Posts Tagged ‘rockstar’

GTA 5 PC Release Date Postponed: Gripe City

Good news, urban misanthropy fans: Rockstar have offered a few more details on the PC (and PS4/Xbone) version of Grand Theft Auto V, and put out a new trailer showing it off.

Bad news: they’ve also announced a delay for the PC edition. Nobody loves us waaaaaaaaaaaaah.
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Finally: Grand Theft Auto V PC Announced

Yes, this screenshot is from the old console version.

“Where’s Grand Theft Auto V PC?” we once wailed. “Where oh where oh where could it be? Why haven’t they announced it?” Then Saints Row IV came out and we were distracted by the realisation that maybe superpowers were more fun than super-serious. But then hey, GTA V came out on consoles, and we peered over shoulders and muttered “Yeah, okay, sure, I’d play that. Why haven’t they announced it for PC?” The answer’s very simple: because it wasn’t pretty enough yet.

Grand Theft Auto V will arrive on PC this autumn, prettier than ever, Rockstar have finally announced at E3 this year.

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GTA V Possibly Potentially On PC Next Year


Eurogamer has multiple sources who say Grand Theft Auto 5 will be coming out on the PC in 2014. GTAV (pronounced ‘gitav’) is of course the biggest video game thing of ever, and I’ve enjoyed bits of it on the tellybox (but there is a huge amount of fiddly crap – honestly, both the single and multiplayer modes really love forcing you into tedious tasks). I would welcome it if it came to the PC, so if the multiple unnamed people chatting to Eurogamer are correct, then I will allow this.
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(Vr)Oooo(m): Grand Theft Auto Online’s Persistent Insanity

You can tell this is a posed screenshot because everyone's not running into each other and careening off cliffs.

Goodness gracious, Grand Theft Auto Online sounds like quite the thing. While Grand Theft Auto IV’s multiplayer presented quite a sizable playground for nos-fueled deathmatch antics, it was just that: a playground, and nothing more. Grand Theft Auto Online’s Los Santos, meanwhile, looks like it’s trying very, very hard to be an actual place – replete with its own characters, missions, silly side activities (synchronized rainbow parachuting, anyone?), and beefed up progression. Also, Rockstar plans to continually expand what almost certainly constitutes the most crime-ridden city on Fictional Earth long after launch.

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Did Nvidia Accidentally Announce GTA V For The PC?


To the anger of Dr Zoidberg, I’m attempting to retain an air nonchalance about GTA V. If it doesn’t come out then I can pretend I was cool about it, but if it is announced then I can break for cover and hug the nearest person to me. That could be you, btw. But that fact is the console version is out in September and nothing has been announced for the PC, so there will be some sort of delay. But a small glimmer of hope has emerged on the possibility of it coming to the PC this autumn, via an Nvidia investor call.

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GTA IV On PC To Be GTA VI By Time GTA V Comes Out

Despite the headline, this screenshot looks weirdly similar to GTA I.

OK, maybe not officially, but modders are ensuring that Grand Theft Auto IV continues to sprout bells and whistles like a million retail chains the second Christmas shopping season starts. It’s become remarkably more attractive, gained entire landmasses, and received the most important upgrade of all: Iron Man. But that’s not enough. It can never be enough. So modders have taken to grandly thieving Grand Theft Auto V’s features and cramming them under GTA IV’s hood. First up: cross-city character-swapping.

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Here Is That New Grand Theft Auto V Trailer

CODog ain't shit

On behalf of RPS, I’d like to offer an apology. You may have noticed that we haven’t joined every other gaming blog, Twitter feed, Facebook page, Vine, easily graffiti-ed wall, bus, building, tree, and organized crochet ring in plastering all our available surfaces with each and every Grand Theft Auto V screenshot to hit these mean e-streets. It is, I’m well aware, a travesty. But hey, it looks like Rockstar’s in the market for someone to speed its PC porting process along a little, so I think I care again. Sort of. I mean, the game’s world looks marvelous, expansive, and varied, but – as ever – this one’s grandly thieving fingers are sticky largely because they can’t keep out of film’s painfully predictable pie. Trailer’s after the break.

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GTA V In Cars, Guns, Strippers & Posturing Shocker

Isn't that Harvey Pekar?

