Posts Tagged ‘review’

Wot I Think: Caveblazers

There are a lot of games that look like they might give me that Spelunky feeling but most of them just leave me feeling a little empty. Not Caveblazers [official site] though. Rupeck Games’ debut captures the craft and chaotic delights of Spelunky better than anything I’ve played since Spelunky itself though and it has quickly become one of my favourite roguelike platformers.

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Wot I Think: Tokyo 42

Tokyo 42 [official site] is a game of games. It comes across as having the pure and earnest intention to hybridise everything that has been most beloved in games from the last half-decade (and a couple from decades earlier), and then adds in cats and samurai swords for good measure. Inevitably, it doesn’t all work, but moments of half-madcap, half-measured brilliance glimmer through a patina of low-level frustration.

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Wot I Think: The Long Journey Home

It’s not all that long, the journey, but it is very busy. About six hours might do the trick, but you’re likely to get distracted along the way. Part Star Trek Voyager and part The Odyssey, The Long Journey Home [official site] puts you in charge of a small crew who have been stranded far from Earth due to a tech malfunction, and must make their way home, making friends and enemies along the way. Though it’s clearly inspired by the likes of Star Control and Captain Blood, I’ve found myself thinking of No Man’s Sky as I play. Here’s wot I think.

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Wot I Think: Vanquish

It’s my first time with the high-speed bumslides and endless robo-armies of Bayonetta and Nier: Automata dev Platinum’s third-person shooter Vanquish [official site], newly released on PC a full seven years after its console versions. I like to think that this means I see it with clear eyes, unclouded either by nostalgia or a predisposition to root for an underappreciated underdog.

Of course, it may instead mean that I’m unfairly holding a 2010 game to 2017 standards. That may be why I want to say things like “Vanquish looks and sounds exactly like the kind of shallow, noisy, appallingly-written, hyper-macho low culture that people who don’t play videogames think all videogames are like”. Then again, the reasons that people have kept its flame burning for the best part of the decade are surely the same reasons that make me want to say things like “yeah, Vanquish is brillo.”
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Wot I Think: Perception

Perception [official site] has pedigree. It’s the first game from a new studio, but members of the team have worked on BioShock, BioShock Infinite and Dead Space. Crowdfunded to the tune of $160,000, Perception didn’t simply rely on past glories though; it has one of the strongest hooks I’ve ever seen in a horror game. You play as a blind woman, exploring a haunted (?) house, using echolocation to find your way around, and to discover escape routes when necessary. Sounds good? Here’s wot I think.

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Wot I Think: The Surge

Oh, I see. Just as I’ve written an article complaining that no game has learned from Dark Souls’ level design, The Surge [official site] comes out, a Soulsy sci-fi action game which is, on the face of it, about a cataclysmic accident in a robot factory, but which is actually about opening that door over there and finding out you’re back in your favourite corridor. It’s from the same developers as Lords of the Fallen but while Rich found that earlier foray into the land of Dark Clones to be uninspired and shonky, The Surge turns out to be a decent homage to its predecessor, even if it is lacking in several vital areas. Some of that shonkiness, for example, is still hanging in there.
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