Posts Tagged ‘review’

Wot *I* Think: Fallout 4

I’ve spent a lot of work time playing Fallout 4, what with its being the biggest release of the year. It gave me the chance to write a couple of super-helpful guides, and a three-part diary about trying to approach the game different from that of most reviewers. So I’m left with a whole bunch of opinions about it, which it makes sense to collate into my own little WIT. It’s worth noting I’ve nowhere near completed the game, approached it strangely, and not put in nearly as much work and effort as Alec did for his official RPS review. These are just my thoughts based on what I’ve experienced so far, as spoiler free as I can get it.

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Wot I Think: Santa Simulator 2015

Like a Zeppelin stopped in its tracks by strong headwinds, PC flight simulation doesn’t seem to have made much progress during the past twelve months. Besides a modest clutch of high-quality add-ons for FSX, X-Plane and DCS World, and some encouraging IL-2 Sturmovik: Battle of Stalingrad developments, there’s been little to lift the spirits and lighten the wallets of discerning desktop aviators in 2015. If it wasn’t for the title I’m about to Wot I Think, you could be forgiven for thinking the genre that gave us greats like Falcon 4.0, Secret Weapons of the Luftwaffe, and Stunt Island, had run out of ambition and ideas. Read the rest of this entry »

The RPS Verdict: Helldivers

Adam: Helldiving is hard. I think I am the worst Helldiver.

Alec: Helldiving is AWESOME.

Adam: Helldiving is the act of diving into hell. Where hell is understood to be one of several planets occupied by hostile forces. Mostly, in our experience, bugs. Bugs that tore our starship troopers into pieces.

To be clear about this, Helldivers [official site] is a cooperative game, from the creators of the original Magicka. It involves friendly fire, d-pad combos, mechs dropping from alien skies, ammunition shortages, panic, awesome motorbikes and death. Lots of death. I think I like it rather a lot.

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Wot I Think: Perfect Angle – The Worst Game Story Ever Written

I have inadvertently stumbled upon the worst gaming story ever written. I’m not exaggerating. Almost no one will notice, because it’s hidden within an obscure indie puzzle game released in Steam’s endless churn, amidst a holiday sale, but it will remain such. Perfect Angle [Steam page] looks like a neat little puzzle about rotating obscure 3D shapes until they align to form objects, but somehow sports the most astonishingly dreadful narrative of all time.

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Wot I Think: Total War Attila – Age Of Charlemagne

The Age of Charlemagne is the latest expansion for Attila: Total War [official site] and I’ve had a splendid time with it over the last few days. I’d go so far as to say that the entire package, Charlemagne and Attila, has been my favourite Total War experience since Shogun 2, but that’s partly due to my love of this period. Caught mid-stride between the remnants of the Roman Empire and the dawn of the medieval period, Charlemagne provides a concise campaign that gains a great deal from its concentrated focus.

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Wot I Think: PewDiePie’s Legend Of The Brofist

“You can now get Edgar Farts in the Pants menu.” I’m not sure there’s any statement that can better sum up my expectations of PewDiePie’s Legend Of The Brofist [official site]. The once mobile game, now PC too, is a classic-style arcade game, surely reflecting an era of gaming far, far older than the very oldest of the YouTube star’s fans, and boy does it contain farts. But… it’s actually not that bad. Here’s wot I think:

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Wot I Think – StarCraft II: Legacy Of The Void Singleplayer

StarCraft II: Legacy of the Void [official site] is the second expansion for StarCraft II, this time focused on mystical, mouthless, paladin-like alien race the Protoss. I’m not much of a one for StarCraft II multiplayer, but I wanted to see the singleplayer tale through to its conclusion and, heck, I do miss traditional real-time-strategy, so I took a belated look at the campaign mode.

When your entire cast consists of people who don’t have mouths or pupils, you need to do your damnedest to ensure their words carry the emotion their faces cannot. Legacy of the Void does not do that. In fact, it does the exact opposite of that.
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Wot I Think – Thea: The Awakening

If nothing else, Thea: The Awakening [official site] is different, and different can go a long way.

That also makes it a difficult game to assess. Most games lend themselves to comparison with the best games in their genre, or they are clearly borrowing from other games, and I can look at how one design is in dialogue with another. None of that changes how I feel about a game, but it does help me understand and articulate my reactions.

Thea doesn’t work that way. It’s a survival 4X RPG roguelike with crafting and card combat. I can recognize all the ingredients, but the game itself is sui generis. I can recognize the ingredients in the dish, but I’ve never encountered anything quite like it.

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Wot I Think: Mordheim – City Of The Damned

Hi! How are you? Are you having a good December? It’s almost Christmas. That’s probably something to be excited about, I suppose. I tell you something that’s not worth being excited about, and that’s Mordheim [official site]. Probably don’t get anyone Mordheim for Christmas. I’m going to explain why and to try to remain cheerful, but every time I write about or think about Mordheim’s idiot enemies, I just get angry. Imagine this paragraph coming at you through a clenched smile. ARE YOU READY? JOLLY GOOD.

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