Posts Tagged ‘Roguelike’

Mecha Roguelike: GearHead Updated

GearHead [official site] is a fantastic, free roguelike in which you can build and customise giant robots, and then pilot them through random missions that fit together to form a plot with a proper beginning, middle and end. I first played it over a decade ago and have always assumed we’d covered it at some point in our illustrious history. Not so.

Now is the perfect time for some coverage though because creator Joseph Hewitt has just released an update after a nine year hiatus. I may as well admit that I’m in no position to analyse the changes, not having played the game for years (I’d forgotten there was a more spacey sequel; the original is superior) but I’m excited to jump back in.

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The Twelve Years Of Nethack: Version 3.6.0 Out Now

How many games that you’re playing today are likely to be on your hard drive twelve years from now? I’m not going to pretend that I’ve kept a copy of Nethack [official site] installed at all times for the last twelve years but I did reinstall as soon as I saw the news this morning. That’s the news that the venerable roguelike, which has been in development for almost thirty years, received its first update for more than a decade yesterday. Excitingly, this may be the start of a new development cycle, with frequent updates.

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Free Broguelike: Forays Into Norrendrin

Forays Into Norrendrin [official site] is a streamlined roguelike dungeon crawler, perfect to fit between the gobbets of work on your desktop, or long dress-up sessions out in the Commonwealth. It’s similar to RPS favourite Brogue in that it doesn’t use elaborate tilesets to communicate the particular sights, sounds and stenches of its dungeons, relying instead on ASCII figures and lovely snippets of flavour text. It stands out from the pack thanks to heavy use of status effects and exhaustion – it’s free.

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A Free, Short Roguelike: The Ground Gives Way

The developer of The Ground Gives Way [official site] describes the game as “a coffeebreak roguelike with a lot of stuff”. Having only started playing this morning, when the latest release came to my attention, I can’t vouch for the amount of stuff but I have been enjoying this clever ASCII dungeon crawler. The setup is as simple as the title suggests – you’re walking around minding your own business when the ground falls away and you land on your backside in a subterranean cavern system. There are monsters, there are loads of items to collect and there’s a hefty tutorial to teach you the rules. It’s free.

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Elona+ Is A Wild And Weird Roguelike

In Elona+ [official site], your backpack can crush you to death. In most games, the worst that is likely to happen if you’re overburdened is a reduction in your speed but in this excessively strange Japanese roguelike, the weight will drain your health or cause you to trip, fall and break your face open as you try to navigate some stairs. It’s a game in which you can make money by busking with a grand piano but if you’re not particularly talented, don’t be surprised if your audience stones you to death.

Yes, you should be playing Elona+ and what better time than now? Version 1.49 and the relevant English translation have just been released.

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Roguelike Mega Collection Torrent Has 700+ Free Games

Free games are great and roguelikes are the best of all games, so a torrent containing more than 700 of the blighters is a lovely thing to discover on a Thursday morning. The collection is the work of ‘foamed’, a Reddit moderator and roguelike curator, and it’s more than a big pile o’ fun. As well as containing some of the greatest games ever made, this is an important archive – there are variants and minor games included that are no longer available elsewhere, and as long as there are seeders, any future disappearances will be protected until our computers turn to dust.

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Premature Evaluation: Caves of Qud

We’re at a weird place in videogames - and possibly in culture in general - where certain tropes have ingrained themselves around the notion of mutation which diametrically misrepresent how it works. I’m not saying that’s entirely a bad thing - Caves of Qud would be a lesser game if it didn’t indulge the fantasy of being able to sprout multiple legs and quills, while farting out a cloud of sleeping gas. Yet it’s peculiar that we have seized upon and so widely propagated such a fanciful interpretation of a process that, when considered as part of evolutionary adaptation, is defined by its sloth, incrementality and a total lack of governing agency.

Each week Marsh Davies sniffs out advantageous evolutions among the many horrendous deformities of Early Access, and comes back with any stories he can find and/or succumbs to a gruesome fate in a Darwinian dead-end. This week, every which way he turns is a genetic cul-de-sac in Caves of Qud [Steam page], an uncompromisingly old-school Rogue-like set in a doggedly lo-fi post-apocalyptic sci-fantasy world, heavy on simulation and mutation both.

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