Posts Tagged ‘roam’

Not Built In A Day: Roam Kickstarter

Roam’s Kickstarter page refers to the hordes of nasties as “vicious, flesh-eating monstrosities” and even though it’s later confirmed that they mean ‘zombies’, I’m going to forgive the two-person team for using those most overused of enemies because the game looks absolutely superb. Zombies can be a useful device – a reason for enforced co-operation, bandit brutality, desperate survival and scavenging exploration – and Roam already appears to understand the intelligent application of unintelligent enemies. It’s a procedurally generated, free-form survival game in which you can build, barricade, bargain and band together with friends. The pitch video is mighty.

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