Posts Tagged ‘RimWorld’

Steam Game Charts: Cause For Celebration

Change! Actual change! Other than, y’know, the three games that are here every single week, every single week I have to include them, every single week, they’re there, undying, changing, every single week, every single week.

Yeah! It’s the top ten best-selling games on Steam last week.

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Steam Game Charts: So Much Sky, Man

I cannot in good conscience be seen to apparently promote the number one game, so here's Captain Blood instead.

Hullo! One day later than usual because I spent yesterday on a beach next to an industrial estate, but as always, here’s what sold best on Steam last week. It is ever so faintly possible that you might have a very slight inkling as to what is number one. I could not possibly comment myself.

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How RimWorld Generates Great Stories

This is the final conflict that ended my colony, Henry's Indolence. Read on for the story of how it fell to ruin. (Spoilers: it was kind of Henry's fault.)

This is The Mechanic, where Alex Wiltshire invites developers to discuss the inner workings of their games. This time, RimWorld [official site].

Every player will have stories of their RimWorld colonists. Dramas set amid cabin fever, raider attacks, depressing decor, infected limbs, cannibalism and bloodthirsty local fauna. Personal dramas, tales of threat and victory, of small things and large things, tragedy and comedy. This colony-building game is designed very specifically to generate such stories. But while it feels as if they arise from deep simulation, all watched over by an AI, they’re actually the result of something both more powerful and simple. RimWorld tells great stories because it uses:

THE MECHANIC: Apophenia

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10 Games Run Through The Prisma Photo Filter App

You might have noticed all your friends’ avatars and profile pictures turning into comic book drawings or impressionistic paintings over the last few weeks. That’s because of Prisma, a photo editing app for iOS and Android that let’s you apply a couple of dozen filters to images you feed it. The app goes further than simply messing with the hue like Instagram does, using a process similar to Google Deep Dream to warp and twist photographs – without shoving fucked up dogs in every corner.

I spent last night feeding it game screenshots, to find out what No Man’s Sky, Half-Life 2, SimCity and more would look like if their artists abandoned realism.

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Steam Game Charts: You Know What

Last week’s best-sellers, today. Most of the recent mainstays are still hanging on in there, but it’s goodbye to Dead by Daylight (for now, at least). We do get two intriguing new entries, one glowering and one that is ALL THE FISH. Number one, meanwhile, is probably the number one you expected. That’s right: Limbo of the Lost is back-back-back!

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Steam Game Charts: Space, Survival, Sieges

Starbound

We’re well past the halfway point of 2016 now, and there are several games which have been in the Steam top ten for almost every week of the year so far. I feel a bit ill thinking about all the money involved. This week’s – or rather last week’s, this chart reflecting sales up until Sunday just gone – is a bit of a remix by recent standards, at least.

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RimWorld Reddit AMA Talks Prototypes And Future Plans

Scifi colony sim RimWorld arrived on Steam last week and has done quite well for itself, if the Steam Charts are to be believed. And not without cause either, as Brendan’s recent look at the game suggests its producing Dwarf Fortress-style anecdotes. Its creator Tynan Sylvester popped up on Reddit yesterday for an Ask Me Anything post and I’ve been enjoying browsing the answers this morning.

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