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Posts tagged “review”

Feature: Red dwarf fortress

Space Haven review (early access)

Colony simulators can be overwhelming. Games like Dwarf Fortress and RimWorld use migration as both a fuel and a pressure valve, delivering caravan after caravan of fresh colonists at regular intervals to ensure the centre of balance of your community is always tipping forwards. Space Haven, which is set not on the filthy ground but in that big empty boob we call space, flip-turns the…

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Feature: A lean, mean, greenin' machine

The Sims 4 Eco Lifestyle review

A while back politicians in the UK identified the environment as a key battleground to fight over, and all started riding around on those tiny bikes you can fold up and carry around London to prove they cared about trees. Not to be outdone, EA have, ten years later, released their latest expansion to blockbuster tiny-person life simulation series The Sims 4 along a green…

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Feature: Zhuzh it up, commander

Command & Conquer Remastered Collection review

Who remembers the 90s? Teachers cowering under their desks, living in constant fear of gunge reprisal. Dave Benson Phillips stomping a Furby to death behind a Woolworths. Princess Diana slowly opening her mouth on live television to reveal the very first Tamagotchi. And then there was you, a horrid greasy goblin person hunched over a yellowing CRT monitor in the corner of the living room.…

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Feature: Coal-hearted

Satisfactory review (early access)

There it is, the trans-planetary pipeline. One long tube of metal scarring a rural alien planet. It brings coal and water to my power stations, and electricity to my factories. It has taken a day of planning, construction and pumping. Now, the pipeline stands before me, a snaking behemoth of energy consumption. Suddenly, a thought comes. Why didn't I just build coal stations next to…

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Feature: Chrono Trigger Finger

Quantum League review (early access)

Each fifteen seconds of a match of competitive FPS Quantum League repeats, creating its own timeline of player actions which persist until the end of the third run, or until that timeline is interrupted by the actions of a player in a subsequent run. It’s Clock Blockers, basically. Sometimes, you pull off supremely tactical synchronized plays with versions of your past self. Sometimes, you have…

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Feature: It's an old world after all

Old World review (early access)

Old World has been developed by a clutch of Civilization vets. So it’s hardly a surprise that, at a glance, it appears to be a very familiar strategy epic. You’ve got your usual slate of hexagons, littered with 100 foot tall soldiers and crabs the size of mountains. You’ve got your turn-by-turn freestyle jazz remix of ancient history, a revisionist mess in which the Romans…

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Feature: Sad shooty wizards

Valorant review

Valorant is Riot's newfangled hybrid of CS:GO and Overwatch, where teams of five run around shooting very deadly weapons while deploying character-based abilities. It's very, very similar to CS:GO, right down to the round structure and individual weapons. If you've ever defused a bomb in Counter-Strike, there's a good chance you'll already be a crack shot here. It's basically the same, but with more mind…

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Feature: A bridge not far enough

Poly Bridge 2 review

I'm so interested in how expectation affects our experience of games. Whether it's from over-ambitious promotional materials, peculiarly unhelpful reviews, or completely misreading the game's description before buying it, what we're hoping for before we start really colours how we receive the game. I was convinced that Poly Bridge 2 was a goofy physics puzzler, something somewhere between Totally Accurate Battle Simulator and Crayon Physics…

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Feature: Behold the Shatterpillar

Nimbatus review

Nimbatus is about building spaceships. More accurately, it's about learning to build spaceships. And if we're being completely honest, it's a game about learning how not to build them. At its heart is one of the most flexible digital construction toys I've come across, which allows for enormous complexity despite a relatively unforgiving learning curve, and Nimbatus would be a worthy purchase if its freestyle…

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Feature: No we didn't like it, but we tried to fight it

Wildfire review

Stealth games tend to come in two flavours. Nowadays most are systemic playgrounds, in which players are presented with a range of options for how to deal with any given situation, and errors are forgiven after the few seconds it takes a guard to decide it was probably rats. A handful of others are more rigid, with only one correct way to play, and each…

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Feature: The peasants are rewarding

You will die in chaos – Mount & Blade 2: Bannerlord multiplayer verdict

Brendan: Infantry! Ready your shields! Okay, move to-- hang on. Sin, why is your shield not readied? We are trying to play the multiplayer in Mount & Blade 2: Bannerlord, so we can pass a substantial sneer or cheer in its direction, and you have not even readied your shield. It is wholly unreadied. Explain yourself!Sin: ...what?

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Feature: Tough taters

Atomicrops review

Atomicrops is not your granpappy’s pixel art farming sim. It’s not a farming sim at all, really, but more a twin stick bullet-hell-and-tarnation with some very light nods to life-sim elements through upgrades. It’s also moreish, dizzyingly vibrant, and full of more squirming veggies than when you threw up that carrot cake your mum tried to make look like a regular birthday cake by dumping…

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Feature: Trial by dire

Crucible review

I like some parts of Crucible, but the guns don't feel good. That's a deathblow to any hero shooter, even one that's been mashed into a MOBA, and I can't move past it. Great character design, sumptuous alien environments, and a handful of interesting ideas have all been squandered by the way firing hot lead feels like tossing soft mints.That's galling. More galling still is…

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Feature: Rogue rogue rogue your boat

Stoneshard early access review

Like any decent professional videogames journalist, I have spent the last ten years devaluing the term “roguelike” through overuse. Anything where a goblin politely waits for you to take your turn? Roguelike. Anything where a big slime can permanently murder you? You better believe that’s a roguelike. We would walk down the street with wheelbarrows full of roguelike. We burned piles of it just to…

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Feature: Eaten mess

Maneater review

When I saw the footage of aquatic murder sim Maneater from E3 last year, I had two responses. The first was that it looked really thrilling to play. The second was that it had the potential to be obscenely stupid. I wrote all about this in my preview, and tbh it's worth a read before you carry on, so I don't need to repeat myself…

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Feature: A worthy pick

Minecraft Dungeons review

I knew Minecraft Dungeons was going to be fun when I played a couple of hours of the beta build last month. I knew this because, well, it was fun. It was the kind of fun you can fathom within about twelve seconds of starting a game, and the kind you know will be dependable in its simplicity, even if it might not last forever.…

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Feature: Third Street will never die

Saints Row The Third: Remastered review

Getting remastered games feels like a bit of a monkey's paw at this point, doesn't it? The finger has curled, and we get remasters of all the old games we loved - but we have to play them a decade after their original release, and not as the person we were when we loved them. And I did really love Saints Row. It has this…

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Feature: It's all academic anyway

Old Gods Rising review

It is a truth, universally acknowledged, that any veteran of BioWare who has been there in excess of a decade, must be in want of their own indie studio. Bad Blood Studios is one such independent venture, set up by a former BW art director named Hayden Duvall, and Old Gods Rising is its first game. It's a creepy (if not outright horrific) first-person mystery…

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Feature: Train in vain

Train Station Renovation early access review

Videogames. Wow, what a concept. Crackling portals to distant lands. Doorways inviting us to impossible places and barbarous shores. Psychedelic imaginationariums fuelled by the limitless potential of raw human creativity. Time machines folding history in on itself, over and over, until the beginning cannot be told apart from the end, like the infinite buttery layers of a viennoiserie pastry formed of unleavened millennia and, christ,…

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