Posts Tagged ‘Roberts Space Industries’

Star Citizen Smashes $31m, Squadron 42 Enhanced

I wonder when we'll unlock the ship that's just a giant Squadron 42 logo.

As surely as the Earth keeps on spinning and the sun looms precariously, waiting for the day when our brittle atmosphere crumbles away so it can boil us all into bleeding scabs that scar the planet’s skin, Star Citizen keeps on pulling in millions of dollars. It’s now jumped all the way past the $31 million mark, which means a) Star Citizen gets an “interstellar super yacht,” b) Chris Roberts and co have enough money to buy a real interstellar super yacht, and c) single-player story-based Wing Commander successor Squadron 42 gets some serious upgrades. Details and video below.

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Star Citizen Will ‘NEVER’ Be Dumbed Down For Consoles

But you guys, we'll never get Killzone: Ominous Name or whatever it's called! Oh nooooooooooooooooooooo

Everyone, you might want to brace yourselves. The Internet finally pushed Chris Roberts too far, and he broke out the capital letters to set every last record straight. Are you worried that Star Citizen might eventually make a lightspeed jump to consoles and somehow compromise its sun, moon, and stars-eclipsing vision in the process? Well, FUCKING STOP IT. He didn’t actually say that, but I’m a rebel maverick games journalist who lives on the edge and has nothing to lose. Nothing. I read between the lines. And over them, under them, through them, around them, in a box, and with a fox. Lines are just a social construct. I don’t even know what I’m saying anymore. It’s been a weird day. But perhaps Chris Roberts will clarify it all after the break.

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Chris Roberts Details Squadron 42, Takes On Doubters

Star Citizen this, Star Citizen that. It’s in the news significantly more often than any real space program, and it’s probably better funded at this point too. Personally, I still can’t help but question Chris Roberts’ and co’s ability to pull it off, but I’m now much less doubtful that their aspirations are sincere. I recently lobbed all the skepticism I could at each of Roberts’ claims, and he backed them up with dates, times, and plans to prove he’s not just blasting hot air into the empty blackness of our bank accounts. Look for that mammoth back-and-forth very soon. First, though, Squadron 42. The single-player story-based spin-off kind of disappeared after Star Citizen’s initial announcement, but apparently it’s benefiting from Roberts’ lightspeed jump into the Implausible Wealth Nebula just as much as its big brother. According to Roberts, it’s now just as big as anything he could’ve done working with EA to make a new Wing Commander.

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Star Citizen Has All Your Money, Alpha Test Expands

I hope it's better than the Wing Commander movie.

How much of your money would you give to a crowdfunding project that aims to go to actual space, because it seems a lot of you like it out there an awful lot. Star Citizen, the crowdfunded game from Wing Commander Chris Roberts, just hit $25 million in gathered funds. For those keeping track, that means it’s made $1 million extra in just the past week.

Roberts’ isn’t done yet, and took the opportunity to reveal the next stretch goal for the game.
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Star Citizen Will Apparently Look This Good On Your PC

Albeit from a less, er, flat point of view.

Things! Thing the first: I just realized that Star Citizen‘s universe is entirely terrifying. The latest trailer (which looks not-of-this-world pretty, but we’ll get to that in a second) depicts a star battle for the ages. Laser fire singes and sears, asteroids burst like burnt popcorn kernels, men die. And then, final, silent screams of his fallen foes still ringing in his memory, our intrepid hero clambers out of his cockpit. “Got the ice cream you wanted, honey!” he proudly proclaims. That was a trip to the grocery store. The future is so very bleak and cold – and yet bizarrely upbeat about it.

But Star Citizen looks incredibly nice! Almost suspiciously so, in fact. Chris Roberts and co, however, promise that everything we’re seeing is in-engine, and that next-gen rigs will absolutely be able to replicate it.

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Space Face: Star Citizen Passes $22m, Gets Car Commercial

Like many people, space ships also often dream of being Super Man when they grow up.

By the time Star Citizen finally launches, I fully expect that Roberts Space Industries will have crossed its last, $100,000,000,000,000 stretch goal: drop the facade, become a real intergalactic government, and colonize space. Crowdfunding has been absurdly kind to Chris Roberts’ massively ambitious endeavor, and the black hole that gobbles up all money doesn’t seem destined to smack its lips and say, “Oh, that’s quite enough for me, thanks” any time soon. In the span of just two weeks, it’s slurped up another $2 million, pushing it well past the $22 million mark. That means neat facial capture tech for in-game characters, new stretch goals, and an outer space car commercial thing for some reason.

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Star Citizen Smashes $20m, Adding First-Person Combat

Imagine this, only on planets and with guns and in first-person and not actually like this at all.

