Posts Tagged ‘Rogue Legacy’

The 2nd Annual Horace Awards For Forgotten IGF Entrants

The IGF finalists have been announced, and it’s a fantastic list. Very deserving games. But there are others, ones that didn’t make the grade, and I want to stand up and salute them in public. As a first round judge on the awards, I played a whole bunch of the 650 entries, and there are some real gems in there that are no longer in the running. (Obviously I didn’t play all the entries, so there will be many more great games that still go unrecognised, and that’s sad.) So, as we did last year, here are the Second Annual Horace Awards For Forgotten IGF Entrants.

Read the rest of this entry »

Wot I Think: Rogue Legacy

My Rogue Legacy ends in defeat. I’m close to discovering all of the castle’s secrets and I’ve slain fearsome bosses, each taking me one step closer to victory, but my much-pruned family tree has been reduced to kindling. As I peeled my eyes from the window in which so many generations had perished, I vowed to remember my last and most valiant relation – a giant lich queen with a vampiric sword and a fear of chickens.

Read the rest of this entry »

Rogue Legacy Release Date Is… Next Week! Quick!

My goodness, I’ve had a good time playing Rogue Legacy. In one of the most enthusiastic previews I’ve written, I declared that were it not to be a hit there’d be no justice in the universe. I meant it. And now it has a release date so you can play too – and it’s next week. 27th June, on Steam. There’s a trailer to prove it.

Read the rest of this entry »

Hands On: Rogue Legacy

It’s foolish to try to predict a hit.

I cannot imagine a world in which Rogue Legacy is not a hit.

There’s no question that Rogue Legacy owes a massive amount to Spelunky. But crucially, it’s an evolution of the type of game, not a mimic, a festival of completely original ideas on top of a familiar roguelike platformer mechanic. In each new game a castle (and later tower, forest and dungeon) is procedurally generated in gorgeous 2D pixel art, into which your brave hero must venture, gathering gold, blueprints and bonus items, seeing how far he or she can reach before inevitable death. But rather than starting again from scratch, here every death is met with progress.

Read the rest of this entry »

I Need To Be Playing Rogue Legacy Right Now

GAMES!

My arrival to Rogue-likes was a late and timid one. I’m a wimp, and fear the ASCII. But games like Spelunky and Dungeons Of Dredmor are my happy place, so the sight of Rogue Legacy has me biting at the screen to get to play. A 2D procedurally generated platformer, packed with dangers of death, but this time should you die, you pass on your knowledge to your children. Children who are… unique.

Read the rest of this entry »