Posts Tagged ‘Roguelike’

Roguelove: Cogmind Takes Rogue To Space

It’s weird to think now that Rogue was one of those special treats I would get to play on my grandparents’ 386. Rogue, Prince of Persia and Alley Cat. All fantastic. Now, with Cogmind [official site], I’m getting flashbacks to those days, but everything is green and there are guns. Cogmind looks similar to the original Rogue – a Roguelike, you might say – but it’s got a bunch of tricks up its sleeve, such as a Captain Forever-style system for re-building yourself with the parts dropped by destroyed enemies.

It’s just launched a public alpha, which you can purchase if you like the look of the trailer below.

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Fishy Horror And Noir Mysteries: 7 Day Roguelikes

this is the primordial creek-soup in which all of my fears coalesce into the form of a thundering great carp

The Seven Day Roguelike Challenge has been a reliable source of weird and wonderful experiments for years. This year’s event has now come to an end and while entries often receive extra polish or fixes after the deadline has elapsed, you can read about and download the games right now. I’ve only played a handful but will check back when the voting results are in. For now, I’ve picked out two games that represent the breadth of entries well. Creek Hero is a survival horror game that plays out like a handsome roguelike adaptation of Spore’s first stage, and NoirRL is a semi-scripted ascii detective adventure.

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Likeable Roguelikelikes: Humble Roguelike Bundle

Given that one defining characteristic of Rogue, roguelikes, and roguelikelikes is that you can return to them over and over and enjoy a new experience each time, a whole bundle of them sounds like overkill. Well, that or a squillion hours of mirth for only a few quid.

The Humble Weekly Bundle: Roguelikes 2 launched last night with anywhere from three to six roguelikelikes depending on how much you fancy paying. They include the likes of Road Not Taken, Heavy Bullets, The Nightmare Cooperative, and A Wizard’s Lizard.

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Multiplayer Roguelikelike Crawl Unleashes Co-op Hydra

These wounds!

It’s a while since we covered the multiplayer roguelikelike Crawl but we’re no less enticed by the concept today. It’s still in Early Access but released its v0.3 update on Thursday.

In case, like me, your brain entered a dungeon last year and never came back, here’s a refresher: in Crawl you and one to three friends take turns controlling A Hero and do exploring, fighting, looting and levelling. You know, Hero Stuff. Meanwhile everyone who isn’t controlling A Hero is setting traps and using various monsters to try and bring the quest to a premature and preferably messy end. And in the game.

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Wot I Think: The Depths Of Tolagal

Dark Souls is the only other game that has made me think about shields quite as much as I have over the last two days. In most games, once the blasted things have been equipped they’ll merrily absorb damage until the end of time. Not here. Not in The Depths of Tolagal. Deceptively simple in appearance, Tolagal has some of the smartest turn-based tactical combat I’ve ever seen in a fantasy hack ‘em up, and that alone makes it worthy for consideration as one of the great modern roguelikes.

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Doom And Demonology: Tales Of Maj’Eyal DLC

Tales Of Maj’Eyal (TOME) is a proper roguelike rather than a roguelite or roguelike-like. I have nothing against Diet Roguelike but we’re reaching the point at which the new FIFA might chuck in a perma-relegation mode and claim to have roguelike tendencies. The truth is, I’m chuffed that aspects of Rogue have infiltrated the wider world of gaming but sometimes I like to retreat back into the ADOM/Hack/SLASHEM bubble so that I can send some serious time getting my ASCII on. TOME has tile graphics rather than venerable ASCII but it’s one of the modern giants of the genre, capable of absorbing entire weekends of my life. Today, it expands.

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Family Misfortunes: Children Of Morta

Children of Morta is attractive in a way that few games manage to be. You might think it’s going to be a retro pixel art thing at first but then you see the animations, you see how every single one is packed with more frames than an entire NES cartridge. There’s hardly any information about what the game is on the official site but it was described to me as a ‘narrative-based roguelike’. As well as looking the part, it appears to have a family-based class system, nifty hacking and slashing, and rad birthday parties, complete with cake and jiving. All of that is present and correct in the video below.

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