Posts Tagged ‘RimWorld’

RimWorld Diary, Part 2: From The Ritz To The Rubble

We dispatched Brendan back into sci-fi disaster simulator RimWorld [official site], where he quickly established a failing hotel in the middle of a scorching desert. Last week, the hotel staff were in the grip of drugs and cancer. In part two of this three-part diary, a tragedy brings the hotel to its knees.

Wide-eyes Pete was on another one of his binges. He’d gotten his hands on some Wake-up thanks to a passing group of merchants and after spending the previous week in withdrawl he was now sucking it down like sugar. In terms of work rate, this is bad because you can’t control RimWorld’s cartoon men and women when they enter a state like this – they just refuse to do their jobs. But in terms of happiness, I would rather Pete get high every day and stay chipper than descend into a spiral of withdrawl. That’s why I bought him the drugs. He’s better like this.

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RimWorld Diary, Part 1: Welcome To Bogdan’s Rest

RimWorld [official site] continues its march through early access, adding drugs and enticing modders, almost as if it wasn’t already wonderful. We sent Brendan back to the planet’s surface, where he decided to set up a hotel in the middle of the desert. In part one of this three-part diary, the colonists struggle to establish themselves.

Shinichi needs a new kidney. He has been walking around in the blazing desert sun for days, dismantling any ruin he can find and leaving the bricks for someone else to carry back to the hotel. And now he has a cancerous growth in his kidney. He needs a new one but the chances of a group of crooked merchants passing by with organs on sale is slim. He goes home and lies down in his bedroom, which is actually a cave. His bed – made from granite – offers little comfort. This was supposed to be a hotel.

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Steam Charts: NOTHING EVER HAPPENS AT ALL

Meer stared at himself in the mirror. Was he really a man anymore? Or was he just a machine made of meat that endlessly pasted the same handful of game-names into a CMS post, week after week until he died?

Or was he dead already? Was this hell? Yes, that must be it. What else could writing “a href=”https://www.rockpapershotgun.com/tag/Grand-Theft-Auto-V” for an eternity possibly be?

Yet still, there was faint hope in those dim, anguished eyes. Hope that one day there might be new games, new hyperlinks, new opinions to be expressed. One day. But not today.
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Best RimWorld mods

How does that old saying go – by failing to prepare, you are preparing to fail? Or, in RimWorld’s [official site] case, by failing to prepare, you’re preparing to fail; and even if you prepare really, really well, you’re probably best preparing for failure all the same.

You see, even with the most meticulous preparation and planning, success is far from guaranteed in Ludeon Studios’ survival management sim. RimWorld is a game that sees even the most seasoned colonists come a cropper at the drop of a hat – not to mention established popstars who’ve otherwise enjoyed privileged upbringings – which is why it’s good to know intuitive user-made mods are there to help us through its often harsh expectations.

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Steam Game Charts: Cause For Celebration

Change! Actual change! Other than, y’know, the three games that are here every single week, every single week I have to include them, every single week, they’re there, undying, changing, every single week, every single week.

Yeah! It’s the top ten best-selling games on Steam last week.

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Steam Game Charts: So Much Sky, Man

I cannot in good conscience be seen to apparently promote the number one game, so here's Captain Blood instead.

Hullo! One day later than usual because I spent yesterday on a beach next to an industrial estate, but as always, here’s what sold best on Steam last week. It is ever so faintly possible that you might have a very slight inkling as to what is number one. I could not possibly comment myself.

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How RimWorld Generates Great Stories

This is the final conflict that ended my colony, Henry's Indolence. Read on for the story of how it fell to ruin. (Spoilers: it was kind of Henry's fault.)

This is The Mechanic, where Alex Wiltshire invites developers to discuss the inner workings of their games. This time, RimWorld [official site].

Every player will have stories of their RimWorld colonists. Dramas set amid cabin fever, raider attacks, depressing decor, infected limbs, cannibalism and bloodthirsty local fauna. Personal dramas, tales of threat and victory, of small things and large things, tragedy and comedy. This colony-building game is designed very specifically to generate such stories. But while it feels as if they arise from deep simulation, all watched over by an AI, they’re actually the result of something both more powerful and simple. RimWorld tells great stories because it uses:

THE MECHANIC: Apophenia

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