Dimension-shifting’s one of those game mechanics that’s been around for ages in some form or another, but has really become A Thing in recent times. Quantum Conundrum‘s the biggest name, but countless indie puzzle-platformers have taken bold, rapid-fire strides into the
unknown, because why not? Multiple sets of entirely different rules? Sounds like a puzzle designer’s paradise to me. So I can’t entirely blame you if you’re feeling a bit fatigued by the concept. But, if nothing else, Oliver and Spike looks quite striking when, for instance, the entire, semi-open world level goes from dizzying, arid peaks to undersea wonderland. And there’s a puppy! I hope he gets his own dimension. Switch to the after-the-break dimension to see it in action.