In April the cyberworld rejoiced when cybergoggle enthusiasts created a tool to let HTC Vive cybernauts play games made for Oculus Rift. In May, er, Oculus responded by adding a DRM headset check that stopped software working if it wasn’t on a Rift, despite Oculord Palmer Luckey previously saying sunny things like “our goal is not to profit by locking people to only our hardware.” Naturally, Revive quickly got around that. Well! Things seem to have come to a happy conclusion, as Oculus have quietly removed the checks. Vivers may once again play Riftzaps using Revive.