Posts Tagged ‘review’

Well BOOR Is Rather Lovely

You don’t actually need an original gimmick, developers. You can just take an old gimmick and do it really well. That’s BOOR’s [official site] approach, a 2D platform puzzle game in which your character can create very temporary clones of herself and work in cooperation with them. We’ve seen it lots of times before, but when a good idea is done nicely, it’s – well – a good idea! Make it utterly, utterly lovely to look at and you’re well on your way. Read the rest of this entry »

Premature Evaluation: Quarantine

Every week we send Brendan into the no-go zones of early access to take pus-filled samples of half-made games. This time, the infectious disease management of Quarantine [official site].

Beijing, Chengdu, and Dehli are all quarantined. Michael Clayborn, my crack medical operative who has served me faithfully, has died in the industrial Siberian wastes of Irkutsk. The entirety of South America has been sealed off from the rest of the world, and Manaus is now considered a “lost city” so infused with disease that it can’t be treated or approached in any way. People are stating to suffer “pustulent buboes” in Santiago, a highly contagious development that I need to deal with. A pop-up box aide comes to me with a decision to make. Do I want to distribute medicine and help the suffering masses of Latin America? Or should I send in some white coats to analyze these curious buboes? Of course, I send in the scientists.
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Wot I Think: Sniper Elite 4

Sniper Elite 4 [official site] is my first time with Rebellion’s World War II third-person shooter series, games I have hitherto only been peripherally aware of as ‘that one where you get to shoot Hitler in the plums’. I must admit, from afar I’d presumed this was a game about spending 80 minutes crouched on rock, gauging wind direction with a wet finger and applying mathematical levels of after-touch to each level’s single shot.

Turns out, no, it’s a halfway house between Hitman and Call of Duty – equal parts stealth and firefights. It’s entirely accessible, and that biggish number at the end of title doesn’t mean any prior knowledge is necessary either.
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Premature Evaluation: Avorion

Every week we give Brendan a heap of scrap metal and warp him to the early access quadrants. This time, the single- and multiplayer create-your-own-space-junk of Avorion [official site].

My beautiful butterfly of a ship is floating sideways through space, with only one of its thrusters still intact. In the distance, tracer rounds dance around an innocent convoy of traders. The pirates didn’t waste much time on my ship, the Strictly Murder. A few surprise shots, a clumsy collision and off I drifted, desperately checking a game menu in an effort to rebuild and plot a course back to the safe zone. I clicked the rebuild button, certain that enough time had passed since the last shot struck my craft’s blue, delicate wings. A red message buzzed in the corner of my display.

“You need 910 iron and 588 titanium.”

Oh good, I thought. Back to mining. Read the rest of this entry »

Wot I Think: Alwa’s Awakening

There are a lot of retro platformers about just now. And most of them are pretty rubbish, echoing games they remember without really understanding them, or fixating on some deluded belief that it was great in the 80s when they were near-impossible to play (Chuckie Egg 2, anyone?), and that pixel-perfect jumps and ludicrous insta-kills with no saves are a sepia-toned nostalgic cuddle we can only wish to embrace once again. No. They were terrible games, stop emulating them.

Meanwhile, 8-bit NES-a-like Alwa’s Awakening [official site] by Elden Pixels is bloody brilliant. Read the rest of this entry »

RPS discusses… the gruesome glories and nonsensical excesses of Resident Evil 7

Alec: Resident Evil 7 Biohazard Resident Evil 7 Biohazard Resident Evil 7 Biohazard Resident Evil 7 Biohazard Resident Evil 7 Biohazard Resident Evil 7 Biohazard [official site] is a new first person horror/action game that definitely has nothing whatsoever to do with anything else called Resident Evil, no siree. Definitely just some creepy people in a house. That’s all.

We’ve both played it now, Adam. Shall we throw all caution to the wind and go FULL SPOILERS as we discuss what works, what doesn’t and how it does or does not tie into the rest of this stalwart survival horror series?
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Wot I Think: Tales of Berseria

I’m sitting with some friendly seaside townsfolk debating the merits of placing chocolate jelly in every toilet in the Holy Midgand Empire. The Great Choconito Gambit, one of them calls it to much amusement, insisting he was going to get rich from the scheme. We all laughed.

Cut forward half an hour and I’m deep in an ancient temple watching a starving daemon child, half-boy, half-tree, eat his mother alive as my party looks on, helpless. And so it goes in Tales of Berseria [official site]: one minute you’re enjoying the idle chatter of your rag-tag RPG party, the next you’re thrown back into a twisted tale of death, revenge, and dragon gods. This is Tales’ attempt to shed its label as a solid but predictable series – and for the most part, it succeeds.

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