Posts Tagged ‘reviews’

Wot I Think: 10 Second Ninja

Dan Pearce won a BAFTA for his work with The Tall Trees on Castle In The Sky, a pastel-coloured platforming picture book about a young boy adrift in the clouds. It only makes sense that his solo project 10 Second Ninja, then, is about a ninja hacking his way through legions of inert machines under the command of Robot Hitler. It’s a swastika-laden game about mastery: you chain together shuriken throws and sword slashes to rid of a level of all its enemies within a ten second time limit, and then do it again to shave more seconds off your time.

Faster times equal more stars, more stars equal unlocked boss fights and new worlds, and new levels with slight twists like enemies which require two strikes, or portals which you and your shuriken can travel through. And that’s wot I think.

FAIL. Ah, wait, yeah. I left enemies on the field, and forgot to offer any critical judgement of the game I’m writing about. Let me try that again.
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Wot I Think: Democracy 3

I rename this land Graham Britain

Democracy 3 made Alec into Nick Clegg and Adam into an Orwellian nightmare, but their terms are over. Now Graham has been elected to tell you Wot He Thinks about Positech’s political policy simulator.

Democracy 3 is a game about a user interface. Look at this thing.
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Wot I Think: Leisure Suit Larry Reloaded

Note to Americans - it's pronounced 'leisure'. Stop with this 'leeesure' silliness at once.

So, to recap… Leisure Suit Larry Reloaded is a 2013 remake of a 1991 game based on a 1987 game based on a text adventure from 1981 about a guy with his head in the 1970s. Yow. Ordinarily, that would lead to the question “Why?” This time though, the answer is simple: “14,081 Kickstarter backers donated over $650,000 to make it happen, so shut up.”

There’s no arguing with that, really. But are the final results worth the faith?

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Wot I Think: Brütal Legend

Brütal Legend was Tim Schafer and Double Fine’s follow-up to the cult classic Psychonauts, and tragically denied a PC release. Only now, four years late, it’s suddenly got one. A strange, very hard-to-describe hybrid of hack’n’slash action, real-time strategy and open-world racing/exploring, it’s also an unabashed love letter to the golden age of heavy metal: a tale of a Jack Black-voiced roadie finding himself transported to a fantasy world of demonic tyranny and rock imagery. With a mixed reception on console, will its strategic elements and ramped-up graphics make it a better fit on PC? If you like to gamble, I tell you I’m your man.
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Wot I Think – Giana Sisters: Twisted Dreams

One of the first of the wave of Kickstarter-funded games has been released today. Crowd-funded as Project Giana, Giana Sisters: Twisted Dreams is a 2D platformer inspired by 80s and 90s gaming, but certainly looking like something from this year. But how does it fare? I’ve been playing it for a couple of days, and am no longer in two minds about telling you wot I think:

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Settling The Score: Eurogamer Expo Panel Talks Reviews

Now I know why my mum told me to sit up straight.

A couple of weeks ago, at Eurogamer’s Expo, there was one other panel that took place. In a room alongside the megalithic auditorium that housed the developer sessions was a cosy gathering of five games industry figures, discussing the complexities and secrets of reviews. Hosted by Eurogamer’s Ellie Gibson, the panel featured PCGamesN’s James Binns, Eurogamer’s features editor Martin Robinson, Ubisoft PR Stefano Petrullo, and shiny-fat-faced, mad-eyed me, attempting to share some realities behind the reviewing process.

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Wot I Think: F1 2012


We tasked Craig Lager with earn pole position on the F1 2012 reviews circuit. After a few laps he’s identified the worse bumps in the road, and is keen to tell you wot he thinks.

Codemasters have straddled the line of “absolutely not a sim but by no means an arcade game either” pretty well over the last couple of years with the F1 license. They’ve never got it perfect though, and the problem of how best to balance approachability while still providing a challenge for dedicated race fans is a difficult one. They want people to be able to get into F1 quickly and easily. For fans of the sport to become fans of the game they need to get used to coaxing the super machines around a track, yet people already versed in racing cars need proper complexity and challenge to keep them interested. The end goal, I think, is to be able to turn the former set of people into the latter, all in one game. Tricky.
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