Posts Tagged ‘Riot Games’

League Of Legends: Kled Charges Into Battle

Kled and Skaarl

Kled, The Cantankerous Cavalier, is the latest addition to the ranks of League Of Legends [official site]. I’ve been away from LoL for a little so it’s more than past time we discussed the bloodthirsty yordle’s skillset, lore and miscellaneous other bits and bobs.

He’s one of those characters where there’s a mount involved and the mount is part of the skillset so I’ll be interested to see whether play makes them feel like a true duo or whether it’s still more like playing a single character that just happens to be drawn in two bodies.

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League Of Legends: Riot Shake Up The Lane Swap

League Of Legends‘ [official site] annual World Championship is fast approaching and the team at Riot have just detailed a few changes they’ll be making to the game in advance of the tournament. It primarily revolves around the laneswap meta so if you have no idea what one of those is or why this matters, read on!

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League Of Legends Patch 6.13: The Kench Sort Of Unbenched But Now Less Hench

Patch 6.13 will be of interest to League of Legends [official site] players who feel support characters don’t get the recognition they deserve. I feel like I might be the target audience for this patch as I have, in all seriousness, sat in the pub and explained in tedious detail to my companions how ACTUALLY I THINK YOU’LL FIND the focus on killstreaks and so on in MOBAS creates a reward loop that moves people away from the support role and into… Hey! Come back!

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They See Me Scrollin’: League Of Legends Reworks Ryze

As Gabrielle once sang:

“Just look at my hopes
Look at my dreams
I’m building bridges from these scenes
Now I’m ready to Ryze again.”

So she actually predicted this latest rework of the League of Legends [official site] champ a good sixteen years ago which I feel deserves our respect. Nostradamus never won a Brit award, did he?

ANYWAY. Let’s look at the reworked Ryze…

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League Of Legends: What It’s Like Working With Toxic Players

I post a lot about companies working to manage or reduce toxicity in online multiplayer games because I think it’s a really important thing and I really do love seeing people actively trying to improve the quality of our online interactions instead of throwing up their hands and saying “it’s the responsibility of the individuals/the law/anyone who isn’t me”.

With that in mind I wanted to post a snippet from the latest League of Legends “Ask Riot” column where people from player support were asked what it’s like dealing with toxic players on a daily basis. Mostly I want to post it because right now there’s not a good or positive atmosphere here in the UK and I liked reading this for something positive – people involved with building communities/creating a nicer atmosphere on the internet.

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League Of Legends: Whalen Rozelle On How To Build A Fandom’s Connective Tissue

While in China for the League of Legends [official site] Mid-Season Invitational, I spent some time talking to Whalen Rozelle. He’s Director of Esports over at Riot and a lot of the conversation ended up being about creating connections. That’s a focal point for League of Legends at the moment – finding ways to forge personal connections between the professional scene and the viewers and the non-professional players.

Before I get into the Q&A itself I just wanted to say that I think this is one of those peculiar by-products of the way intellectual property and esports collide. There are multiple MOBAs which involve a lane-pushing element but they’re divided up into separate sports because they have different characters, engines, map elements, balancing and so on. Their complexity and their proprietary nature means you need to buy into a particular company to participate, either investing money or time or both.

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League Of Legends: Riot Versus Employee Toxicity

I’ve written a lot of about toxicity in MOBAs in many guises over the years, but a recent Re:work case study (that’s Google’s HR insights project) has some really interesting info about League of Legends developer, Riot, tracking employees’ toxic behaviour in its game. The company has been using that behaviour to help with staff disciplinary matters. Specifically, they took some of the worst chat logs and showed them to the offending staff members.

God, those must have been some seriously uncomfortable meetings.

Here’s what happened according to the case study:

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