Posts Tagged ‘RimWorld’

13 recent games that run well on terrible laptops

‘Terrible’ only in the sense of their gaming capability. Honestly, I’m sure your laptop is lovely to look at and it was definitely a extremely sensible idea to spend all that money on it instead of buying a holiday or helping to save the pandas. Truth is, though, that playing recently-released games on the vast majority of laptops is about as effective as starting an online petition to uncancel your favourite television show.

A little discretion goes a long way, however. Sure, you may be denied the glossiest of exploding viscera, but it is entirely possible to keep up with the Joneses even on a Terrible Laptop that has no dedicated graphics card. Here are but twelve contemporary games – either recently released or still-evolving going concerns – that will indeed run on your glammed-up toaster. Additional suggestions below are entirely welcome.
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RimWorld’s huge Wanderlust update is world-changing

I’d quite happily write and read about Dwarf Fortress and RimWorld [official site] all day long. There might even be time to play them every now and again as well, though I’ve become accustomed to enjoying them vicariously, reading about other peoples’ virtual lives and escapades. A new RimWorld update arrived today and it’s a big one, changing the way that worlds are built and operate at a fundamental level. Simply put (and nothing about RimWorld is actually simple), worlds are now modeled as spheres, and you can travel across them, nomad style. Or warband style. Your call. Read the rest of this entry »

How RimWorld’s Code Defines Strict Gender Roles

Reed’s having a bad day: her spaceship crashed, she’s one of three survivors, and the other two won’t stop hitting on her. Unfortunately for her, she’s beautiful, which means that they’re immediately enamoured with her; unfortunately for them, she’s gay, which means the feeling is definitely not mutual. Her life is a constant hellish stream of corny pick-up lines and work for the colony.

RimWorld is a scifi colony management sim that seems to effortlessly weave dynamic stories around the player’s attempts to survive on an often harsh alien world, but when it comes to sexuality, romance and gender, it tells variations on this one story far too often. We dug into the code to find out why that is.

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Rimworld Diary, Part 3: The Drugs Do Work

We sent Brendan into sci-fi disaster simulator RimWorld [official site], where he quickly established a failing hotel in the middle of a scorching desert. In the final part of his diary, things fall apart.

Is everybody ready? Okay, let’s smoke this shit. I order the staff to smoke their flake, and one by one they light up. Then we immediately move onto the next drug. Okay everyone, I mutter, get your Yayo into you, we haven’t got a lot of time here.

Everyone snorts their Yayo.

All right. I think to the screen. Now, the plan is to get down there and kill those aliens.

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RimWorld Diary, Part 2: From The Ritz To The Rubble

We dispatched Brendan back into sci-fi disaster simulator RimWorld [official site], where he quickly established a failing hotel in the middle of a scorching desert. Last week, the hotel staff were in the grip of drugs and cancer. In part two of this three-part diary, a tragedy brings the hotel to its knees.

Wide-eyes Pete was on another one of his binges. He’d gotten his hands on some Wake-up thanks to a passing group of merchants and after spending the previous week in withdrawl he was now sucking it down like sugar. In terms of work rate, this is bad because you can’t control RimWorld’s cartoon men and women when they enter a state like this – they just refuse to do their jobs. But in terms of happiness, I would rather Pete get high every day and stay chipper than descend into a spiral of withdrawl. That’s why I bought him the drugs. He’s better like this.

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RimWorld Diary, Part 1: Welcome To Bogdan’s Rest

RimWorld [official site] continues its march through early access, adding drugs and enticing modders, almost as if it wasn’t already wonderful. We sent Brendan back to the planet’s surface, where he decided to set up a hotel in the middle of the desert. In part one of this three-part diary, the colonists struggle to establish themselves.

Shinichi needs a new kidney. He has been walking around in the blazing desert sun for days, dismantling any ruin he can find and leaving the bricks for someone else to carry back to the hotel. And now he has a cancerous growth in his kidney. He needs a new one but the chances of a group of crooked merchants passing by with organs on sale is slim. He goes home and lies down in his bedroom, which is actually a cave. His bed – made from granite – offers little comfort. This was supposed to be a hotel.

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Steam Charts: NOTHING EVER HAPPENS AT ALL

Meer stared at himself in the mirror. Was he really a man anymore? Or was he just a machine made of meat that endlessly pasted the same handful of game-names into a CMS post, week after week until he died?

Or was he dead already? Was this hell? Yes, that must be it. What else could writing “a href=”https://www.rockpapershotgun.com/tag/Grand-Theft-Auto-V” for an eternity possibly be?

Yet still, there was faint hope in those dim, anguished eyes. Hope that one day there might be new games, new hyperlinks, new opinions to be expressed. One day. But not today.
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