Quantum Hyper Nebular Solar Roman Numeraled News FLASH: Star Citizen has made money. This probably comes as a complete and utter SHOCK to all of you, especially those who contributed everything they owned and also a half-eaten sandwich they FOUND with barely any mold on it to Chris Roberts’ cause. And so, SOMEHOW, the interstellar cash train keeps on chugging along, this time to the tune of another couple million. The result? Star Citizen has now officially soared past its $20 million goalpost, meaning that first-person planetary combat is joining the spacefaring everything-er’s ever-ballooning feature list. Details below.

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It Burns Brightly: Star Citizen ‘Sizzle’ Trailer

Top left. I'd recognise those pixels anywhere.
I have a theory about Star Citizen. I just watched the new trailer, a so-called ‘Sizzle Reel’, and was obviously impressed. Nothing about this game has been a graphical let-down. Not. One. Thing. Here’s my theory: it needs so many graphics that Chris Roberts has had to go back and borrow polygons from his old games. Seems like utter drivel nonsense idiocy, yeah? Well I tried out Wing Commander: Privateer last night and it looked all blurry and low-res, and not at all as I remember it. What other explanation can there be?
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Star Citizen’s $20m Goal: First-Person Combat


Star Citizen just crowd-sourced a million bucks in about a week, and they’re up over $18m now, which unlocks “exclusive” starting star systems for backers. What does this money pile mean for this colossally ambitious beast of a game as a whole? Well, Chairman Roberts explains that it means it’s going to be even more ambitious: “First person combat on select lawless planets. Don’t just battle on space stations and platforms… take the fight to the ground!”

Yes, having $20m means they’re going to throw in an additional planetary FPS segment for free. Not sure that’s really the best idea, since FPS isn’t really their focus (although there is apparently some ship boarding action planned) – obviously this will be made easier by it having Cryengine tools and first person walky bits like the hangar – but it’s interesting to see them go in this direction. Man, this game’s genesis is going to be one to follow, isn’t it? Time to stock up on popcorn, one way or another.

Engines ‘Ere: Star Citizen Hangar Module Is Out


The RPS style guide prohibits me from altering the font siz (and it also suggests wearing socks with sandals, so I think John wrote it), so when I say “it’s a big if” at the end of this paragraph, please imagine a whopping 72 point ‘”if”, in bold, italicized and possibly blinking. The Star Citizen Hangar Module is out now, space fans. It’s the first proper playable in-engine glimpse of Chris Roberts’ space opus, and it allows people who pledged to walk into a hangar and see the ships they’ve purchased, walking around outside and inside each spacewing. If, and it’s a big if, you can get the damn thing to run that is. I’ve tried a few times and have suffered download fails and connection errors at every step. I have a video of it working for another Scottish person below.
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Wing Bystander: Star Citizen (Kinda) Playable Next Week

Garages are always more exciting in space.

Are you ready to leave your boring old terrestrial life behind and start anew among the stars? Well soon, you’ll be able to, but only in the “broke college grad” sense where you take refuge in a garage while selling superfluous organs to pay off loans. OK, I may have read a little too far between the lines on that last part, but Star Citizen‘s first playable module is very much one small step into Chris Roberts’ insanely ambitious new galaxy – not so much a giant leap. You get a hangar. You can explore it (!!!!!!). That’s pretty much the whole thing.

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Chris Roberts Explains Star Citizen’s Economy


Well, he explains what he intends to happen in Star Citizen‘s living economy, at least. Whether it will work quite like this, we shall have to wait and see. Basically: the economy actually works you’d expect, meaning that if a factory requires raw materials to produce stuff, then it produces a mission for that requirement. It’s a mission that either the player or AI could take, and then either fail or succeed, completing the mission, and fulfilling the need. But there’s a further layer: pirates stopping your supplies getting through? The game puts a request out some mercenaries. Again, for player or AI. Man. This game. Sounds golden.

Go take a look.
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Star Citizen Certainly Has Some Spacecrafting


You can tell when the RPS readership is genuinely excited about something, because the “Hey, have you seen…” emails to our mailboxes spike. They’ve done this repeatedly for one particular space game. The most recent livestream of Star Citizen‘s creation showed us frankly Too Much Information about the building of spacecraft for the mega-crowdfunded game, but it’s worth focusing in on a ten-minute fragment (below) which shows off some of the ship detail. Why is it worthwhile? Because of the insane standard which is being exacted in terms of detail and simulation. Even if you have the most nebulous interest in space games, it’s worth taking stock of what Roberts is aiming to achieve here.

Even with the millions they’ve raised, it seems like a herculean undertaking.

