Posts Tagged ‘Rise of the Tomb Raider’

Donate $1 To Charity And Get A Copy Of Tomb Raider

If you donate $1 or more to GameChanger between now and April 5th, you’ll receive a digital copy of 2013’s Tomb Raider reboot. That’s while supplies last, at any rate, and there’s no indication of how many supplies are available.

The donations will contribute toward a very good cause. GameChanger will use funds to fulfill its “mission of improving the lives of children facing life-threatening illnesses through gaming”. That includes financial support for families and carers as well as gaming events and gifts.

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What It’s Like To Play Non-VR Games In Steam VR

We already knew that Valve was planning something called Steam Desktop Theater, in which non-VR games could be used within their Vive headset (and, indeed, any other headsets which end up supporting the SteamVR APIs), but I wasn’t expecting to see it until the first giant boxes full of matte-black hardware arrived at pre-orderers’ houses.

Turns out that Valve snuck out a beta update to Steam over the weekend, part of which was an early version of Desktop Theater. In like Flynn, me. The good news: it works. The bad news: I’m now more certain than ever that the hardware needs another generation or two before it’s truly ready for the world.

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Steam Charts: Farming, Factories And Fallouts

Yup, I’m trying to make this a regular thing again. I know you’re very excited about that. Bit late this week as I wasn’t around for the first two days of it, but there is still MUCH TO LEARN from the top-ten best-sellers on Steam last week.

It’s a strong mix of independent and mega-gazillion blockbuster; though the overall shape of the chart isn’t hugely surprising, the number one winnah perhaps is.
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Steam Charts: Clancy, Cavemen, Construction & Cullings

A run-down of the previous week’s top-selling Steam titles is something I used to do regularly, but a combination of it tending to be fairly unchanging week-to-week and being a feckless human being who can’t stand to do the same thing for long meant I fell out the habit. These are changed times, though: with indiepocalypses here and flash sales there, the Steam charts are now wildly changeable, so I like to look in from time to time, like an old aunt raising a withered eyebrow at reports of what her nephews are up to at university. This week: a whole lot of Ubisoft, not a lot of XCOM and an unofficial Hunger Games (or an unofficial Running Man, if you prefer the awful classics).
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The Perma-Death Endurance Mode DLC Is The Best Version Of Rise Of The Tomb Raider

I wanted to play Rise of the Tomb Raider [official site] more than I realised I did. It’s nice to not have yet another BrawnMan in the middle of my screen, sure, but for me it’s the idea of vaguely puzzley, vaguely sandboxy adventures in a not-too-fantastical wilderness which appeals.

Enthused by Adam’s review, I picked up the PC version, but it wasn’t long before I was hissing through my teeth at the bad balance of impossible escapes from death, relentlessly dour and earnest tone, mechanically-delivered dialogue and preposterous animal-massacre-based-crafting (because, once again, Lara had gone on an incredibly dangerous adventure without packing anything more than a glowstick and the first option you get if you type ‘bow and arrow’ into Amazon then sort by Price: Low To High). Fortunately, the Endurance Mode DLC turned out to be game I wanted.
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Wot I Think: Rise Of The Tomb Raider

Rise of the Tomb Raider [official site] expands on and improves the core pillars of the series’ 2013 reboot. What it doesn’t do is change the formula significantly. Lara Croft is still a young woman and we’re witnessing the process by which she will become the titular crypt corrupter. As in the previous game, she’s soon stranded in an unwelcoming environment with little in the way of equipment and no network of support. Over the next twenty hours or so, you’ll guide her from branch-gathering and hide-hunting to full-on military engagements and supernatural shenanigans. Here’s wot I think.

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Rise Of The Tomb Raider Clings To January 28th

This is what is so exciting about archaeology: we’re always uncovering new (old) developments, learning more, and reshaping our understanding of history. As recently as yesterday, our radiocarbon dating techniques could only broadly date Rise of the Tomb Raider [official site] to a January release window. Today, a new development means that we now know a specific day: Thursday, January 28th. Isn’t progress exciting! I’ll be awfully disappointed if I don’t see, within a week, this breakthrough attributed to Albert Einstein by a Twitter account named e.g. ‘Science Is My Daddy’.

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