There will be a new GTA game soon. Maybe it’ll be on PC. It has three characters, all of which are violent, sweary men. It has some improvements to the graphics. It’s spent a lot on music and voice-acting. It has the same sort of gags as the last dozen GTA games/expansions, but with different words. It really, really, really, really, really, really, really, really, really wants to be a movie.

Here are three new trailers, cunningly combined into one, and focusing exclusively on the story rather than on what you get to do. With crushing, miserable inevitability, there is a strip club scene, because there is always a strip club scene. IGN or someone will have a shot-by-shot analysis any second now, but you can watch the plain old videos below if you really want to.
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It’ll Be Alright On The Night: LA Noire’s Human Bloopers

Mad, man

Here’s something I never thought of when playing LA Noire. Whatever its other merits and failings, the stuff it does with facial animation and performance capture was amazing, and something the whole industry can benefit from presuming it’s not drowning in a thousand million unbreakable patents (which it probably is). However, all it was being used for was to, essentially, just achieve a slightly better version of something games and especially their cutscenes already did. We can find rehearsed, scripted dialogue and, to wildly varying degrees, attendant facial emotion and animation, all over the place. What we can’t find is naturalistic, unrehearsed performances – people being people, as opposed to be people being videogame characters. Take a look at this to see how big the difference can be.
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Vaguely Does It: PC GTA V “Up For Consideration”

A PC gamer feeling sad that he might not get to play GTA V, yesterday

The recent torrent of marketing and marketing masquerading as news surrounding the latest GTA V trailer came with one unsettling ommission – any mention of a PC version of Rockstar’s newest open world misanthropy odyssey. There’s still no definite news of a release for the One True Format, but Rockstar have at least not ruled it out when the question was put them.
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GTA V: Grand Theft Auto 5, Trailer 2

ATTACK OF THE MEN.
Gee-Tav’s Second Trailer Is Here! Well, below, anyway. It shows us a little bit more of the giant open world’s three-man story of glitzy gangsterism and vehicular vehicularisms. The game, which is due next spring, will apparently feature “yoga, triathlons, Jet Skiing, base-jumping, tennis, golf, scuba diving or go to the gym.” A bit like the RPS office, that. Only with less macho sportsmanship.
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Grandest: GTA V Is Bigger Than GTA IV

This man is not stealing a car.

Remember the quote from the guy at the game company who said that the sequel to a commercially successful title would be “smaller, probably not as appealing to a mass audience and much more low-key”? Of course not – sequels are ‘bigger’ and ‘better’. Ask anyone working on a AAA franchise what their role is and whatever the specifics, you’ll quickly find that they work in either the ‘enlargement’ or ‘improvement’ department. This is as true at Rockstar as anywhere else, so it’s no surprise that Game Informer’s reveal of GTA V details harps on about size. The issue itself is even Game Informer’s most massive sequel – “our biggest cover story yet!” – but what does it actually tell us?

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The Impossible Bicycle: GTA 5 Screenshotified

haha, made you look at a man's bottom

For every Rockstar game since Vice City, the promotional screenshots have been rendered on a PC that only God herself could own, post-processed by a version of Photoshop from the 24th century and employed camera angles that you could only play the game from for 2.7 seconds before driving into a wall. It’s oddly reassuring to see that rich tradition continues with the latest round of screenshots from the little-shown Grand Theft Auto 5. Click for embiggenation of all of these.

Behold! A snazzy-looking bicycle as ridden by a man wearing the most heavily anti-aliased lycra trousers you’ve ever seen!
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Rockstar Minimizes Max Payne 3’s DLC

He died the way he lived: breakdancing, apparently.

[Scene: a darkened alleyway. MAX PAYNE struggles to stand, clearly dazed and more-than-slightly drunk.] Ugh, what happened? How did it get his bad? One moment, I was riding high in Brazil and taking the nearest highway exit onto easy street. And the next…? My sales had gone south, and I’d swerved into the seedy gutter of an industry where three million shipped units is barely even good for a pack of cigarettes and a cheap bottle of booze. And now I’m practically bleeding DLC, digging my way out of one grave and right into another. Hah,  I guess the joke’s on me – like a seagull with two fully cooked turkeys for wings flying against the crashing waves of inevitability. You know what I mean?