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Star Citizen Advertises Imaginary Spaceships


Hey, are you in the market for a spaceship? Then you will want one that goes fast! Like this one! It’s sleek and shiny and will impress your neighbours. Well, if they end up playing mega-crowd funded space game Star Citizen, anyway, which is where it can currently be pre-ordered with insurance for its inevitable destruction at the business end of space weapons.

This trailer is apparently all in-engine, I say haha, okay then. It certainly isn’t in-game.
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Chris Roberts On Life After Crowdfunding, Games Vs Film

Star Citizen has made $8 million thanks to the contributions of generously wistful wing commanders like you. That’s so much money that, if you broke it down into individual bills and wrapped it around the Earth, you’d have wrapped $8 million around the Earth. And while Chris Roberts obviously had high hopes for his galaxy-sized baby, even he wasn’t expecting to drum up this level of interest. But Star Citizen’s not like the majority of gaming’s freshly crowdfunded crop. Somewhere way up the chain, investors are pulling a decent number of the strings. Or are they? “We’re still doing investment,” Roberts explained to RPS, “but I’m going to be a bit more picky in choosing it, and I’m getting to dictate the terms better. I’m saying, ‘You guys have to realize about making the game as good as possible. No forcing us to go public or to sell out.'” You’ll find that and tons more about the sudden explosion of space games, the future health of PC gaming, the medium’s relative maturity, and crossovers between games and film after the break.

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Space Loot: Star Citizen Has All Of The Money

When the Doublefine Adventure Kickstarter was in full flow, Castle Shotgun was filled with bemused exclamations. “Where do people find these funds when men such as we can barely afford caviar sculptures?” Jim cried in obvious distress. “Tim Schafer is undoubtedly wearing a money-beard”, Alec grumbled, envious. “We shall never see the like of this again,” came John’s conclusive statement. Then he hiccuped but it sounded a bit like he was saying ‘never’ again quite dramatically. Shortly afterwards, we saw the likes of it again and now Star Citizen has raised more crowdfunded cash than any other game (almost $6 million) and it’s not quite over yet. To celebrate, here’s a nifty video showing what happens to concept art if it eats its greens.

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Star Citizen’s Fleet System Gets Video’d, Detail-ified

Fleet, remember that bringing down this ship is only our secondary objective. The primary goal is to look really, really cool in the process.

Did you know that you can command your own fleet in Star Citizen? I suppose that shouldn’t really surprise you, given that you can also do everything else ever in the history/future of space in Star Citizen. Unsurprisingly, Roberts is shooting for the stars with this aspect of the space sim to end all space sims (and/or trigger a flood of other space sims) as well, with phrases like “most sophisticated AI that I’ve attempted on any of my games” drawing widened eyeballs. As ever, though, footage of Roberts’ grand schemes in action makes a decently convincing case for cautious optimism. Do some kind of physics-defying space flip past the break to give it a watch.

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Chris Roberts On PC Gaming, Going To Space

Yesterday, we brought you Chris Roberts. Well, we didn’t bring him to you physically (sadly, he refused our requests for a kidnapping), but we presented his thoughts, brain-o-genically frozen and served on a mostly-clean sandwich tray. And now, it’s time for a second helping. This time around, Roberts and I discuss space Romans, control schemes, the potentially disingenuous aspects of crowdfunding, the future of PC gaming, and spaaaaaaaace. Going there, that is. You’ll find all that and more after the break.

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Roberts On Star Citizen, Becoming A Space Crime Lord

During GDC Online, I find Chris Roberts situated in a plain white room – with little adorning it other than a conference table and Roberts’ PC. Given the almost ridiculous grandiosity of his plans, the sparseness of the room makes for something of an odd contrast. But soon, all of that fades into the background. Roberts runs me through a surprisingly polished demo of Star Citizen in its current state, and it’s hard not to let my imagination get away from me. The foundation’s clearly in place, and the possibilities seem endless. But this is still a game. There have to be limits. Moreover, where’s the line between pie-in-the-stars ambition and reality? So naturally, I ask. I ask about EVERYTHING. In part one, we cover why the universe is broken up into instances, Squadron 42, why Roberts doesn’t think this will become some crazy political struggle ala EVE Online, and of course, Roberts’ aspirations to a life of space crime.

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And Beyond: Star Citizen Has Raised $2 Million

Chris Robert’s space game revival, the ambitious Star Citizen, has raised the $2 million that was needed before the development team could be convinced to turn on their computers and build a galaxy. Because of problems with their own money-gathering droids (they couldn’t gather it as fast as it was being thrown, as I understand it), the project moved to the magical land of Kickstarter as well. A quick bit of advanced mathematics confirms that the $586,615 raised through Kickstarter plus the $1,416,317 figure on the Roberts Space Industries site is more than $2 million. So it’s going to happen. Why should that excite your space-loins? Look here.

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