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Posts tagged “Robert Briscoe”

Dear Esther, Mirror’s Edge Artist Goes To Valve

Valve might prefer to be extra super special secret quiet about it, but they do, in fact, still make games. And games, well, they tend to be more enjoyable when they're easy on the eyes. Now that I have cracked the eons-old mystery of Why Games Have Graphics, let's get down to business: Valve has scooped up Mirror's Edge and Dear Esther gorgeous vista warlock…

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Feature: Reflecting On Things

On Edge: A Chat With Robert Briscoe

This is the latest in the series of articles about the art technology of games, in collaboration with the particularly handsome Dead End Thrills. Robert Briscoe is obviously not the only great environment artist in games, and it's a bit weird to say he has a singular portfolio after working on just two titles. What makes it a lot easier is if you think in…

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Dear Esther’s Briscoe Teases “STALKER-like” Project

Speaking to Joe Martin, the artist behind the fabulously-pretty island of Dear Esther, Robert Briscoe, has announced he's embarking on a one-man project of formidable ambition. Here's the quote: "I fancy doing something on my own, something entirely of my own creation. Dear Esther was a great project...[but] this time around? I've always had this idea in my head of this sort of open-world, STALKER-like…

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Feature: thechineseroom does the chat

IGF Factor 2012: Dear Esther

Hauntingly beautiful, exploration-based first-person ghost story Dear Esther (a lavish remake of the mod of the same name) is up for the Excellence In Visual Art, Excellence In Audio, Nuovo Award and Seamus McNally Grand Prize at this year's Independent Games Festival. As part of our series chatting to the creators of (almost) all the PC and Mac-based finalists, today we talk to Robert Briscoe,…

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