Posts Tagged ‘review’

Wot I Think: FIFA 17

Some years a new FIFA game arrives with barely anything to write about bar balance adjustments that might form a monthly patch in many other games. FIFA 17 isn’t one of those years. The latest iteration of EA’s football giant boasts a new, glossy mode called The Journey in which you take control of Alex Hunter, watch his ascent through his first season in the Premier League in mo-capped cutscenes, and make occasional decisions via a BioWare-style dialogue wheel. It’s an exciting addition and no doubt compelling even if it’s also a bit shit.

As per the rest of the game.

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Wot I Think: Fractured Space

Fractured Space [official site] finally warped out of the safety of the early access nebulae this month, making it a ripe target for the RPS fleet. We sent Brendan to do battle with the interstellar MOBA and tell us wot he thinks.

A few years ago there was a game called Stellar Impact. It was a MOBA set in space and it was pretty good. But, for whatever reason, it couldn’t compete with the Dotas and LoLs. The playerbase dissolved into nothing. It got to the point where, if you bought the game, you would find only a sorry derelict – the servers abandoned, the chat boxes silent. Fast-forward to the present day and you’ll see Fractured Space rumbling into sight, louder, bulkier and bristling with firepower. A new space MOBA has arrived, from a different developer. It isn’t perfect but it has hugely improved the process of pushing through space lanes. It also gets space battles.

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Battlerite Distils MOBAs To Action-Packed Teamfights

If you’ve ever enjoyed a teamfight in a MOBA, I can guarantee you’ll get a kick out of Battlerite. That’s a bold opening statement, but Battlerite distills those clashes into tense, 10 – 15 minute matches where knowledge and reaction speeds are equally vital. Even if you wouldn’t touch a MOBA with a ten foot barge pole, this might still be for you.

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Wot I Think: Giant Machines 2017

Stand aside, other construction simulators. Do your vehicles require ladders to get on board? Do they have enough surface area to host a cocktail party? No? Pshah I say. Which I also say to this pile of crap. Here’s wot I think of Giant Machines 2017 [official site]:

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Premature Evaluation – Osiris: New Dawn

Every Monday we send Brendan to the far-flung reaches of the early access galaxy. And sometimes we even receive a report back. This week he finds himself stranded on a stormy, alien-infested planet in Osiris: New Dawn [official site].

I have survived many things – the dinosaurs of ARK, the mad men of Rust, a degeneration of the self in DayZ. This makes me perfectly suited to colonise and thrive on the dusty, Mars-like planet of Proteus 2 – the only map of this new survival game. I crash-land on the planet, patch my suit up with duct tape and set off for the great unknown. I reach a huge crater and peer in – what riches will I find here? What wonderful discoveries? Oh, look, a giant worm has leapt out of the ground. I have discovered a giant worm. Also, I have been eaten.

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Wot I Think: Slayer Shock

There was a Buffy The Vampire Slayer game on the first Xbox, for our sins. I can remember playing it, hating it, then hating myself for having been suckered. It was hack and slash and jump and collect, of course: all license and no trousers. Slayer Shock [official site] too is hack and slash and jump and collect, but more than a decade later it’s got the hindsight to appreciate why we loved the Scoobies.
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Wot I Think: Quantum Break

Quantum Break [official site] has finally received a proper PC release via Steam (although sadly only Steam so far), rather than the ridiculous Windows Store. (A store that hides where it installs games on your PC, which isn’t something you’ll want with a 70GB game!) I’ve played it through for the very first time this week, and can tell you wot I think of this time travelling multimedia caper.

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