Posts Tagged ‘review’

Wot I Think: Shadow Warrior 2

Shadow Warrior 2 [official site] could have gone horribly wrong. The 2013 reboot succeeded because it took the principles of a nineties FPS and dragged them kicking and bleeding into the twenty-first century, adding superb melee combat controls, a well thought-out upgrade system, but sticking with linear levels packed with easter eggs and secrets. It was the best of the old and the best of the new.

For their sequel, Flying Wild Hog have kept the fundamentals but built an entirely different game atop them. Part Borderlands, part interactive chainsaw massacre, it throws everything at the wall and hopes there’s enough blood to make most of it stick.

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Wot I Think: THUMPER

THUMPER is knives in my skull.
THUMPER is fire in my veins.
THUMPER is the driving beat that has no beat, inhuman rhythm, a bug-eyed dance that starts in the shoulders, moves to the jaw, ends in a chin thrust mechanically forward with murderous intent.
THUMPER is a descent into Hell that transforms into liberation.
THUMPER is/is not a music game.
THUMPER is the videogame you should play today.

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Premature Evaluation: Empyrion – Galactic Survival

Every Monday we jettison Brendan into the uncharted quadrants of early access and demand constant progress reports. This week, he makes himself a new home in the tropical forests of Empyrion: Galactic Survival [official site].

There’s something making noises out there. It’s growling, or they’re growling. I’m not sure. It’s pitch black in the jungle tonight and the noise is definitely not normal jungle noise. Not the same sounds that I heard during the daytime – whoops and whistles and insect chatter. No, there’s something else out there. And if it’s dangerous, I need to kill it. Because I don’t even have a shack to hide in. I’m just camping here beneath the canopy, next to some crafting contraption I barely know how to u–

Shh! The growling, it’s closer. They’re here.

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Mafia 3 Review In Progress Part 2

For reasons that are increasingly apparent, 2K chose not to share review code with the press for Mafia III [official site], instead choosing for everyone to be able to buy it before critics could potentially warn them off. Having played the game for many, many hours, here is a second incarnation of my review-in-progress of the crime caper, in a revised and much extended version of my previous coverage. The final review will be later this week.

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Review In Progress: Mafia III

For reasons that are becoming apparent, 2K chose not to share review code with the press for Mafia III [official site], instead choosing for everyone to be able to buy it before critics could potentially warn them off. So it is that we couldn’t get our hands on it before you could, and I’m playing the game over the weekend to be able to bring you a full review next week. But in the meantime, below is a Review In Progress, my thoughts from the earlier hours of this open-city mafia-me-be, to give you a rough idea of whether this is a something in which you want to sink your pennies. Clearly the below is not a final review of the game, but it sure contains my feelings about the experience so far.

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Aragami’s Stealthy Shadows Contain Few Thrills

As a professional ninja, I’m constantly frustrated by the representation of my noble traditions in video games. There is so much more to our art than teleportation and sneaky backstabs. Where is the game that shows our penchant for wicker work? When shall I see the portrayal of every ninja’s natural instinct for Polynesian cookery? Yet again, this is all ignored in Aragami [official site].

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Wot I Think: FIFA 17

Some years a new FIFA game arrives with barely anything to write about bar balance adjustments that might form a monthly patch in many other games. FIFA 17 isn’t one of those years. The latest iteration of EA’s football giant boasts a new, glossy mode called The Journey in which you take control of Alex Hunter, watch his ascent through his first season in the Premier League in mo-capped cutscenes, and make occasional decisions via a BioWare-style dialogue wheel. It’s an exciting addition and no doubt compelling even if it’s also a bit shit.

As per the rest of the game.

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