of one of the aquifers.
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More than meets the eye
Nier: Automata [official site] is unpredictable, from beginning to end(s).
What begins as a robot-smashing action game with gargantuan bosses soon becomes an open world RPG, then a bullet hell circus nightmare with confetti and corpses, and then something else entirely. To describe all of the things that Automata encompasses, even in vague terms, would be to spoil its greatest asset: surprise. For that reason, I’ve avoiding the specifics of almost any of the wonderful and horrible things that happen. This is important.
Let’s stick with the basics then. Automata, at its best, fuses Platinum’s mastery of stylish action to a framework that works as both a tour and deconstruction of various genres, and a story both stranger and more interesting than it first appears. It’s awesome. Read the rest of this entry »
Here it is! The space game review you’ve all been waiting for on this, Monday the twentieth of March, 2017: Cosmic Express!
Cosmic Express [official site] is an adorable-but-also-rock-solid puzzle game from Alan Hazelden. He’s working with Ben Davis who was his collaborator on RPS favourite, A Good Snowman…, and with Tyu of the Klondike collective. The result is a really satisfying puzzle game where you lay the track for a train in order to transport little alien blobs to their destinations. Read the rest of this entry »
Strap in. Mass Effect Andromeda [official site] is out on Tuesday in the US, and then because EA still lives in 1987, in Europe on Thursday. I’ve played it for over 70 hours, seen the main ending, and am entirely ready to tell you wot I think. It’s well worth reading my previous piece on the first few hours, as there’s much there that’s relevant that I’ve not repeated below. Read the rest of this entry »
Welcome to Planet Loot
To FTL what Aliens is to Alien, Pixel Privateers [official site] is a lost-in-space roguelikeish that’s focused on interplanetary ground missions and loot-showers rather than interstellar survival. Though its title and appearance suggest cynical faux-retromancy, underneath that mercenary skin there’s plenty going on. Read the rest of this entry »
Wargaming and simulation observations
Steam tells me Train Sim World: CSX Heavy Haul requires a mere 2.8 of my Great Britains and will be in my possession in a trifling 48 minutes. That should leave me just enough time to a) draw your attention to the fairly imminent Cattle and Crops, an agri sim with a feature list [
guaranteed] likely to gladden the heart of serious sodbusters, and b) run my Phantom Leader review, and this intro, through RPS’s new Objectivo 6000, [ probably] unquestionably the finest subjectivity removal device money can buy. Read the rest of this entry »
That's not very Faeria
We’re currently spoiled for choice when it comes to collectible card games. If you’re not into the traditional nature of the efficient Hearthstone, you might dip your toes into the monster chess of Duelyst, and if you don’t fancy that maybe you’ll swan off with the Gods of Smite Tactics (although I wouldn’t currently recommend it). Into this arena comes Faeria [official site] a board-game-card-game hybrid that moves slowly and methodically but soon reveals itself to be quietly clever. Read the rest of this entry »