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Oho: Max Payne 3 Cheaters Forced To Play Against Other

Admittedly, the world would probably be a better place if police were capable of wall hacking.
Apparently, the ability to slow the passage of time – perhaps mankind’s most potent enemy of all – wasn’t enough for some Max Payne 3 players. They needed more an edge. An upper hand. A fool-proof means of killing you and your fun. So, of course, they added the requisite loadout of cheats and hacks to their arsenals, and now honest players are getting quite Mad Max over Max Payne. Happily, however, Rockstar has proposed a rather unique solution.

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Max Payne 3 PC Launch Trailer Focuses On Max’s Pain

Thank goodness, though, that I have this lush, full head of hair. Gosh, without it, I don't even know what I'd do.
Max Payne 3 is coming to PC today! (Jim’s review should turn up next week.) If your consolebox-owning friends are incredibly dedicated to taunting you, they may have already beaten it somewhere in the realm of 22.4 times by now – assuming they’re playing in shifts. But I don’t imagine the image they have irreparably seared into their retinas looks anywhere near this nice. Rockstar’s assembled a new trailer “entirely from in-game PC footage,” and it does, in fact, look fairly snazzy. Admittedly, it’s nothing mind-blowing, and the trailer itself is oddly stilted and awkward given Rockstar’s usual eye for style, but still: good game, better on PC. All is right in the world.

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Max Payne 3’s Launch Trailer Is A Week Early

Maybe the launch trailer arrived before the game because Max Payne 3, like it’s titular bearded/cleanshaven renegade cop/angry vest, is currently diving toward its release date in slow motion. It really wants to be on your hard drive, honest it does, but it wants to arrive in style and preferably while shooting sixteen guns simultaneously into every other game you have installed in order to make room for itself. Whatever the case, the video should be filed under ‘portentous’ and ‘containing admirable discussions of the nature of healing and time’.

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Rockstar Reboots Social Club, Free Max Payne Comic

Ahem.
To support the much-hyped launch of Max Payne 3, and attendant multiplayer facets, the clever bees of Rockstar have reworked their Social Club functionality, overhauling the whole thing for Max players. They report that their new outing will include “custom personal Social Club user profiles, an all-new Friends system with public and direct messaging, the ability to link in and login with your Facebook and Twitter accounts, Newswire activity and reply notifications.” And other stuff too, including the ability to be able to register your Max Payne 3 clan, should you wish to do such a thing. Rather more immediate gratification can be found in the free Marvel-produced comic, which details more backstory, and allows me to post amusing out-of-context leader images.

Of Jumping And Guns: Rockstar Outlines Max Payne DLC

I bet he wears that watch entirely so that he can make bullet time jokes. I know I would.

Yes, there are multiple implications in that headline. You may read into them how ever you please. See, if you take a moment to consider the current state of your life and the world around you, you’ll probably come to a shocking realization: Max Payne 3’s gun-calloused caress has yet to gleefully clasp hands with your itchy trigger finger. You are painfully aware of your Payne-less-ness. And yet, Rockstar’s already seen fit to announce multiplayer DLC. For basically the entire year. Beginning with the Local Justice map pack in June, bullet-time (and, you know, bullets) will fly with seven packs in possibly less than as many months.

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Good News, Bad News: Max Payne 3 Trailer, System Reqs

Oh goodness, why did I decide to practice my gun-fu in this errant banana peel factory?

Normally, those of us imbued with the strange power to manipulate RPS’ frontpage into whatever form we see fit (usually PC gaming articles, but sometimes, a giraffe!) don’t go all starry-eyed over system requirements. Nowadays, all the nitty gritty bits and bobs generally add up to “Yes, it will run decently on a mid-range PC or better; no, it will not run on a toaster, abacus, or cloud that looks like a PC if you squint.” Max Payne 3, however, is kind of a special exception, seeing as it’s demanding a 35GB space on your hard drive. I’ve met MMOs that made less of a craterous impact on my hard drive. But, to take the edge off that slow-mo download, here’s a possibly even slower-mo trailer. Damn it, Max, how can I stay mad at that ruggedly handsome, perma-grimacing face?

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