Posts Tagged ‘Roberts Space Industries’

Now Hear This: Star Citizen FPS Dev Vid Goes Bang

Following a game’s development for funsies is a funny thing I still don’t fully understand, even after decades of doing it myself. I understand a bit more in These Here Modern Times when we sometimes pay for games before they’re finished – barely even started, sometimes – but still, sometimes I squint at new evidence of the existence of a game no one ever said wouldn’t exist and wonder “Why would I care?” Star Citizen [official site] may be a great game for this gamespotting, as it is seemingly trying to be every single type of game. Observe, a new video proving that its FPS side will indeed have sounds:

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Space Friends: Star Citizen’s Social Module Blasts Off

NORM!

Star Citizen [official site] released the first iteration of its chatty Social Module a few days ago in Patch 1.2, with several areas for small numbers of players to wander around and chat together, which makes me wonder: isn’t it time to rename the game Star Citizens?

The Social Module was supposed to launch after the sandbox space ‘em up’s FPS aspect Star Marine but, with that still held up, developers Roberts Space Industries have pushed this social space out first. It’s a virtual chatroom, basically. In space!

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Chris Roberts Explains Star Citizen’s FPS Delay

You'll get to shoot this naughty man's face off.

Star Marine, the FPS side of Star Citizen [official site], was supposed to launch in April. The eventual grand plan includes integrating first-person face-shooting into the wider Star Citizen world, letting folks board ships and murder crews. As you’ll have guessed by now, the barebones initial release did not come in April.

Creator Chris Roberts explained in his latest Letter From the Chairman over the weekend that it’s been held back by a few technical problems and simply not being good enough to make a strong first impression.

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Star Citizen 1.1 Launches, Adds Ship Rental And Landing

Between the approaching onslaught of both virtual reality and alternate reality, I can’t shake the feeling that we’re living inside a science fiction novel. Star Citizen [official site] isn’t helping: version 1.1 is out now and includes two new ships, one of which costs up to $300. High priced microtransactions aren’t new, but Star Citizen’s ambitions are all a little too Back To Reality for me. And I can’t tell whether that’s made better or worse by the update also introducing a ship rental system that allows players to fly those expensive ships for seven non-consecutive days using in-game currency earned through space battles with other players.

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Star Citizen FPS, Social Features Coming “In Short Order”

Star Citizen [official site] is like the videogame eight-year-olds design on notebook paper when they’re supposed to be doing homework, only with actual development expertise and money behind it. That alone makes it fascinating. In his latest “Letter from the Chairman“, chief eight-year-old Chris Roberts says that they’ll soon be pulling those disparate notebook pages together, with “Arena Commander 1.1 (now with REC!), the FPS module and the so-called ‘social module,’ our first foray into the persistent universe” all due soon.

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Star Citizen Reveals FPS Component, Illfonic Developing

Star Citizen is all-consuming. It is the devouring omni-game, always in need of more genres to absorb. So comes the official reveal of the FPS ‘module’ of the game, used when not in the pilot seat, be that during planetfall, on stations or just popping out for a quick absolute zero stroll. As rumoured, it’s being outsourced to Nexuiz developers Illfonic. Admiral Chris Roberts, complete in space uniform, was at PAX Australia to show off the first footage of four vs four team battles on a space station. Check it out below.

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Star Citizen Goes Planetside: First On-Foot Video

Star Citizen‘s crowdfunding has been so successful that the space sim promised the moon. Or rather, it promised planets, and the ability to land on those planets and take part in ground-based exploring and fighting. This past week’s second Citizen Con 2014 Chris Roberts presented the feature in rough form, showing the transition from space to a planet surface and then the player walking around on foot.

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