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Posts tagged “rogue-like”

Feature: Hell to pay

How Hades plays with Greek myths

When Supergiant Games started to make Hades, their Rogue-like action-RPG, they had plenty of experience making narrative games. Across Bastion, Transistor and Pyre, they’d found they were pretty good at telling stories. But in a Rogue-like? And what’s that? They intended to put Hades in Early Access? Could they ever fit with the kind of rich characterisation and storytelling that made Supergiant’s name?“We were really…

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Feature: Blending Rogue-likes with CCGs

Why revealing all is the secret of Slay The Spire’s success

This is The Mechanic, where Alex Wiltshire invites developers to discuss the difficult journeys they underwent to make the best bits of their games. This time, Slay the Spire [official site].Slay the Spire is a deck-building card game about careful attack and defence. And poisoning. And letting your own blood to amplify your damage, and hitting each enemy every time you lose a card, and…

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Freeware Garden: Malleus Goblinficarium

Rarely have I seen a game of such elegant and excellent dice mechanics as those found in Malleus Goblinficarium. Well, not rarely. Never. This deterministic tactical dice-based combat game simply has to be experienced to be fully appreciated, though I do suspect that transferring it to tabletops worldwide would be the wisest course of action.

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I Need To Be Playing Rogue Legacy Right Now

My arrival to Rogue-likes was a late and timid one. I'm a wimp, and fear the ASCII. But games like Spelunky and Dungeons Of Dredmor are my happy place, so the sight of Rogue Legacy has me biting at the screen to get to play. A 2D procedurally generated platformer, packed with dangers of death, but this time should you die, you pass on your…

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