Posts Tagged ‘Roguelike’

Vamp Roguelike Golden Krone Hotel Now In Early Access

Golden Krone Hotel [official site] is a traditional turn-based top-down roguelike in which you play as a vampire hunter. And then, because fighting monsters tends to turn one into a monster, you play as a vampire. But you can switch back to non-vampire mode if you play your cards right, and might even find other forms to inhabit. I played before release and had a splendid time, particularly enjoying the way that sunlight moves across rooms, frying vampires and providing protection for the still-living.

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Golden Krone Hotel Is A Vampire-Slaying Roguelike

If I fancy a session of old-fashioned honest-to-goodness roguelikin’, I usually turn to one of the pillars of the genre, games that have been around forever and a day. I’m talking Ancient Domains of Mystery, Nethack, Dungeon Crawl, Angband. I’m always looking for something fresh to add to the circulation though and Golden Krone Hotel [official site] is a definite contender.

You’re working your way through the wings and floors of a hotel, seeking a master vampire. Along the way you fight all manner of undead creatures and other creeps, and can even turn into a vampire or werewolf yourself. There are potions to identify, equipment upgrades to collect and spells to learn, but perhaps the most notable feature is the modelling of lightbeams shining through windows and a day/night cycle. Vampires burn in the sun, you see. Read the rest of this entry »

Roguelike, Roguelikelike, Roguelikelikelike, Or Rogue?

Rock, Paper, Shotgun have been on the cutting edge of the ludic lexicon since 1873. We coined ‘Minecraftbut‘, ‘Zachlike‘, ‘Uppie‘, and more ’em ups than is reasonable. We were there on the front lines, staring at trees, when ‘walking simulator‘ was seized as positive. And it’s only mostly for funsies that we/I distinguish between Roguelikes, roguelikes, and roguelikelikes.

Everyone calls their game a ‘roguelike’ lately, it seems sometimes. If you’re a developer concerned about the serious harm your flippancy may be doing, relax! Simply turn to Ben Porter’s tool How Roguelike is your game? and discover whether you’ve made a Roguelike, a Roguelikelike, a Roguelikelikelike, Roguelikelikelikelike, or just plain Rogue.

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Mecha Roguelike: GearHead Updated

GearHead [official site] is a fantastic, free roguelike in which you can build and customise giant robots, and then pilot them through random missions that fit together to form a plot with a proper beginning, middle and end. I first played it over a decade ago and have always assumed we’d covered it at some point in our illustrious history. Not so.

Now is the perfect time for some coverage though because creator Joseph Hewitt has just released an update after a nine year hiatus. I may as well admit that I’m in no position to analyse the changes, not having played the game for years (I’d forgotten there was a more spacey sequel; the original is superior) but I’m excited to jump back in.

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The Twelve Years Of Nethack: Version 3.6.0 Out Now

How many games that you’re playing today are likely to be on your hard drive twelve years from now? I’m not going to pretend that I’ve kept a copy of Nethack [official site] installed at all times for the last twelve years but I did reinstall as soon as I saw the news this morning. That’s the news that the venerable roguelike, which has been in development for almost thirty years, received its first update for more than a decade yesterday. Excitingly, this may be the start of a new development cycle, with frequent updates.

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Free Broguelike: Forays Into Norrendrin

Forays Into Norrendrin [official site] is a streamlined roguelike dungeon crawler, perfect to fit between the gobbets of work on your desktop, or long dress-up sessions out in the Commonwealth. It’s similar to RPS favourite Brogue in that it doesn’t use elaborate tilesets to communicate the particular sights, sounds and stenches of its dungeons, relying instead on ASCII figures and lovely snippets of flavour text. It stands out from the pack thanks to heavy use of status effects and exhaustion – it’s free.

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A Free, Short Roguelike: The Ground Gives Way

The developer of The Ground Gives Way [official site] describes the game as “a coffeebreak roguelike with a lot of stuff”. Having only started playing this morning, when the latest release came to my attention, I can’t vouch for the amount of stuff but I have been enjoying this clever ASCII dungeon crawler. The setup is as simple as the title suggests – you’re walking around minding your own business when the ground falls away and you land on your backside in a subterranean cavern system. There are monsters, there are loads of items to collect and there’s a hefty tutorial to teach you the rules. It’s free.

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