Posts Tagged ‘Rocketcat Games’

Death Road to Canada adds Bort & new unlock system

Splendid zombie apocalypse road trip action-RPG Death Road to Canada [official site] recently launched another hefty update, and another one is soon to follow. Friday’s update was mostly systemic, introducing a new progression system to unlock perks, traits, and persistent bonuses. A magical gnome is involved. After this, developers Rocketcat Games have plans for a big content update bringing everything from hats to Swole Mountain. Friday’s update did sneak in a little more content, mind, including new events and characters including a diddy kaiju and, ah, Bort ↑ up there. Read the rest of this entry »

Have You Played… Death Road To Canada?

Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time.

Death Road To Canada [official site] sounds like a lot of other games: you’re on the road, trying to reach a distant destination, and along the way you encounter dynamic story events and procedural levels for zombie smashing. That doesn’t stop it being excellent fun.

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Bwaaaarp! Death Road to Canada honks out new update

As fun as Death Road to Canada [official site] is, you know what the post-apocalyptic road trip action-RPG has needed? Well, yes, every game needs the CEO of Cold Steel but Death Road has that covered. No, the answer is: more air horn. That’s now covered too. The Ultimate Sports Fan, a rare party member who’ll wildly honk their air horn, arrived along the Death Road with a free update last night. The ‘Brainstem’ update also added new weapons, an NPC who’ll buy your weapons, and more. The game’s on sale now too, at what Rocketcat Games say will be its lowest price ever. Read the rest of this entry »

Life on the Death Road To Canada

Last week I asked you: which of the games I had installed should I play and write about? The overwhelming winner was Death Road To Canada [official site], a zombie shooter that I’ve been listening to RPS staff talk about for months but that we’ve never written a feature about before.

Things were going pretty well. We had wheels, fuel, food, our health and morale was high. A recent scavenging trip had turned up a shotgun with plenty of shells, which was my first experience at killing the undead with something other than frying pans and wrenches. Perhaps things would have continued to go well, if Gina, our leader – me, in other words – hadn’t decided it was a good idea to try to steal from one of the traders at a rest stop.

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Death Road to Canada big update recruits Cold Steel CEO

Death Road to Canada [official site] has launched a huge update expanding and tweaking the zombie road trip action-RPG in exciting ways. Death Road is my favourite of recent Oregon Trail-y games, not just for having party members including dogs in trenchcoats and a magical girl who grows more powerful (and more anime) until she melts then explodes, and this update improves a lot I’ve griped about. More than that, it adds an Internet icon. Lynn C. Thompson, who you might know for swinging swords at plywood and carcasses with his pals on YouTube as the CEO of Cold Steel, is in. Read the rest of this entry »

Procedural Pooches: Death Road To Canada

Death Road To Canada [official site] is a procedurally generated zombie survival game. A little bit of Oregon Trail, a healthy measure of cutesy gore and a dash of the surreal to add that citrus bite. Yes, we’ve seen games like this before but we haven’t seen one that looks quite this peculiar. And on the Death Road To Canada, you can teach a dog to drive a car. Dysentery be damned; this is the kind of feature 2016’s survivalist demands.

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All Is Full Of Dad: Live-Action Dad By The Sword Trailer

Does the latest Dad By The Sword [official site] trailer tell us much new about the first-person dad-action-RPG? Nnnooot really (you get a nice look at your dad’s bejorted leg as he kicks a monster, mind). The trailer does, however, have the best live-action sequences since Roundabout. I never knew dad was such a versatile – and prevalent – element.

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