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Posts tagged “Robin Arnott”

Weird Cyberspace Wanderings With Im Null

"You might like this," my flatmate tells me, sending me a link to Im null with no explanation. The free browser-based game's site won't explain what it is either, simply asking you to define yourself with a number then dropping you into a void with a few white wireframe models. Ah, yes, this is something I might like: a weird little cyberworld to explore, and…

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Feature: Body Play

Interview: Robin Arnott On Biofeedback

Image by Ken Fager (used under CC license) One of the fascinating things about the Oculus Rift headset is the way it forces players and developers to consider the body in relation to a game. A lot of the talk is about how to represent your avatar's body. There are questions like whether it's a problem when you look down and see "your" body but…

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Feature: Beyond The Joystick

Of Mice And Gamepads: The Future Of Controllers

If I’m going to be dull and reductive about it, playing videogames works like this: we tell a game something through an input device – say, a gamepad, motion contoller, touch screen or keyboard – and get a response back in the form of images or sound. It’s like a conversation, but it’s shaped by the devices we use to talk. Without the Wiimote, there…

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Soundself Has Got People Talking

It bears reminding ourselves that old-school RPGs and adventure games with sky-high budgets aren't the real reason that crowdsourcing is a tantalising new model for game development. Smaller, madder ideas with eminently achievable funding goals are why Kickstarter and IndieGoGo are a force for good. Soundself ticks all the right boxes - novel but not ridiculous concept, sensible target, playable prototype. The 'not a game'…

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