Posts Tagged ‘Risk Of Rain’

How Risk Of Rain Increases Difficulty Over Time

This is The Mechanic, where Alex Wiltshire invites a developer to help him put their game up on blocks and take a wrench to hack out its best feature, just to see how it works.

The start of a game of Risk of Rain [official site] is quiet. Your small pixel character stands in a vast alien landscape, in which somewhere you’ll find a teleporter that will take you to the next level. The end of a game of Risk of Rain is mayhem, the land swarming with monsters that you couldn’t survive.

And throughout lies constant stress and pressure. You’re ever aware of a meter in the top right corner of the screen that ticks upwards. Every five minutes, a bell chimes and the difficulty changes: from Very Easy, to Easy, to Medium, and further. The constantly respawning monsters come ever thicker and harder, inexorably escalating towards unmanageable chaos. You must never stand still and must never relent, because with every second your own downfall nears. All because of:

THE MECHANIC: Time = difficulty

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Risk of Rain Team Return With Deadbolt

When we first looked at Deadbolt [official-ish site] last year, we called the freebie “a side-scrolling version of Hotline Miami with bits of Gunpoint thrown in.” A year’s worth of gaming later, I’d toss Not A Hero into that comparison. Since then, developers Hopoo Games – the folks also behind Risk of Rain – have worked on expanding it into a full commercial release. Now they’ve released its debut trailer:

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Steam Winter Sale Recommendations For You

There are thousands and thousands and thousands and oh God help thousands of games discounted in the current Steam Winter sale. Honestly, it’s ridiculous. Where do you start? Where do you end? How many will you ever really play? How many do you have to buy in order to discover the secret Half-Life 3 release date? Well, we can’t help with the more existential aspects of that, but if you’re entirely stuck on what to get, what we can do is tell you which single game each member of the RPS staff would pick from the vast and endless digital discount shelves.

These, as far as we’re concerned, are the games you must must must pick up in the sale if you don’t have ‘em already.

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Hail: Risk Of Rain Update Adds Two New Characters

Risk of Rain looks like a side-scrolling roguelite-shooter and in most regards that’s what it is. It’s also got a lot in common with ARPGs, in the way its characters’ skills function and in how a newly unlocked character can completely change the way you approach the game. The latest update, version 1.2, is significant because it i) switches the game to a new engine and ii) adds two entirely new classes.

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Wot I Think: Risk Of Rain

I have died so many times. Risk of Rain is a small game and not altogether perfectly formed, but it also reminds me of The Binding of Isaac in all the best ways, except with cooperative multiplayer and weird science fiction in place of poo and blood. The ferocious difficulty and hordes of monsters also remind me another recent favourite – Teleglitch. Here’s wot I think.

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Impressions: Risk Of Rain Beta

At the very centre of the crossroads between roguelikelike and metroidvania lies Risk Of Rain. It is a ridiculously compelling procedurally generated side-scrolling platform survivor-me-do, with multiple characters to play as, single and co-op play, and some of the hardest-hitting deaths I’ve experienced in such games. Recently Greenlit, and due out very soon, I thought I’d plunge into the beta.

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