Posts Tagged ‘review’

Wot I Think: Baldur’s Gate: Siege Of Dragonspear

Sixteen years ago, BioWare bridged the gap between Baldur’s Gate and Baldur’s Gate 2 with, more or less, “And then some other stuff happened.” Now Beamdog has gone back, filling in the gaps with Siege of Dragonspear [official site]. Is it worth putting the band back together for one more trip to the Sword Coast? Here’s Wot I Think.

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Wot I Think: Ashes of the Singularity Singleplayer

Ashes of the Singularity [official site] was released last week after months in early access, promising huge Supreme Commander-style battles and furious tactical decision-making. But is it simply walking in the giant robot footsteps of its predecessors? Brendan tells us wot he thinks.

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Wot I Think: Job Simulator

Spring is tentatively Springing. The outside world is becoming more and more appealing. Yet I eschewed sunshine and the joyful company of my capering 2-year-old for what? Why, for performing menial chores in the dark, with an LCD screen mashed directly onto my eyeballs. Job Simulator [official site] is a cheerful satire of a possible future in which robots rule the world and recreate the boundlessly mundane human jobs of yesteryear for their own entertainment – but this cannot come close to the fundamental absurdity of what I am doing with a VR headset today. The future is here, and it’s bloody ridiculous.
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Wot I Think: Dark Souls III

I'm avoiding gratuitous spoilers in the screenshots here. They're all from early in the game and there are no bosses pictured. Discovery is fun.

Dark Souls III [official site] is almost here so if you haven’t done so already, prepare to die. In this spoiler-free review, I’ll explain how From Software’s latest borrows almost as much from trilogy predecessor Demon’s Souls as from the previous two games, and why I might be ready to say goodbye to the series, even though I’ve loved almost every minute of my time in Lothric.

In the moments when I’m feeling generous toward Dark Souls III, I’m tempted to say it takes the best of series-opener (and only non-PC entry) Demon’s Souls and mixes it with the best of Dark Souls I. That’s an argument I reckon I could stitch together.

There have been plenty of those moments, scattered across the tens of hours I’ve already spent with From Software’s latest, but there have been plenty of drawn out moments when I’ve felt as if both I and the series are going through the motions to an extent. To explain why that is, I need to talk about the aspects of the Souls games that I love.

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Wot I Think: Epistory – Typing Chronicles

Typing games are not a new idea, obviously, but they remain a rare pleasure. Clearly the greatest of them all is Typing Of The Dead (okay, it’s not actually that great, but the concept is), and 2011’s Z-Type was a nice spin on a shoot-em-up. But Epistory [official site] is, I think, the best execution of typing-as-game I’ve seen – a really sweet, superbly atmospheric action RPG where all the controls are on your keyboard. Here’s wot I think:

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Wot I Think – Fallout 4: Automatron

It’s the first Fallout 4 [official site] DLC, in which you get to build your own robot army and turn another Wastelander’s into just so much scrap metal. But is it worth checking out, on its own or as the initial taste of the Season Pass? Here’s Wot I Think…

The stranger scratched a radioactive welt on his arm. It oozed pleasantly in the Commonwealth sun. He sat back with his newly scavenged comic, content to just let the scorching heat bounce off him. But then, a sound. A slow, meaningful, scraping sound. Immediately, he was ready, pistol in hand, staring into the distance at the traveller, naked save for some unflattering underpants, wincing as he dragged a large bag of crap across the wasteland and back towards that new town out by the old vault. The stranger gestured to the bag, full of ceramic and rubber and heavy plate.

“Buildin’ robots?” he asked. “Robots,” confirmed the traveller. Read the rest of this entry »