Posts Tagged ‘Rockfish’

Everspace expands ship roster with Encounters

"Come in Admiral! I've encountered some kind of giant biscuit."

Exploding time. I found the controls of roguelite sci-fi dogfighter Everspace difficult to absorb but respected the combat-heavy feeling of it. Fwooping from star to star and blasting everything as my weapons overheated and hull cracked. It’s got a new expansion today, called Encounters, which adds a new ship, weapons, abilities and tools, as well as new space stations and planets to orbit, like the Okkar Homeworld. They’re the space lizards who like to kill you on a regular basis. Perhaps you’d like to visit them. Read the rest of this entry »

Everspace expands in Encounters, out late October

Everspace

It’s only been a few months since the release of Everspace [official site], the extraordinarily pretty space dogfighting game with rogue’y bits. Resident RPS space-boffin Brendan thought it was quite nice, if a little light on juicy details to really get your teeth into. Being just a few months since it launched, it comes as a bit of a surprise that not only have they announced an expansion – Encounters – but it’s due out later this month. Check out the impressively bombastic teaser trailer after the jump.

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Wot I Think: Everspace

Sci-fi dogfighter Everspace [official site] has been stuck in the early access nebula since September last year. But last month it turned up the warp crank and charged the star batteries to “quite full”. Zoom! It’s a roguelike that our Alec took a peep at once before. But it’s properly out now, so I’m going to tell you wot I think.

It’s an arcadey, gun-swapping dance of asteroids and explosions. I’d call all the boosting and lasering and missile-launching a “ballet” but that would imply some finesse on the part of the pilot, whereas I have none. Nevertheless, it’s a better-than-average dogfighting sim – uppercase “DOGFIGHTING”, lowercase “sim”.
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Everspace warping out of early access in May

Roguelikelike space shooter Everspace [official site] will leave early access and properly launch on May 26th, developers Rockfish have announced. (You might now Rockfish from the Galaxy on Fire games on pocket telephones.) If you dug the sound of Everspace when Alec had a play last year and thought you might have a crack when it was done, make a note. Or if you’re already onboard, hey, the last big pre-launch update has arrived to add a mysterious alien race, full functional cockpit views for all ships, new upgrades, and other odds and ends. Read the rest of this entry »

Everspace: Death & Shopping Amongst The Stars

To some extent, “early access game” is increasingly a school of design as well as a state of development. Let’s play bingo:

Crafting
Looting
Permadeath
Free-roaming
Proc-gen
“story to be added later”

And there you’ve got yourself the recipe for a potential Steam hit, as Everspace [official site] has been.

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Action Space Shooter Everspace Still Looks Shiny

Remember when there were essentially zero space games? How times change. Everspace [official site] is attempting to carve out its space-niche in the increasingly crowded space-market by focusing on singleplayer, roguelike-style mechanics, “non-linear storytelling,” and space combat that intends to be more arcade and action-focused than strictly simulating physics. There’s a new trailer below showing some of the crowdfunded game’s recent development progress.

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Everspace: Galaxy On Fire Creators Tackle Space Porn

Our brothers in the land of mobile gaming might recognise the name Galaxy of Fire – it’s an old dog, at least in the context of iOS: A space-em-up dogfighting series from the mid-Noughts. Now some of GoF’s original creators are now back together, this time as a new little studio called Rockfish, and are expanding on the themes of their old series in a PC release called Everspace.

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