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Posts tagged “rise of the triad”

A Machine For Gibs: Rise Of The Triad 1.1

I enjoy seeing the Apogee logo pushing its pixels onto the screen at the beginning of every Rise of the Triad trailer. For me, it doesn't primarily bring back memories of frenzied first-person shooting, although I did enjoy the original ROTT way back when. Apogee are inextricably linked with Wacky Wheels in my mind though, which worries me a little. How much time did I…

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Historical Maps: Rise Of The Triad Classic Editor

The original Rise of the Triad was an incredibly odd game. It isn't even necessary to talk about the ludicrous gibs or dog mode to reveal the underlying strangeness because the whole thing was weird from top to bottom, beginning with the level design. To anyone who didn't play shooters in the early nineties, the game's plot might well lead them to expect areas that…

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Triads Will Rise Again At The End Of July

Meanwhile, in The Future: [A couple, walking down a glistening chrome sidewalk, marveling at the chrome butterflies and chrome sunset via their Google Chrome Reality Browser Interfaces] Man A: "What a world we live in! So much opportunity and technology and beauty. Magical pocket rectangles that tell us everything we could possibly need to know, rapid transport across the globe, boundless entertainment, and jetpacks for…

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Arisen: 18 Minutes Of Rise Of The Triad Multiplayer

Just as the grass grows and the ocean gently laps against the shore, triads will rise. It is simply nature's way. For eons, however, top scientists have pondered what role rhythmic triad undulations play in the greater order of our universe. Do they hold up the planet in much the same fashion as long-dead Greek titans before them? Are they responsible for the complex set…

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Secrets, Jump Pads, Spinning Blades: Rise Of The Triad

I defy anyone to wake up on a Monday morning, bleary-eyed and unsure as to the state of reality, and plunge their face directly into a developer diary for the Rise of the Triad remake. It starts with an Apogee logo, which made me think I'd journeyed back through the decades as I slept, and contains men talking about 'immersion', 'level design' and the 'adventure…

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Rise Of The Triad Dredges Up A Dev Diary

Rise of the Triad is one of the last games anyone expected to spring back into the spotlight via what will go down in history as the year everyone finally decided necromancy was kind of cool, but it's actually not doing half-bad for itself. Sure, it's another retro revival shooter, but the immaculately coifed folks at Interceptor seem to understand exactly what powered the original:…

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Rise Of The Triad’s Splendid Time-Lapse Level Build

So let's have a look at this, Internet. I am a nerd for development process, so watching the time-lapsed video (below) of Interceptor CEO Frederik Schreiber building part of a Rise Of The Triad level is an early-morning delight. The remake, which was announced at QuakeCon, is due by the end of the year. You can have a read of Nathan's interview with said CEO…

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Feature: Rise Of The Planet Of The Triad Knight Apes

Old-School Or Bust: Interceptor On Rise Of The Triad

Against all odds, the Triads are rising again. After an attempt at performing some dark form of necromancy on Duke Nukem blew up in its face, mod-group-turned-developer Interceptor emerged mostly not-hideously-disfigured. And then, in a wondrous moment of happenstance, a resurrected Apogee offered the team the Rise of the Triad license, and the rest is history. During QuakeCon, I got the chance to play a…

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Those Gosh-Darn Triads Are Rising Again

Jim? John? Adam? Are you guys OK? Are you there? Are you conscious? Are you... are you still alive? Oh God. Oh God. There's no other reason I can think of for why they didn't post about the Rise of the Triad remake/sequel, which we had been forewarned would be unveiled at QuakeCon today. If it wasn't that then, well, they WON'T BE ALIVE FOR…

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Juiced And Spruced: Making Better Games

Indiegames notice that Crayon Physics Deluxe developer Petri Purho and Martin Jonasson, creator of Jesus vs Dinosaurs, talked about tweening and juiciness at the Nordic Game Indie Night 2012. What's your favourite sort of juice? Orange or mango maybe? Or more likely it's jaunty music, uncannily large eyes that blink on impact with projectiles, and a little bit of delay and wobble. Confused? All is…

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