Posts Tagged ‘Riot Games’

League Of Legends: Riot Bans Three Teams – Here’s Why

Part of my morning has been spent reading through the big League of Legends’ [official site] esports rulings which will affect North American teams Renegades, Team Impulse and TDK as well as slapping bans – one permanent – on various people involved with said teams. In case you were curious, the other part of the morning was spent wondering whether to try my hand at making these Jabba The Hutt marshmallows.

Okay SO.

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League Of Legends Mid-Season Invitational – What You Need To Know!

We’re almost in May and that can only mean one thing (apart from, apparently, snow in the UK); it’s time for League of Legends’ [official site] Mid-Season Invitational tournament!

What’s a Mid-Season Invitational and why should I care?

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LoL Mage Update: What You Need To Know

With the Mid-Season Invitational around the corner for League of Legends, plans are already well underway at Riot Games for the Summer season. As we’ve discussed before, Riot are not the kind of studio to sit on their haunches and major changes are coming to the game in the form of the Mage Update. You can find the full details of the patch here, but here’s what you need to know:

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The False Grail Of LoL? Talking Game Balance And Esports With Deficio

As a follow-up to his interview with League Of Legends’ design director, Greg Street, Michael got in touch with professional player-turned-caster Martin ‘Deficio’ Lynge to discuss how ideas of balance and tweaks to the game by the design team impact the world of esports. N.B. If you haven’t already, you might prefer to have a read of the earlier interview first as it’s a useful reference point for some of the topics of discussion!

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League Of Legends’ Greg ‘Ghostcrawler’ Street Talks Balance – Is It Even Possible?

League Of Legends boasts a huge roster of playable characters which bring the potential for vast numbers of potential compositions, ability interactions. It also has a player base quick to seek out what’s strong at any given time in the game’s ongoing development. So how do you approach that as a designer? Is the idea of perfect balance even possible or do you tweak characters so that batches rise and fall in relative popularity? Michael got in touch with Riot Games’ design director Greg ‘Ghostcrawler’ Street to get a clearer feel for the studio’s philosophy when it come to their champions:

One of the criticisms often levelled at League of Legends is that it’s not a balanced game, that the design team and the Champion creation team seem focused on creating a rotating meta instead of working towards an end-game of perfect equilibrium. This opinion largely stems from Riot’s new policy of patches that focus on a specific set of champions, adding new mechanics and giving them targeted buffs that can upset or heavily impact the meta of the game.

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University Of California Announces Esports Scholarships

Well this is interesting – the University of California, Irvine is launching a dedicated esports initiative. What that means is they’re working with Riot Games to build an arena with a staging area and webcasting studio. The university add that “as many as 10 academic scholarships will be offered to students on the team”.

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